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buildObjects.js
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/*
* Armawebtron - A lightcycle game.
* Copyright (C) 2019 Glen Harpring
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//TODO: neaten up this file, make it so the map isn't parsed a bunch of times
//TODO: use an object for the cycles?
//lots of Durf code around these parts...
//NOTE: these functions depend on the presence of mapSTRING and/or mapXML
//RETURNS: scene mesh/object to add into global object
function
loadTextures
()
{
engine
.
textures
.
floor
=
new
new
THREE
.
TextureLoader
().
load
(
relPath
(
settings
.
FLOOR_TEXTURE
,
"images"
));
engine
.
textures
.
rim_wall
=
new
new
THREE
.
TextureLoader
().
load
(
relPath
(
settings
.
RIM_WALL_TEXTURE
,
"images"
));
//engine.textures.cycle_wall = new new THREE.TextureLoader().load('images/textures/dir_wall.png');
engine
.
textures
.
cycle_body
=
new
THREE
.
TextureLoader
().
load
(
relPath
(
settings
.
CYCLE_TEXTURES
[
0
],
"images"
));
engine
.
textures
.
cycle_wheel
=
new
THREE
.
TextureLoader
().
load
(
relPath
(
settings
.
CYCLE_TEXTURES
[
1
],
"images"
))
engine
.
textures
.
cycle_shadow
=
new
THREE
.
TextureLoader
().
load
(
'images/textures/shadow.png'
)
}
//GRID
function
buildGrid
()
{
//floor texture stuff
engine
.
grid
=
new
THREE
.
Object3D
();
//initialize global object
var
sizeFactorHandle
=
settings
.
SIZE_FACTOR
/
2
;
engine
.
REAL_ARENA_SIZE_FACTOR
=
Math
.
pow
(
2
,
sizeFactorHandle
);
var
logicalBox
=
getLogicalBox
(
engine
.
mapString
);
// x, y, minx, miny, maxx, maxy
engine
.
logicalBox
=
{
center
:
{
x
:
logicalBox
[
0
],
y
:
logicalBox
[
1
]},
min
:
{
x
:
logicalBox
[
2
],
y
:
logicalBox
[
3
]},
max
:
{
x
:
logicalBox
[
4
],
y
:
logicalBox
[
5
]}
};
var
logicalHeight
=
((
logicalBox
[
5
]
-
logicalBox
[
3
])
*
engine
.
REAL_ARENA_SIZE_FACTOR
)
/* + 10*/
;
//+10 for outer edge
var
logicalWidth
=
((
logicalBox
[
4
]
-
logicalBox
[
2
])
*
engine
.
REAL_ARENA_SIZE_FACTOR
)
/* + 10*/
;
var
grid_object
;
if
(
!
engine
.
dedicated
&&
settings
.
FLOOR_DETAIL
>
0
)
{
if
(
settings
.
FLOOR_DETAIL
==
1
)
{
var
minX
=
engine
.
logicalBox
.
min
.
x
*
engine
.
REAL_ARENA_SIZE_FACTOR
,
minY
=
engine
.
logicalBox
.
min
.
y
*
engine
.
REAL_ARENA_SIZE_FACTOR
;
var
maxX
=
engine
.
logicalBox
.
max
.
x
*
engine
.
REAL_ARENA_SIZE_FACTOR
,
maxY
=
engine
.
logicalBox
.
max
.
y
*
engine
.
REAL_ARENA_SIZE_FACTOR
;
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
y
=
minY
;
y
<
maxY
;
y
+=
settings
.
GRID_SIZE
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
minX
,
y
,
0
));
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
maxX
,
y
,
0
));
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
minX
,
y
,
0
));
}
for
(
var
x
=
minX
;
x
<
maxX
;
x
+=
settings
.
GRID_SIZE
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
x
,
minY
,
0
));
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
x
,
maxY
,
0
));
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
x
,
minY
,
0
));
}
var
color
=
new
THREE
.
Color
(
settings
.
FLOOR_RED
,
settings
.
FLOOR_GREEN
,
settings
.
FLOOR_BLUE
);
grid_object
=
new
THREE
.
Line
(
geometry
,
new
THREE
.
LineBasicMaterial
({
color
:
color
,
transparent
:
false
}));
}
else
{
var
floorTexture
=
engine
.
textures
.
floor
;
floorTexture
.
wrapS
=
floorTexture
.
wrapT
=
THREE
.
RepeatWrapping
;
floorTexture
.
repeat
.
set
(
logicalWidth
,
logicalHeight
);
//floorTexture.repeat.set( 500, 500 );
var
centerOffset_x
=
(
logicalBox
[
2
]
*
engine
.
REAL_ARENA_SIZE_FACTOR
);
//offset from bottom left corner
var
centerOffset_x2
=
Math
.
round
((
centerOffset_x
%
1
)
*
100000000
)
/
100000000
;
floorTexture
.
offset
.
x
=
centerOffset_x2
;
var
centerOffset_y
=
(
logicalBox
[
3
]
*
engine
.
REAL_ARENA_SIZE_FACTOR
);
//-5;//not needed since we only take %1 offset
var
centerOffset_y2
=
Math
.
round
((
centerOffset_y
%
1
)
*
100000000
)
/
100000000
;
floorTexture
.
offset
.
y
=
centerOffset_y2
;
if
(
settings
.
FLOOR_DETAIL
>
2
)
{
var
maxAnisotropy
=
engine
.
renderer
.
capabilities
.
getMaxAnisotropy
();
floorTexture
.
anisotropy
=
maxAnisotropy
;
}
var
color
=
new
THREE
.
Color
(
settings
.
FLOOR_RED
,
settings
.
FLOOR_GREEN
,
settings
.
FLOOR_BLUE
);
var
floorMaterial
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
color
,
map
:
floorTexture
,
/* transparent: settings.ALPHA_BLEND /*, side: THREE.DoubleSide*/
}
);
floorMaterial
.
needsUpdate
=
true
;
//is this needed?
var
floorGeometry
=
new
THREE
.
PlaneBufferGeometry
(
logicalWidth
*
settings
.
GRID_SIZE
,
logicalHeight
*
settings
.
GRID_SIZE
,
1
,
1
);
floorGeometry
.
dynamic
=
true
;
//is this needed?
grid_object
=
new
THREE
.
Mesh
(
floorGeometry
,
floorMaterial
);
grid_object
.
position
.
x
=
logicalBox
[
0
]
*
engine
.
REAL_ARENA_SIZE_FACTOR
;
grid_object
.
position
.
y
=
logicalBox
[
1
]
*
engine
.
REAL_ARENA_SIZE_FACTOR
;
//grid_object.scale.set(settings.GRID_SIZE,settings.GRID_SIZE,1);
//console.log("gridx: "+grid_object.position.x+" gridy: "+grid_object.position.y);
grid_object
.
geometry
.
dynamic
=
true
;
//is this needed?
if
(
settings
.
FLOOR_MIRROR
)
{
engine
.
grid
.
mirror
=
grid_object
.
clone
();
engine
.
grid
.
mirror
.
position
.
z
-=
1
/
100
;
engine
.
grid
.
reflection
=
new
THREE
.
CubeCamera
(
0.01
,
100000
,
128
);
engine
.
scene
.
add
(
engine
.
grid
.
reflection
);
floorMaterial
.
envMap
=
engine
.
grid
.
reflection
.
renderTarget
;
engine
.
grid
.
reflection
.
position
.
copy
(
grid_object
.
position
);
//engine.grid.reflection.position.z = -250;
}
}
grid_object
.
position
.
z
=
-
2
/
100
;
//move down 2/100 units for render glitch
}
// return grid_object;
if
(
grid_object
)
engine
.
grid
.
add
(
grid_object
);
//add to global object
//SPAWNS add to map data
var
allSpawns
=
engine
.
mapXML
.
getElementsByTagName
(
"Spawn"
);
for
(
s
=
0
;
s
<
allSpawns
.
length
;
s
++
)
{
var
sXpos
=
(
allSpawns
[
s
].
getAttribute
(
"x"
)
*
engine
.
REAL_ARENA_SIZE_FACTOR
);
var
sYpos
=
(
allSpawns
[
s
].
getAttribute
(
"y"
)
*
engine
.
REAL_ARENA_SIZE_FACTOR
);
var
sZpos
=
(
allSpawns
[
s
].
getAttribute
(
"z"
)
*
1
);
if
(
isNaN
(
sZpos
))
sZpos
=
0
;
if
(
allSpawns
[
s
].
hasAttribute
(
"angle"
)
)
{
var
sAng
=
allSpawns
[
s
].
getAttribute
(
"angle"
);
}
else
{
var
sAng
=
gafd
(
parseFloat
(
allSpawns
[
s
].
getAttribute
(
"xdir"
)),
parseFloat
(
allSpawns
[
s
].
getAttribute
(
"ydir"
))
);
}
var
spawn_data
=
[
sXpos
,
sYpos
,
sZpos
,
sAng
];
engine
.
map
.
spawns
.
push
(
spawn_data
);
}
}
//end of grid
///////////////////////////////
//WALLS
function
buildWalls
()
{
//builds all walls in map and returns object to add to scene
engine
.
walls
=
new
THREE
.
Object3D
();
var
allWalls
=
engine
.
mapXML
.
getElementsByTagName
(
"Wall"
);
for
(
var
r
=
0
;
r
<
allWalls
.
length
;
r
++
)
{
var
wall_points
=
new
Array
();
if
(
settings
.
HIGH_RIM
)
var
wall_height
=
settings
.
HIGH_RIM_HEIGHT
;
else
var
wall_height
=
settings
.
LOW_RIM_HEIGHT
;
//4
if
(
allWalls
[
r
].
hasAttribute
(
"height"
))
{
wall_height
=
allWalls
[
r
].
getAttribute
(
"height"
)
*
1
;
}
var
allWallPoints
=
allWalls
[
r
].
getElementsByTagName
(
"Point"
);
for
(
var
q
=
0
;
q
<
allWallPoints
.
length
;
q
++
)
{
wall_points
.
push
(
[
allWallPoints
[
q
].
getAttribute
(
"x"
)
*
engine
.
REAL_ARENA_SIZE_FACTOR
,
allWallPoints
[
q
].
getAttribute
(
"y"
)
*
engine
.
REAL_ARENA_SIZE_FACTOR
,
0
,
//wall_bottom
wall_height
]
);
}
wall_object
=
buildWall
(
wall_points
,
wall_height
);
//wall_object.receiveShadow = true;
//wall_object.castShadow = true;
engine
.
walls
.
add
(
wall_object
);
//add complete object to global walls
engine
.
map
.
walls
.
push
(
wall_points
);
//add to map data
}
}
//this is for buildWalls - builds a single wall out of many
var
totalWallsLength
=
0
;
//used to line textures like arma does
function
buildWall
(
pointArray
,
height
)
{
//builds a single <Wall> tag
if
(
!
settings
.
RIM_WALL_REPEAT_TOP
&&
height
>
settings
.
RIM_WALL_STRETCH_Y
)
height
=
settings
.
RIM_WALL_STRETCH_Y
;
var
geo
=
new
THREE
.
Geometry
();
for
(
var
n
=
0
;
n
<
pointArray
.
length
;
n
++
)
{
var
thisPoint
=
pointArray
[
n
];
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
(
thisPoint
[
0
]),
(
thisPoint
[
1
]),
0
)
);
}
for
(
var
m
=
0
;
m
<
pointArray
.
length
;
m
++
)
{
var
thisPoint
=
pointArray
[
m
];
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
(
thisPoint
[
0
]),
(
thisPoint
[
1
]),
height
)
);
}
var
totalLength
=
0
;
for
(
var
i
=
0
;
i
<
(
geo
.
vertices
.
length
/
2
)
-
1
;
i
++
)
{
var
p1x
=
geo
.
vertices
[
i
].
x
;
var
p1y
=
geo
.
vertices
[
i
].
y
;
var
p2x
=
geo
.
vertices
[
i
+
1
].
x
;
var
p2y
=
geo
.
vertices
[
i
+
1
].
y
;
var
dist
=
Math
.
sqrt
(
(
p2x
-=
p1x
)
*
p2x
+
(
p2y
-=
p1y
)
*
p2y
);
totalLength
+=
dist
;
totalWallsLength
+=
dist
;
// console.log(totalLength);
// var slope = ( (py2 - py1) / (px2 - px1) );
// var invslope = -( (px2 - px1) / (py2 - py1) );
var
normal
=
new
THREE
.
Vector3
(
(
p2y
-
p1y
),
-
(
p2x
-
p1x
),
0
);
// c d
// a b
geo
.
faces
.
push
(
new
THREE
.
Face3
(
(
i
),
(
i
+
1
),
(
i
+
(
geo
.
vertices
.
length
/
2
)),
normal
),
//a,b,c
new
THREE
.
Face3
(
(
i
+
(
geo
.
vertices
.
length
/
2
)
+
1
),
(
i
+
(
geo
.
vertices
.
length
/
2
)),
(
i
+
1
),
normal
)
//d,c,b
);
geo
.
faceVertexUvs
[
0
].
push
(
[
new
THREE
.
Vector2
((
totalWallsLength
-
dist
),
0
),
new
THREE
.
Vector2
((
totalWallsLength
),
0
),
new
THREE
.
Vector2
((
totalWallsLength
-
dist
),
1
)],
//a,b,c
[
new
THREE
.
Vector2
((
totalWallsLength
),
1
),
new
THREE
.
Vector2
((
totalWallsLength
-
dist
),
1
),
new
THREE
.
Vector2
((
totalWallsLength
),
0
)]
//d,c,b
);
}
if
(
!
engine
.
dedicated
)
{
geo
.
uvsNeedUpdate
=
true
;
geo
.
buffersNeedUpdate
=
true
;
//apparently isn't needed for desired effect
geo
.
computeFaceNormals
();
//for lighting
geo
.
computeVertexNormals
();
//for lighting?
if
(
settings
.
RIM_WALL_TEXTURE
!=
""
)
{
var
wallTexture
=
engine
.
textures
.
rim_wall
;
wallTexture
.
wrapS
=
THREE
.
RepeatWrapping
;
if
(
settings
.
RIM_WALL_WRAP_Y
)
wallTexture
.
wrapT
=
THREE
.
RepeatWrapping
;
wallTexture
.
repeat
.
set
(
1
/
settings
.
RIM_WALL_STRETCH_X
,
height
/
settings
.
RIM_WALL_STRETCH_Y
);
//totalLength, height
}
if
(
engine
.
usingWebgl
)
{
var
maxAnisotropy
=
engine
.
renderer
.
getMaxAnisotropy
();
wallTexture
.
anisotropy
=
maxAnisotropy
;
}
var
wallIsTooLow
=
height
<
settings
.
RIM_WALL_LOWEST_HEIGHT
;
var
wallmat
=
new
(
settings
.
RIM_WALL_DEPTH
?
THREE
.
MeshLambertMaterial
:
THREE
.
MeshBasicMaterial
)({
map
:
wallIsTooLow
?
null
:
(
wallTexture
==
""
?
null
:
wallTexture
),
transparent
:
settings
.
ALPHA_BLEND
,
opacity
:
settings
.
RIM_WALL_ALPHA
,
color
:
wallIsTooLow
?
new
THREE
.
Color
(
settings
.
RIM_WALL_BELOW_HEIGHT_COLOR_R
,
settings
.
RIM_WALL_BELOW_HEIGHT_COLOR_G
,
settings
.
RIM_WALL_BELOW_HEIGHT_COLOR_B
)
:
new
THREE
.
Color
(
settings
.
RIM_WALL_RED
,
settings
.
RIM_WALL_GREEN
,
settings
.
RIM_WALL_BLUE
),
side
:
THREE
.
DoubleSide
,
flatShading
:
true
});
// var wallmat = new THREE.MeshLambertMaterial({ color: 0x404040, side: THREE.DoubleSide, shading: THREE.FlatShading});
//use this material for better fps - textures OFF
var
thewall
=
new
THREE
.
Mesh
(
geo
,
wallmat
);
return
thewall
;
}
}
/////////////////////////////
//ZONES
function
buildZones
()
{
engine
.
zones
=
new
THREE
.
Object3D
();
var
mapsZones
=
engine
.
mapXML
.
getElementsByTagName
(
"Zone"
);
console
.
log
(
"NUM ZONES = "
+
mapsZones
.
length
);
for
(
var
p
=
0
;
p
<
mapsZones
.
length
;
p
++
)
{
var
zone
=
{};
if
(
mapsZones
[
p
].
hasAttribute
(
"effect"
))
{
zone
.
type
=
mapsZones
[
p
].
getAttribute
(
"effect"
);
}
var
point
=
mapsZones
[
p
].
getElementsByTagName
(
"Point"
);
zone
.
x
=
(
point
[
0
].
getAttribute
(
"x"
)
*
engine
.
REAL_ARENA_SIZE_FACTOR
);
zone
.
y
=
(
point
[
0
].
getAttribute
(
"y"
)
*
engine
.
REAL_ARENA_SIZE_FACTOR
);
var
shape
=
mapsZones
[
p
].
getElementsByTagName
(
"ShapeCircle"
);
if
(
shape
.
length
==
0
)
{
var
shape
=
mapsZones
[
p
].
getElementsByTagName
(
"ShapePolygon"
);
if
(
shape
.
length
>
0
)
{
zone
.
shape
=
"polygon"
;
zone
.
points
=
[];
for
(
var
i
=
1
;
i
<
point
.
length
;
i
++
)
{
zone
.
points
.
push
([
point
[
i
].
attributes
.
x
.
value
*
1
,
point
[
i
].
attributes
.
y
.
value
*
1
]);
}
}
else
{
console
.
error
(
"Invalid or no zone shape specified"
);
}
}
if
(
shape
.
length
>
0
)
{
if
(
shape
[
0
].
attributes
.
radius
)
{
zone
.
radius
=
(
shape
[
0
].
getAttribute
(
"radius"
)
*
engine
.
REAL_ARENA_SIZE_FACTOR
);
}
else
{
zone
.
radius
=
engine
.
REAL_ARENA_SIZE_FACTOR
;
}
zone
.
expansion
=
shape
[
0
].
getAttribute
(
"growth"
)
*
1
;
if
(
shape
[
0
].
attributes
.
rotation
)
{
var
s
=
shape
[
0
].
attributes
.
rotation
.
value
.
split
(
";"
);
zone
.
rot
=
s
[
1
];
}
var
colorelement
=
mapsZones
[
p
].
getElementsByTagName
(
"Color"
)[
0
];
if
(
colorelement
)
{
if
(
colorelement
.
attributes
.
hexCode
)
// +ap compatibility
{
zone
.
color
=
1
*
(
colorelement
.
getAttribute
(
"hexCode"
));
}
else
if
(
colorelement
.
attributes
.
r
||
colorelement
.
attributes
.
g
||
colorelement
.
attributes
.
b
)
// +ap compatibility
{
zone
.
color
=
new
THREE
.
Color
(
colorelement
.
getAttribute
(
"r"
)
/
15
,
colorelement
.
getAttribute
(
"g"
)
/
15
,
colorelement
.
getAttribute
(
"b"
)
/
15
);
}
else
if
(
colorelement
.
attributes
.
red
||
colorelement
.
attributes
.
green
||
colorelement
.
attributes
.
blue
)
//0.4 compatibility
{
var
r
=
colorelement
.
getAttribute
(
"red"
),
g
=
colorelement
.
getAttribute
(
"green"
),
b
=
colorelement
.
getAttribute
(
"blue"
);
var
a
=
colorelement
.
attributes
.
alpha
?
colorelement
.
getAttribute
(
"alpha"
)
:
1
;
zone
.
color
=
new
THREE
.
Color
(
r
,
g
,
b
);
}
}
var
delay
=
mapsZones
[
p
].
attributes
.
delay
?
mapsZones
[
p
].
getAttribute
(
"delay"
)
:
0
;
switch
(
zone
.
type
)
{
case
"rubber"
:
zone
.
value
=
mapsZones
[
p
].
getAttribute
(
"rubberVal"
);
break
;
case
"speed"
:
case
"acceleration"
:
zone
.
value
=
mapsZones
[
p
].
getAttribute
(
"speed"
);
break
;
}
/*zone_object = createZone(zonesType,zonesXpos,zonesYpos,zonesRadius,color);
var zone_data = [zonesType, zonesXpos, zonesYpos, zonesRadius, zonesExpansion, value,0,0,false];
engine.map.zones.push(zone_data);
console.log("ZONE ADDED: "+zonesType);
engine.zones.add(zone_object);*/
new
Zone
(
zone
).
spawn
();
}
else
{
console
.
log
(
"Zone skipped"
);
}
}
//for (var z = 0; z < engine.a_zone.length; z++) { all_zones.add( a_zone[z] ); }
}
var
zSpawn
=
function
()
{
engine
.
zones
.
add
(
this
);
engine
.
map
.
zones
.
push
([
this
.
type
,
this
.
x
,
this
.
y
,
this
.
radius
,
this
.
expansion
,
this
.
value
,
this
.
xdir
,
this
.
ydir
,
this
.
bounce
]);
//DEPRECATED
};
function
llll
(
zone
)
{
}
/////////////////////////////
//CYCLE (TODO:split into cycle model chooser file)
var
cycleModel
=
function
(
colorCode
)
{
//builds a single cycle
var
model
=
new
THREE
.
Object3D
();
if
(
!
engine
.
dedicated
)
{
var
geo_body
=
new
THREE
.
Geometry
();
var
geo_front
=
new
THREE
.
Geometry
();
var
geo_back
=
new
THREE
.
Geometry
();
/*____________armagetron cycle______________*/
geo_body
.
vertices
.
push
(
new
THREE
.
Vector3
(
0.787148
,
0.394117
,
0.964472
),
new
THREE
.
Vector3
(
1.982280
,
0.145382
,
1.00079
),
new
THREE
.
Vector3
(
1.685360
,
0.169418
,
1.21508
),
new
THREE
.
Vector3
(
1.179990
,
0.197158
,
1.43881
),
new
THREE
.
Vector3
(
0.586153
,
0.197158
,
1.54688
),
new
THREE
.
Vector3
(
-
0.340365
,
0.164937
,
1.54215
),
new
THREE
.
Vector3
(
-
0.476320
,
0.145253
,
1.44595
),
new
THREE
.
Vector3
(
-
0.508108
,
0.135410
,
1.30398
),
new
THREE
.
Vector3
(
0.531900
,
0.197158
,
0.234183
),
new
THREE
.
Vector3
(
1.482190
,
0.197158
,
0.232375
),
new
THREE
.
Vector3
(
2.049060
,
0.141480
,
0.847465
),
new
THREE
.
Vector3
(
1.982280
,
-
0.143510
,
1.00079
),
new
THREE
.
Vector3
(
1.685360
,
-
0.171200
,
1.21508
),
new
THREE
.
Vector3
(
1.179990
,
-
0.199500
,
1.43881
),
new
THREE
.
Vector3
(
0.586153
,
-
0.199500
,
1.54688
),
new
THREE
.
Vector3
(
-
0.340450
,
-
0.168183
,
1.54215
),
new
THREE
.
Vector3
(
-
0.476405
,
-
0.138655
,
1.44595
),
new
THREE
.
Vector3
(
-
0.508192
,
-
0.128813
,
1.30398
),
new
THREE
.
Vector3
(
0.531900
,
-
0.199500
,
0.234183
),
new
THREE
.
Vector3
(
1.482190
,
-
0.199500
,
0.232375
),
new
THREE
.
Vector3
(
2.046890
,
-
0.134012
,
0.847465
),
new
THREE
.
Vector3
(
0.785515
,
-
0.393152
,
0.964472
)
);
//minx = -0.508192
//maxx = 2.049060
//miny = -0.393152
//maxy = 0.394117
//minz = 0.232375
//maxz = 1.54688
//0 , 0 - 1 , 1
//-0.508192 , 0.232375
//2.049060 , 1.54688
//x & z
var
bodyrangex
=
(
-
0.508192
-
2.049060
)
*
-
1
;
//range = (lowest - highest) * -1
var
bodyoffsetx
=
0
-
-
0.508192
;
//offset = 0 - lowest
var
bodyrangez
=
(
0.232375
-
1.54688
)
*
-
1
;
var
bodyoffsetz
=
0
-
0.232375
;
geo_body
.
faces
.
push
(
new
THREE
.
Face3
(
0
,
2
,
1
),
new
THREE
.
Face3
(
0
,
3
,
2
),
new
THREE
.
Face3
(
0
,
4
,
3
),
new
THREE
.
Face3
(
0
,
5
,
4
),
new
THREE
.
Face3
(
0
,
6
,
5
),
new
THREE
.
Face3
(
0
,
7
,
6
),
new
THREE
.
Face3
(
0
,
8
,
7
),
new
THREE
.
Face3
(
0
,
9
,
8
),
new
THREE
.
Face3
(
0
,
10
,
9
),
new
THREE
.
Face3
(
0
,
1
,
10
),
new
THREE
.
Face3
(
1
,
12
,
11
),
new
THREE
.
Face3
(
1
,
2
,
12
),
new
THREE
.
Face3
(
2
,
13
,
12
),
new
THREE
.
Face3
(
2
,
3
,
13
),
new
THREE
.
Face3
(
3
,
14
,
13
),
new
THREE
.
Face3
(
3
,
4
,
14
),
new
THREE
.
Face3
(
4
,
15
,
14
),
new
THREE
.
Face3
(
4
,
5
,
15
),
new
THREE
.
Face3
(
5
,
16
,
15
),
new
THREE
.
Face3
(
5
,
6
,
16
),
new
THREE
.
Face3
(
6
,
17
,
16
),
new
THREE
.
Face3
(
6
,
7
,
17
),
new
THREE
.
Face3
(
7
,
18
,
17
),
new
THREE
.
Face3
(
7
,
8
,
18
),
new
THREE
.
Face3
(
8
,
19
,
18
),
new
THREE
.
Face3
(
8
,
9
,
19
),
new
THREE
.
Face3
(
9
,
20
,
19
),
new
THREE
.
Face3
(
9
,
10
,
20
),
new
THREE
.
Face3
(
10
,
11
,
20
),
new
THREE
.
Face3
(
10
,
1
,
11
),
new
THREE
.
Face3
(
21
,
11
,
12
),
new
THREE
.
Face3
(
21
,
12
,
13
),
new
THREE
.
Face3
(
21
,
13
,
14
),
new
THREE
.
Face3
(
21
,
14
,
15
),
new
THREE
.
Face3
(
21
,
15
,
16
),
new
THREE
.
Face3
(
21
,
16
,
17
),
new
THREE
.
Face3
(
21
,
17
,
18
),
new
THREE
.
Face3
(
21
,
18
,
19
),
new
THREE
.
Face3
(
21
,
19
,
20
),
new
THREE
.
Face3
(
21
,
20
,
11
)
);
geo_body
.
faceVertexUvs
[
0
].
push
(
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
2
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
2
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
1
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
1
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
3
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
3
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
2
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
2
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
4
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
4
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
3
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
3
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
5
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
5
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
4
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
4
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
6
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
6
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
5
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
5
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
7
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
7
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
6
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
6
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
8
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
8
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
7
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
7
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
9
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
9
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
8
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
8
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
10
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
10
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
9
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
9
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
0
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
0
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
1
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
1
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
10
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
10
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
1
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
1
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
12
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
12
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
11
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
11
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
1
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
1
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
2
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
2
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
12
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
12
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
2
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
2
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
13
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
13
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
12
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
12
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
2
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
2
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
3
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
3
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
13
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
13
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
3
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
3
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
14
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
14
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
13
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
13
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
3
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
3
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
4
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
4
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
14
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
14
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
4
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
4
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
15
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
15
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
14
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
14
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
4
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
4
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
5
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
5
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
15
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
15
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
5
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
5
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
16
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
16
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
15
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
15
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
5
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
5
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
6
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
6
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
16
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
16
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
6
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
6
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
17
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
17
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
16
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
16
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
6
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
6
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
7
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
7
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
17
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
17
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
7
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
7
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
18
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
18
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
17
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
17
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
7
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
7
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
8
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
8
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
18
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
18
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
8
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
8
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
19
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
19
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
18
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
18
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
8
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
8
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
9
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
9
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
19
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
19
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
9
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
9
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
20
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
20
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
19
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
19
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
9
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
9
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
10
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
10
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
20
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
20
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
10
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
10
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
11
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
11
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
20
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
20
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
10
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
10
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
1
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
1
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
11
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
11
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
11
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
11
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
12
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
12
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
12
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
12
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
13
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
13
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
13
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
13
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
14
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
14
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
14
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
14
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
15
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
15
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
15
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
15
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
16
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
16
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
16
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
16
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
17
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
17
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
17
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
17
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
18
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
18
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
18
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
18
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
19
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
19
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
19
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
19
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
20
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
20
].
z
+
bodyoffsetz
)
/
bodyrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
21
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
21
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
20
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
20
].
z
+
bodyoffsetz
)
/
bodyrangez
)),
new
THREE
.
Vector2
(
((
geo_body
.
vertices
[
11
].
x
+
bodyoffsetx
)
/
bodyrangex
),
((
geo_body
.
vertices
[
11
].
z
+
bodyoffsetz
)
/
bodyrangez
))
]
);
geo_front
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
0.439773
,
0.00019
,
0
),
new
THREE
.
Vector3
(
-
0.355783
,
0.00019
,
0.258492
),
new
THREE
.
Vector3
(
-
0.135898
,
0.00019
,
0.418248
),
new
THREE
.
Vector3
(
0.135898
,
0.00019
,
0.418248
),
new
THREE
.
Vector3
(
0.355783
,
0.00019
,
0.258492
),
new
THREE
.
Vector3
(
0.439770
,
0.00019
,
0
),
new
THREE
.
Vector3
(
0.355783
,
0.00019
,
-
0.25849
),
new
THREE
.
Vector3
(
0.135898
,
0.00019
,
-
0.418248
),
new
THREE
.
Vector3
(
-
0.135898
,
0.00019
,
-
0.418248
),
new
THREE
.
Vector3
(
-
0.355783
,
0.00019
,
-
0.25849
),
new
THREE
.
Vector3
(
-
0.336475
,
0.29717
,
0
),
new
THREE
.
Vector3
(
-
0.272215
,
0.29717
,
0.197775
),
new
THREE
.
Vector3
(
-
0.103978
,
0.29717
,
0.320007
),
new
THREE
.
Vector3
(
0.103975
,
0.29717
,
0.320007
),
new
THREE
.
Vector3
(
0.272213
,
0.29717
,
0.197775
),
new
THREE
.
Vector3
(
0.336475
,
0.29717
,
0
),
new
THREE
.
Vector3
(
0.272213
,
0.29717
,
-
0.197775
),
new
THREE
.
Vector3
(
0.103975
,
0.29717
,
-
0.320005
),
new
THREE
.
Vector3
(
-
0.103978
,
0.29717
,
-
0.320005
),
new
THREE
.
Vector3
(
-
0.272215
,
0.29717
,
-
0.197775
),
new
THREE
.
Vector3
(
0.000000
,
0.29717
,
0
),
new
THREE
.
Vector3
(
-
0.336475
,
-
0.29679
,
0
),
new
THREE
.
Vector3
(
-
0.272215
,
-
0.29679
,
0.197775
),
new
THREE
.
Vector3
(
-
0.103978
,
-
0.29679
,
0.320007
),
new
THREE
.
Vector3
(
0.103975
,
-
0.29679
,
0.320007
),
new
THREE
.
Vector3
(
0.272213
,
-
0.29679
,
0.197775
),
new
THREE
.
Vector3
(
0.336475
,
-
0.29679
,
0
),
new
THREE
.
Vector3
(
0.272213
,
-
0.29679
,
-
0.197775
),
new
THREE
.
Vector3
(
0.103975
,
-
0.29679
,
-
0.320005
),
new
THREE
.
Vector3
(
-
0.103978
,
-
0.29679
,
-
0.320005
),
new
THREE
.
Vector3
(
-
0.272215
,
-
0.29679
,
-
0.197775
),
new
THREE
.
Vector3
(
0.000000
,
-
0.29679
,
0
)
);
//x & z
var
frontrangex
=
(
-
0.439773
-
0.439770
)
*
-
1
;
//range = (lowest - highest) * -1
var
frontoffsetx
=
0
-
-
0.439773
;
//offset = 0 - lowest
var
frontrangez
=
(
-
0.418248
-
0.418248
)
*
-
1
;
var
frontoffsetz
=
0
-
-
0.418248
;
geo_front
.
faces
.
push
(
new
THREE
.
Face3
(
0
,
11
,
10
),
new
THREE
.
Face3
(
0
,
1
,
11
),
new
THREE
.
Face3
(
1
,
12
,
11
),
new
THREE
.
Face3
(
1
,
2
,
12
),
new
THREE
.
Face3
(
2
,
13
,
12
),
new
THREE
.
Face3
(
2
,
3
,
13
),
new
THREE
.
Face3
(
3
,
14
,
13
),
new
THREE
.
Face3
(
3
,
4
,
14
),
new
THREE
.
Face3
(
4
,
15
,
14
),
new
THREE
.
Face3
(
4
,
5
,
15
),
new
THREE
.
Face3
(
5
,
16
,
15
),
new
THREE
.
Face3
(
5
,
6
,
16
),
new
THREE
.
Face3
(
6
,
17
,
16
),
new
THREE
.
Face3
(
6
,
7
,
17
),
new
THREE
.
Face3
(
7
,
18
,
17
),
new
THREE
.
Face3
(
7
,
8
,
18
),
new
THREE
.
Face3
(
8
,
19
,
18
),
new
THREE
.
Face3
(
8
,
9
,
19
),
new
THREE
.
Face3
(
9
,
10
,
19
),
new
THREE
.
Face3
(
9
,
0
,
10
),
new
THREE
.
Face3
(
20
,
10
,
11
),
new
THREE
.
Face3
(
20
,
11
,
12
),
new
THREE
.
Face3
(
20
,
12
,
13
),
new
THREE
.
Face3
(
20
,
13
,
14
),
new
THREE
.
Face3
(
20
,
14
,
15
),
new
THREE
.
Face3
(
20
,
15
,
16
),
new
THREE
.
Face3
(
20
,
16
,
17
),
new
THREE
.
Face3
(
20
,
17
,
18
),
new
THREE
.
Face3
(
20
,
18
,
19
),
new
THREE
.
Face3
(
20
,
19
,
10
),
new
THREE
.
Face3
(
21
,
22
,
0
),
new
THREE
.
Face3
(
22
,
1
,
0
),
new
THREE
.
Face3
(
22
,
23
,
1
),
new
THREE
.
Face3
(
23
,
2
,
1
),
new
THREE
.
Face3
(
23
,
24
,
2
),
new
THREE
.
Face3
(
24
,
3
,
2
),
new
THREE
.
Face3
(
24
,
25
,
3
),
new
THREE
.
Face3
(
25
,
4
,
3
),
new
THREE
.
Face3
(
25
,
26
,
4
),
new
THREE
.
Face3
(
26
,
5
,
4
),
new
THREE
.
Face3
(
26
,
27
,
5
),
new
THREE
.
Face3
(
27
,
6
,
5
),
new
THREE
.
Face3
(
27
,
28
,
6
),
new
THREE
.
Face3
(
28
,
7
,
6
),
new
THREE
.
Face3
(
28
,
29
,
7
),
new
THREE
.
Face3
(
29
,
8
,
7
),
new
THREE
.
Face3
(
29
,
30
,
8
),
new
THREE
.
Face3
(
30
,
9
,
8
),
new
THREE
.
Face3
(
30
,
21
,
9
),
new
THREE
.
Face3
(
21
,
0
,
9
),
new
THREE
.
Face3
(
22
,
21
,
31
),
new
THREE
.
Face3
(
23
,
22
,
31
),
new
THREE
.
Face3
(
24
,
23
,
31
),
new
THREE
.
Face3
(
25
,
24
,
31
),
new
THREE
.
Face3
(
26
,
25
,
31
),
new
THREE
.
Face3
(
27
,
26
,
31
),
new
THREE
.
Face3
(
28
,
27
,
31
),
new
THREE
.
Face3
(
29
,
28
,
31
),
new
THREE
.
Face3
(
30
,
29
,
31
),
new
THREE
.
Face3
(
21
,
30
,
31
)
);
geo_front
.
faceVertexUvs
[
0
].
push
(
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
0
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
0
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
11
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
11
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
10
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
10
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
0
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
0
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
1
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
1
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
11
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
11
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
1
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
1
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
12
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
12
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
11
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
11
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
1
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
1
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
2
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
2
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
12
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
12
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
2
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
2
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
13
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
13
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
12
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
12
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
2
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
2
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
3
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
3
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
13
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
13
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
3
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
3
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
14
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
14
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
13
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
13
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
3
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
3
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
4
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
4
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
14
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
14
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
4
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
4
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
15
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
15
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
14
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
14
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
4
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
4
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
5
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
5
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
15
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
15
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
5
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
5
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
16
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
16
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
15
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
15
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
5
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
5
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
6
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
6
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
16
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
16
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
6
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
6
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
17
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
17
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
16
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
16
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
6
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
6
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
7
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
7
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
17
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
17
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
7
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
7
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
18
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
18
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
17
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
17
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
7
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
7
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
8
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
8
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
18
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
18
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
8
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
8
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
19
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
19
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
18
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
18
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
8
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
8
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
9
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
9
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
19
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
19
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
9
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
9
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
10
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
10
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
19
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
19
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
9
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
9
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
0
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
0
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
10
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
10
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
10
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
10
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
11
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
11
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
11
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
11
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
12
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
12
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
12
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
12
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
13
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
13
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
13
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
13
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
14
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
14
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
14
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
14
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
15
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
15
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
15
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
15
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
16
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
16
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
16
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
16
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
17
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
17
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
17
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
17
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
18
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
18
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
18
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
18
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
19
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
19
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
20
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
20
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
19
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
19
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
10
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
10
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
21
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
21
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
22
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
22
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
0
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
0
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
22
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
22
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
1
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
1
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
0
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
0
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
22
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
22
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
23
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
23
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
1
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
1
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
23
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
23
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
2
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
2
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
1
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
1
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
23
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
23
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
24
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
24
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
2
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
2
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
24
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
24
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
3
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
3
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
2
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
2
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
24
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
24
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
25
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
25
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
3
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
3
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
25
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
25
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
4
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
4
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
3
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
3
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
25
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
25
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
26
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
26
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
4
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
4
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
26
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
26
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
5
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
5
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
4
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
4
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
26
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
26
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
27
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
27
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
5
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
5
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
27
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
27
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
6
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
6
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
5
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
5
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
27
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
27
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
28
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
28
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
6
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
6
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
28
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
28
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
7
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
7
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
6
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
6
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
28
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
28
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
29
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
29
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
7
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
7
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
29
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
29
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
8
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
8
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
7
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
7
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
29
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
29
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
30
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
30
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
8
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
8
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
30
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
30
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
9
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
9
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
8
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
8
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
30
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
30
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
21
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
21
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
9
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
9
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
21
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
21
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
0
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
0
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
9
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
9
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
22
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
22
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
21
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
21
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
23
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
23
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
22
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
22
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
24
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
24
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
23
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
23
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
25
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
25
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
24
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
24
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
26
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
26
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
25
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
25
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
27
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
27
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
26
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
26
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
28
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
28
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
27
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
27
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
29
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
29
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
28
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
28
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
30
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
30
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
29
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
29
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
21
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
21
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
30
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
30
].
z
+
frontoffsetz
)
/
frontrangez
)),
new
THREE
.
Vector2
(
((
geo_front
.
vertices
[
31
].
x
+
frontoffsetx
)
/
frontrangex
),
((
geo_front
.
vertices
[
31
].
z
+
frontoffsetz
)
/
frontrangez
))
]
);
geo_back
.
vertices
.
push
(
new
THREE
.
Vector3
(
0.0004475
,
0.00019
,
0.0002975
),
new
THREE
.
Vector3
(
-
0.7435
,
0.00019
,
0.0002975
),
new
THREE
.
Vector3
(
-
0.601417
,
0.00019
,
0.43758
),
new
THREE
.
Vector3
(
-
0.229445
,
0.00019
,
0.707835
),
new
THREE
.
Vector3
(
0.230340
,
0.00019
,
0.707835
),
new
THREE
.
Vector3
(
0.602315
,
0.00019
,
0.43758
),
new
THREE
.
Vector3
(
0.744397
,
0.00019
,
0.0002975
),
new
THREE
.
Vector3
(
0.602315
,
0.00019
,
-
0.436985
),
new
THREE
.
Vector3
(
0.23034
,
0.00019
,
-
0.70724
),
new
THREE
.
Vector3
(
-
0.229445
,
0.00019
,
-
0.70724
),
new
THREE
.
Vector3
(
-
0.601417
,
0.00019
,
-
0.436985
),
new
THREE
.
Vector3
(
-
0.568755
,
0.29717
,
0.0002975
),
new
THREE
.
Vector3
(
-
0.460047
,
0.29717
,
0.334868
),
new
THREE
.
Vector3
(
-
0.175445
,
0.29717
,
0.541643
),
new
THREE
.
Vector3
(
0.176342
,
0.29717
,
0.541643
),
new
THREE
.
Vector3
(
0.460945
,
0.29717
,
0.334868
),
new
THREE
.
Vector3
(
0.569653
,
0.29717
,
0.0002975
),
new
THREE
.
Vector3
(
0.460945
,
0.29717
,
-
0.334273
),
new
THREE
.
Vector3
(
0.176342
,
0.29717
,
-
0.541047
),
new
THREE
.
Vector3
(
-
0.175445
,
0.29717
,
-
0.541047
),
new
THREE
.
Vector3
(
-
0.460047
,
0.29717
,
-
0.334273
),
new
THREE
.
Vector3
(
0.0004475
,
0.29717
,
0.0002975
),
new
THREE
.
Vector3
(
-
0.568755
,
-
0.29679
,
0.0002975
),
new
THREE
.
Vector3
(
-
0.460047
,
-
0.29679
,
0.334868
),
new
THREE
.
Vector3
(
-
0.175445
,
-
0.29679
,
0.541643
),
new
THREE
.
Vector3
(
0.176342
,
-
0.29679
,
0.541643
),
new
THREE
.
Vector3
(
0.460945
,
-
0.29679
,
0.334868
),
new
THREE
.
Vector3
(
0.569653
,
-
0.29679
,
0.0002975
),
new
THREE
.
Vector3
(
0.460945
,
-
0.29679
,
-
0.334273
),
new
THREE
.
Vector3
(
0.176342
,
-
0.29679
,
-
0.541047
),
new
THREE
.
Vector3
(
-
0.175445
,
-
0.29679
,
-
0.541047
),
new
THREE
.
Vector3
(
-
0.460047
,
-
0.29679
,
-
0.334273
),
new
THREE
.
Vector3
(
0.0004475
,
-
0.29679
,
0.0002975
)
);
//x & z
var
backrangex
=
(
-
0.7435
-
0.744397
)
*
-
1
;
//range = (lowest - highest) * -1
var
backoffsetx
=
0
-
-
0.7435
;
//offset = 0 - lowest
var
backrangez
=
(
-
0.70724
-
0.707835
)
*
-
1
;
var
backoffsetz
=
0
-
-
0.70724
;
geo_back
.
faces
.
push
(
new
THREE
.
Face3
(
0
,
2
,
1
),
new
THREE
.
Face3
(
0
,
3
,
2
),
new
THREE
.
Face3
(
0
,
4
,
3
),
new
THREE
.
Face3
(
0
,
5
,
4
),
new
THREE
.
Face3
(
0
,
6
,
5
),
new
THREE
.
Face3
(
0
,
7
,
6
),
new
THREE
.
Face3
(
0
,
8
,
7
),
new
THREE
.
Face3
(
0
,
9
,
8
),
new
THREE
.
Face3
(
0
,
10
,
9
),
new
THREE
.
Face3
(
0
,
1
,
10
),
new
THREE
.
Face3
(
1
,
12
,
11
),
new
THREE
.
Face3
(
1
,
2
,
12
),
new
THREE
.
Face3
(
2
,
13
,
12
),
new
THREE
.
Face3
(
2
,
3
,
13
),
new
THREE
.
Face3
(
3
,
14
,
13
),
new
THREE
.
Face3
(
3
,
4
,
14
),
new
THREE
.
Face3
(
4
,
15
,
14
),
new
THREE
.
Face3
(
4
,
5
,
15
),
new
THREE
.
Face3
(
5
,
16
,
15
),
new
THREE
.
Face3
(
5
,
6
,
16
),
new
THREE
.
Face3
(
6
,
17
,
16
),
new
THREE
.
Face3
(
6
,
7
,
17
),
new
THREE
.
Face3
(
7
,
18
,
17
),
new
THREE
.
Face3
(
7
,
8
,
18
),
new
THREE
.
Face3
(
8
,
19
,
18
),
new
THREE
.
Face3
(
8
,
9
,
19
),
new
THREE
.
Face3
(
9
,
20
,
19
),
new
THREE
.
Face3
(
9
,
10
,
20
),
new
THREE
.
Face3
(
10
,
11
,
20
),
new
THREE
.
Face3
(
10
,
1
,
11
),
new
THREE
.
Face3
(
21
,
11
,
12
),
new
THREE
.
Face3
(
21
,
12
,
13
),
new
THREE
.
Face3
(
21
,
13
,
14
),
new
THREE
.
Face3
(
21
,
14
,
15
),
new
THREE
.
Face3
(
21
,
15
,
16
),
new
THREE
.
Face3
(
21
,
16
,
17
),
new
THREE
.
Face3
(
21
,
17
,
18
),
new
THREE
.
Face3
(
21
,
18
,
19
),
new
THREE
.
Face3
(
21
,
19
,
20
),
new
THREE
.
Face3
(
21
,
20
,
11
),
new
THREE
.
Face3
(
1
,
2
,
0
),
new
THREE
.
Face3
(
2
,
3
,
0
),
new
THREE
.
Face3
(
3
,
4
,
0
),
new
THREE
.
Face3
(
4
,
5
,
0
),
new
THREE
.
Face3
(
5
,
6
,
0
),
new
THREE
.
Face3
(
6
,
7
,
0
),
new
THREE
.
Face3
(
7
,
8
,
0
),
new
THREE
.
Face3
(
8
,
9
,
0
),
new
THREE
.
Face3
(
9
,
10
,
0
),
new
THREE
.
Face3
(
10
,
1
,
0
),
new
THREE
.
Face3
(
22
,
23
,
1
),
new
THREE
.
Face3
(
23
,
2
,
1
),
new
THREE
.
Face3
(
23
,
24
,
2
),
new
THREE
.
Face3
(
24
,
3
,
2
),
new
THREE
.
Face3
(
24
,
25
,
3
),
new
THREE
.
Face3
(
25
,
4
,
3
),
new
THREE
.
Face3
(
25
,
26
,
4
),
new
THREE
.
Face3
(
26
,
5
,
4
),
new
THREE
.
Face3
(
26
,
27
,
5
),
new
THREE
.
Face3
(
27
,
6
,
5
),
new
THREE
.
Face3
(
27
,
28
,
6
),
new
THREE
.
Face3
(
28
,
7
,
6
),
new
THREE
.
Face3
(
28
,
29
,
7
),
new
THREE
.
Face3
(
29
,
8
,
7
),
new
THREE
.
Face3
(
29
,
30
,
8
),
new
THREE
.
Face3
(
30
,
9
,
8
),
new
THREE
.
Face3
(
30
,
31
,
9
),
new
THREE
.
Face3
(
31
,
10
,
9
),
new
THREE
.
Face3
(
31
,
22
,
10
),
new
THREE
.
Face3
(
22
,
1
,
10
),
new
THREE
.
Face3
(
23
,
22
,
32
),
new
THREE
.
Face3
(
24
,
23
,
32
),
new
THREE
.
Face3
(
25
,
24
,
32
),
new
THREE
.
Face3
(
26
,
25
,
32
),
new
THREE
.
Face3
(
27
,
26
,
32
),
new
THREE
.
Face3
(
28
,
27
,
32
),
new
THREE
.
Face3
(
29
,
28
,
32
),
new
THREE
.
Face3
(
30
,
29
,
32
),
new
THREE
.
Face3
(
31
,
30
,
32
),
new
THREE
.
Face3
(
22
,
31
,
32
)
);
geo_back
.
faceVertexUvs
[
0
].
push
(
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
12
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
12
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
11
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
11
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
12
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
12
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
13
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
13
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
12
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
12
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
13
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
13
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
14
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
14
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
13
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
13
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
14
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
14
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
15
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
15
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
14
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
14
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
15
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
15
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
16
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
16
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
15
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
15
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
16
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
16
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
17
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
17
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
16
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
16
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
17
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
17
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
18
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
18
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
17
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
17
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
18
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
18
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
19
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
19
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
18
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
18
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
19
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
19
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
20
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
20
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
19
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
19
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
20
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
20
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
11
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
11
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
20
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
20
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
11
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
11
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
11
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
11
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
12
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
12
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
12
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
12
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
13
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
13
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
13
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
13
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
14
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
14
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
14
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
14
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
15
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
15
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
15
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
15
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
16
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
16
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
16
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
16
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
17
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
17
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
17
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
17
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
18
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
18
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
18
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
18
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
19
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
19
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
19
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
19
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
20
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
20
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
21
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
21
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
20
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
20
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
11
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
11
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
0
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
0
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
22
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
22
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
23
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
23
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
23
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
23
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
23
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
23
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
24
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
24
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
24
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
24
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
2
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
2
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
24
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
24
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
25
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
25
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
25
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
25
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
3
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
3
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
25
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
25
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
26
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
26
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
26
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
26
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
4
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
4
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
26
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
26
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
27
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
27
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
27
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
27
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
5
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
5
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
27
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
27
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
28
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
28
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
28
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
28
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
6
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
6
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
28
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
28
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
29
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
29
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
29
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
29
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
7
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
7
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
29
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
29
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
30
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
30
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
30
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
30
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
8
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
8
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
30
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
30
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
31
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
31
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
31
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
31
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
9
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
9
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
31
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
31
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
22
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
22
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
22
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
22
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
1
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
1
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
10
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
10
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
23
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
23
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
22
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
22
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
24
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
24
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
23
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
23
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
25
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
25
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
24
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
24
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
26
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
26
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
25
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
25
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
27
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
27
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
26
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
26
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
28
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
28
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
27
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
27
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
29
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
29
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
28
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
28
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
30
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
30
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
29
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
29
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
31
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
31
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
30
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
30
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
],
[
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
22
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
22
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
31
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
31
].
z
+
backoffsetz
)
/
backrangez
)),
new
THREE
.
Vector2
(
((
geo_back
.
vertices
[
32
].
x
+
backoffsetx
)
/
backrangex
),
((
geo_back
.
vertices
[
32
].
z
+
backoffsetz
)
/
backrangez
))
]
);
/*____________armagetron cycle______________*/
geo_body
.
computeFaceNormals
();
//for lighting
geo_front
.
computeFaceNormals
();
//for lighting
geo_back
.
computeFaceNormals
();
//for lighting
//UV MAPS NEEDED OR ERRORS for mapping
//materials
var
bodyMaterial
=
[
new
THREE
.
MeshBasicMaterial
(
{
color
:
colorCode
,
// shading: THREE.FlatShading
}),
new
THREE
.
MeshBasicMaterial
(
{
map
:
engine
.
textures
.
cycle_body
,
transparent
:
settings
.
ALPHA_BLEND
,
opacity
:
1.0
,
})];
var
wheelMaterial
=
[
new
THREE
.
MeshBasicMaterial
(
{
//MeshLambertMaterial
color
:
colorCode
,
// shading: THREE.FlatShading
}),
new
THREE
.
MeshBasicMaterial
(
{
map
:
engine
.
textures
.
cycle_wheel
,
transparent
:
settings
.
ALPHA_BLEND
,
opacity
:
1.0
,
})];
// var cycleBody = new THREE.Mesh( geo_body, bodyMaterial );
var
cycleBody
=
new
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geo_body
,
bodyMaterial
);
// var cycleFront = new THREE.Mesh( geo_front, wheelMaterial );
// var cycleBack = new THREE.Mesh( geo_back, wheelMaterial );
var
cycleFront
=
new
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geo_front
,
wheelMaterial
);
var
cycleBack
=
new
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geo_back
,
wheelMaterial
);
cycleFront
.
position
.
x
=
1.9
;
//push front wheel to front
cycleFront
.
position
.
z
=
0.418248
;
//raise front wheel
cycleBack
.
position
.
z
+=
0.70724
;
//raise back wheel
cycleBody
.
position
.
x
-=
1.5
;
//move back 1.5
cycleFront
.
position
.
x
-=
1.5
;
cycleBack
.
position
.
x
-=
1.5
;
model
.
add
(
cycleBody
);
model
.
add
(
cycleFront
);
model
.
add
(
cycleBack
);
}
model
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
//half size
model
.
rotaon
=
{
front
:
133.55356
,
back
:
78.947758
};
return
model
;
};
function
newChatArrow
()
{
var
mat
=
new
THREE
.
MeshBasicMaterial
({
side
:
THREE
.
DoubleSide
,
color
:
new
THREE
.
Color
(
"yellow"
),
});
var
geo
=
new
THREE
.
Geometry
();
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
1
,
-
1
,
2
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
1
,
1
,
2
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
1
,
1
,
2
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
1
,
-
1
,
2
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
1
,
-
1
,
2
));
for
(
var
i
=
1
;
i
<
geo
.
vertices
.
length
-
1
;
i
++
)
{
geo
.
faces
.
push
(
new
THREE
.
Face3
(
i
,
i
+
1
,
0
));
}
return
new
THREE
.
Mesh
(
geo
,
mat
);
}
/*—–––––––––––cycle constructor—–––––––––––*/
var
createLightcycle
=
function
(
cfg
)
//DEPRECATED
{
return
new
Cycle
(
cfg
);
}
/*_*/
/*—––––––––––––wall–constructor—–––––––––––*/
function
newWall
(
tailColor
,
x
,
y
,
z
=
0
)
{
var
xy
=
0.001
;
//var wallTextureProportion;
var
textureBlending
=
true
;
if
(
!
engine
.
dedicated
)
{
/*var texture = engine.textures.cycle_wall;
texture.wrapS = THREE.RepeatWrapping;
texture.repeat.set(xy,1);*/
/*if (texture.image)
{
wallTextureProportion = (texture.image.width / texture.image.height) * xy; // *4 is actual size
}//*/
var
wallMaterial
=
new
THREE
.
MeshLambertMaterial
({
side
:
THREE
.
DoubleSide
,
color
:
tailColor
,
//map: texture,
//blending: textureBlending ? THREE.AdditiveBlending : THREE.NormalBlending,
transparent
:
settings
.
ALPHA_BLEND
,
opacity
:
0.6
});
}
//var wallGeometry = new THREE.PlaneBufferGeometry( 1, 4 );
/*var m = new THREE.Matrix4();
m.makeRotationX(pi(0.5));
m.makeTranslation( 0.5, 2, 0 );
wallGeometry.applyMatrix( m );*/
var
geo
=
new
THREE
.
Geometry
();
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
xy
,
xy
,
0
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
xy
,
xy
,
1
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
1
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
xy
,
xy
,
0
));
geo
.
faces
=
[
new
THREE
.
Face3
(
0
,
1
,
2
),
new
THREE
.
Face3
(
1
,
2
,
3
),
new
THREE
.
Face3
(
2
,
3
,
4
),
new
THREE
.
Face3
(
3
,
4
,
5
)];
geo
.
computeFaceNormals
();
geo
.
computeVertexNormals
();
var
wall1
=
new
THREE
.
Mesh
(
geo
,
wallMaterial
);
// hacky solution to make wall visible from straight on
var
geo
=
new
THREE
.
Geometry
();
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
1
));
geo
.
vertices
.
push
(
new
THREE
.
Vector3
(
xy
,
xy
,
1
));
var
wall2
=
new
THREE
.
Line
(
geo
,
wallMaterial
);
var
wall
=
new
THREE
.
Group
();
wall
.
add
(
wall1
);
wall
.
add
(
wall2
);
wall
.
position
.
set
(
x
,
y
,
z
);
wall
.
size
=
xy
;
wall
.
scale
.
set
(
1
,
1
,
0.75
);
return
wall
;
}
var
createWall
=
function
(
cycle
,
x
,
y
)
{
var
group
=
new
THREE
.
Group
();
var
wall
=
newWall
(
cycle
.
tailColor
,
x
,
y
);
group
.
add
(
wall
);
// === .children[0]
//group.add(line); // === .children[1]
group
.
netLength
=
0
;
group
.
map
=
[[
x
,
y
],[
x
,
y
]];
return
group
;
};
/*–––––––––––––––––––––––––––––––––––––––––*/
function
lineExplosion
(
pos
,
color1
=
0xffffff
,
color2
=
color1
)
{
if
(
typeof
(
pos
)
!=
"object"
)
pos
=
{
x
:
0
,
y
:
0
,
z
:
0
};
else
if
(
typeof
(
pos
.
x
)
==
"undefined"
)
pos
.
x
=
0
;
else
if
(
typeof
(
pos
.
y
)
==
"undefined"
)
pos
.
y
=
0
;
else
if
(
typeof
(
pos
.
z
)
==
"undefined"
)
pos
.
z
=
0
;
if
(
!
settings
.
EXPLOSIONS
)
return
false
;
var
group
=
new
THREE
.
Group
();
var
expvec
=
[
//new THREE.Vector3(0,0,1),
new
THREE
.
Vector3
(
0
,
1
,
1
),
new
THREE
.
Vector3
(
0
,
-
1
,
1
),
new
THREE
.
Vector3
(
1
,
0
,
1
),
new
THREE
.
Vector3
(
-
1
,
0
,
1
),
new
THREE
.
Vector3
(
1
,
1
,
1
),
new
THREE
.
Vector3
(
-
1
,
1
,
1
),
new
THREE
.
Vector3
(
1
,
-
1
,
1
),
new
THREE
.
Vector3
(
-
1
,
-
1
,
1
),
];
var
fak
=
7
;
for
(
var
j
=
40
-
expvec
.
length
;
j
--
;)
{
expvec
.
push
(
new
THREE
.
Vector3
(
fak
*
((
Math
.
random
())
-
.5
),
fak
*
((
Math
.
random
())
-
.5
),
1
));
}
for
(
var
j
=
40
-
expvec
.
length
;
j
--
;)
{
expvec
.
push
(
new
THREE
.
Vector3
(
fak
*
((
Math
.
random
())
-
.5
),
fak
*
((
Math
.
random
())
-
.5
),
-
1
));
}
var
mat
=
[
new
THREE
.
LineBasicMaterial
({
color
:
color1
,
transparent
:
settings
.
ALPHA_BLEND
,
opacity
:
1
}),
new
THREE
.
LineBasicMaterial
({
color
:
color2
,
transparent
:
settings
.
ALPHA_BLEND
,
opacity
:
1
})
];
for
(
var
z
=
expvec
.
length
;
z
--
;)
{
var
geometry
=
new
THREE
.
Geometry
();
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
));
geometry
.
vertices
.
push
(
expvec
[
z
]);
var
line
=
new
THREE
.
Line
(
geometry
,
mat
[
Math
.
round
(
Math
.
random
())]);
line
.
position
.
set
(
pos
.
x
,
pos
.
y
,
pos
.
z
);
line
.
scale
.
set
(
0
,
0
,
0
);
group
.
add
(
line
);
}
engine
.
expl
.
push
(
group
);
engine
.
scene
.
add
(
group
);
}
function
zmanCircleExplosion
(
pos
,
color1
=
0xffffff
,
color2
=
color1
)
{
}
spawnExplosion
=
lineExplosion
;
//spawnExplosion = zmanCircleExplosion;
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