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team.js
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/*
* Armawebtron - A lightcycle game.
* Copyright (C) 2019-2020 Glen Harpring
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
class
Team
{
hasPlayer
(
id
)
{
for
(
var
i
=
this
.
members
.
length
-
1
;
i
>=
0
;
--
i
)
{
if
(
this
.
members
[
i
]
==
id
)
return
true
;
}
return
false
;
}
spawn
(
respawn
=
true
,
update
=
true
,
ifAlive
=
true
)
{
// Player 0 spawns in center, 1 on right, 2 on left, 3 on right, 4 on left, etc
if
(
this
.
members
.
length
>
0
)
{
var
t
=
cdir
(
this
.
dir
);
var
addx
=
(
t
[
0
]
*
settings
.
SPAWN_WINGMEN_SIDE
)
+
(
t
[
1
]
*
settings
.
SPAWN_WINGMEN_BACK
),
addy
=
(
t
[
1
]
*
settings
.
SPAWN_WINGMEN_SIDE
)
+
(
t
[
0
]
*
settings
.
SPAWN_WINGMEN_BACK
);
if
(
ifAlive
||
!
this
.
members
[
0
].
alive
)
this
.
members
[
0
].
spawn
({
x
:
this
.
x
,
y
:
this
.
y
,
z
:
this
.
z
,
dir
:
this
.
dir
},
respawn
,
update
);
for
(
var
i
=
1
;
i
<
this
.
members
.
length
;
i
+=
2
)
{
if
(
ifAlive
||
!
this
.
members
[
i
].
alive
)
this
.
members
[
i
].
spawn
({
x
:
this
.
x
+
addx
*
(
i
/
2
),
y
:
this
.
y
+
addy
*
(
i
/
2
),
z
:
this
.
z
,
dir
:
this
.
dir
},
respawn
,
update
);
if
(
this
.
members
[
i
+
1
])
{
if
(
ifAlive
||
!
this
.
members
[
i
+
1
].
alive
)
this
.
members
[
i
+
1
].
spawn
({
x
:
this
.
x
-
addx
*
(
i
/
2
),
y
:
this
.
y
-
addy
*
(
i
/
2
),
z
:
this
.
z
,
dir
:
this
.
dir
},
respawn
,
update
);
}
}
}
}
constructor
(
cfg
)
{
if
(
cfg
.
name
==
undefined
)
this
.
name
=
false
;
else
this
.
name
=
""
+
cfg
.
name
;
this
.
members
=
[];
this
.
x
=
cfg
.
x
||
0
;
this
.
y
=
cfg
.
y
||
0
;
this
.
z
=
cfg
.
z
||
0
;
this
.
dir
=
cfg
.
dir
||
0
;
}
}
if
(
typeof
(
module
)
!==
"undefined"
)
module
.
exports
=
Team
;
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Expires
Thu, Sep 11, 9:18 PM (2 d, 11 h ago)
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