Features
Features
Features
The list of features and any other that make sty+ct+ap special. (alt title: why you should choose sty+ct+ap over sty+ct [or other versions])
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Client Side
- Tab Completion of names or commands in chat. Similar to 0.4
- Added to "Special Menu" of sty+ct+ap client build.
- Can tab complete in color or standard.
- Using /admin will result in commands filing up
- Using /team /msg /shout will result in filling executed text with a person's name closely matching it.`
- Also works for local commands for "Con: ".
- Highlight Own Name in string when your name appears in chat string sent by somebody else.
- Taken directly from 0.4 Trunk Version.
- Added to "Special Menu" of sty+ct+ap client build.
- * is added to the front of player name when viewing scoreboard. This indicates that player is either chatting or idle.
- Chat message indications:
- *DEAD* is added to the front of chat string of players that are dead (including yourself). Doesn't apply to spectators though.
- *SPEC* is added in front of players in spectator mode.
- Silence Enemies from 0.4
- Enabling Mates Casing which was due to phytotron's complaint.
- 0.4 Trunk Version has taken it now.
- Custom Team names was taken from 0.4 Trunk Version.
- I fixed an error that occurs after a player logged into their authority account.
- Hide Cycles/Walls was a new implementation to the game.
- Users can activate/deactivate them through the "Special Setup" menu option or through the use of the console commands
- This feature is basically to hide the cycles/tails of players on the grid while the use is also alive.
Server Side
- Rotation of maps and config files depending on ROTATION_TYPE.
- Storage of maps and config files for non-rotation purposes. Can only be called upon by queueing.
- Queueing of maps and config files. Chat commands as well (/mq for queueing maps and /cq for queueing config files).
- When the queue is full, normal rotation will halt and will continue as soon as the queue is empty.
- View the list of chat commands here.
- Full racing with times and a timer is supported when turning on RACE_TIMER_ENABLED to 1.
- Collapse/Destroy zones by their name or id.
- Custom Console Message which is quite useful for users bored of appending messages to console_message.
- Display Map Details which is handy to know what map you're playing in.
- Soccer Style which is quite similar to the real life soccer games.
- Map is located in the resource: Lover-Boy/soccer-1.0.0.aamap.xml
- This feature could still be buggy since it was not fully tested
- Shooting at base does not have to respawn teammates/enemies.
- Deadly Explosions which was taken from dlh's branch in launchpad for 0.4 Trunk Version.
- Rubber Deplete Commands. Depending on the commands that are enabled, a player's rubber will deplete.
- If all commands are disabled (set to 0) then you could achieve immortal rubber and therefore never be core dumped :)
See also: Chat Commands for more
Others
- Alpha Project (sty+ct+ap) has it's own map DTD with [map-0.2.9_styctap_vX.dtd](./styctap_dtd.html) located in Lover-Boy resource folder.
- The dtd contains a lot of very interesting and fascinating features.
- Check out Lover-Boy/example-1.0.0.aamap.xml on how it works.
- Error logging.
- Any errors detected in Login will be stored in "./var/errors/login_errors.txt".
- Multiple Colors in screen name of players is now allowed.
- This is supported in both +ap clients and servers, however the server must support it.
- sty+ct+ap the client will also allow entry of infinite color codes into the name within the menu. (Other clients will still accept additional color codes under PLAYER_1 and similar entries, but not in the menu.)
- This means your name may be truncated if you enter a server which doesn't support the filter. I may think of a workaround in the future. (probably by looking at the server version, which wouldn't be perfect either)
- Updated SPAWN_ZONE options.
- New Zone types:
- acceleration - When a player enter into this zone, it automatically accelerates their speed.
- speed - When a player enter into this zone, it makes the player travel at specified/constant speed before returning to normal speeds.
- rubberAdjust - Set the player's rubber at constant as long as they remain inside the zone.
- object - Simply put, a zone without purpose but can do things which the target zone cannot do. For instance, follow a player like zombieOwner. Typically used in scripts.
- New Zone types:
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- Last Author
- Armanelgtron
- Last Edited
- Nov 11 2021, 11:44 PM