diff --git a/scripts/functions-body.js b/scripts/functions-body.js index 8b2daec..34dbf3f 100644 --- a/scripts/functions-body.js +++ b/scripts/functions-body.js @@ -1,447 +1,447 @@ /* * 3DCycles - A lightcycle game. * Copyright (C) 2019 Glen Harpring * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ function getPlayer(name) { name = removeColors(name).filter(); var matches = []; - for(var i=engine.players.length;i--;) + for(var i=engine.players.length-1;i>=0;--i) if(engine.players[i]) { if(engine.players[i].getBoringName().filter() == name) { return engine.players[i]; } else if(engine.players[i].getBoringName().filter().indexOf(name) > -1) { matches.push(i); } } if(matches.length > 1) { engine.console.print("Too many matches for "+name+". Try something more exact to narrow down the search.\n"); } else if(matches.length < 1) { engine.console.print("No matches for "+name+". Try a different name.\n"); } else { return engine.players[matches[0]]; } } function retToLastSafe(cycle,w1x,w1y,w2x,w2y) { var dist = distanceoflines(cycle.position.x,cycle.position.y,cycle.position.x,cycle.position.y,w1x,w1y,w2x,w2y); console.warn(cycle.name+" phased through a wall "+dist+"m.\n"); //if(dist == 0) return; dist -= settings.CYCLE_RUBBER_MINDISTANCE; cycle.position.x -= cycle.lastdir.front[0]*dist; cycle.position.y -= cycle.lastdir.front[1]*dist; if(lineIntersect(cycle.position.x,cycle.position.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y)) { //cycle.position.x += cycle.lastdir.front[0]*(dist*2); cycle.position.y += cycle.lastdir.front[1]*(dist*2); //if(lineIntersect(cycle.position.x,cycle.position.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y)) { var dist = distanceoflines(cycle.lastpos.x,cycle.lastpos.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y); dist -= settings.CYCLE_RUBBER_MINDISTANCE; cycle.position.x = cycle.lastpos.x+ (cycle.lastdir.front[0]*dist)/*+ (cycle.lastsensor.left*cycle.lastdir.left[0])+ (cycle.lastsensor.right*cycle.lastdir.right[0])*/; cycle.position.y = cycle.lastpos.y+ (cycle.lastdir.front[1]*dist)/*+ (cycle.lastsensor.left*cycle.lastdir.left[1])+ (cycle.lastsensor.right*cycle.lastdir.right[1])*/; /*while(lineIntersect(cycle.position.x,cycle.position.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y)) { cycle.position.x -= (1/1000)*cycle.lastdir.front[0]; cycle.position.y -= (1/1000)*cycle.lastdir.front[1]; } cycle.collidetime = 0; cycle.lastspeed = 0;*/ if(lineIntersect(cycle.position.x,cycle.position.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y)) { if(engine.network) { //request new cycle trails } else { doDeath(cycle); engine.console.print(cycle.name+" phased through a wall and has been terminated.\n"); } } else { cycle.rubber += cycle.speed; cycle.sensor.front = settings.CYCLE_RUBBER_MINDISTANCE; } } } else { cycle.rubber += cycle.speed; cycle.sensor.front = settings.CYCLE_RUBBER_MINDISTANCE; } if(engine.haswall) recalcCurrWall(cycle); } function getCycleSensors(full=false) { var oneline = ""; var range = settings.CYCLE_SENSORS_RANGE; for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x] !== undefined) { //if(full) { engine.players[x].sensor.left = engine.players[x].sensor.right = engine.players[x].sensor.leftTurn = engine.players[x].sensor.rightTurn = engine.players[x].sensor.front = engine.players[x].sensor.rear = Infinity; engine.players[x].sensor.nearestobj = engine.players[x].sensor.lnearestobj = false; engine.players[x].sensor.rnearestobj = false; } engine.players[x].sensor.bottom = 0; engine.players[x].sensor.frontWallHeight = Infinity; engine.players[x].sensor.objleft = engine.players[x].sensor.objright = engine.players[x].sensor.objfront = engine.players[x].sensor.objrear = false; engine.players[x].sensor.nearcycle = false; engine.players[x].dir.front = cdir(engine.players[x].rotation.z); engine.players[x].dir.left = cdir(engine.players[x].rotation.z+(Math.PI/2)); engine.players[x].dir.right = cdir(engine.players[x].rotation.z-(Math.PI/2)); engine.players[x].dir.leftTurn = cdir(engine.players[x].rotation.z+(Math.PI/(settings.ARENA_AXES*0.5))); engine.players[x].dir.rightTurn = cdir(engine.players[x].rotation.z-(Math.PI/(settings.ARENA_AXES*0.5))); } for(var x=engine.zones.children.length-1;x>=0;--x) { engine.zones.children[x].walldist = Infinity; } if(!engine.dedicated) var campos = engine.camera.position, ppos = engine.players[engine.viewTarget].position; for(var y=engine.map.walls.length-1;y>=0;--y) { //console.log("ohi"); var lookThroughWall = false; for(var i=engine.map.walls[y].length-1;i>=0;--i) { var w1x = engine.map.walls[y][i][0], w1y = engine.map.walls[y][i][1], p=engine.map.walls[y][i+1]; if(p !== undefined) { var w2x = p[0], w2y = p[1]/*,w2z = p[2]*/; for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x] !== undefined && engine.players[x].alive) { var cycle = engine.players[x]; var posx = cycle.position.x, posy = cycle.position.y, posz = cycle.position.z; if(lineIntersect(posx,posy,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y)) { retToLastSafe(cycle,w1x,w1y,w2x,w2y); } else { var dir = engine.players[x].dir.front, ldir = engine.players[x].dir.left, rdir = engine.players[x].dir.right ltdir = engine.players[x].dir.leftTurn, rtdir = engine.players[x].dir.rightTurn; var rg = /*cycle.sensor.front==Infinity?*/(cycle.speed*range);//:cycle.sensor.front; //var output = pointLineDistance(w1x,w1y,w2x,w2y,posx,posy); //var testx = (w2x-w1x)*dir[0], testy = (w2y-w1y)*dir[1], tpx = posx*(-dir[0]), tpy = posy*(-dir[1]); //if(cycle == engine.players[engine.viewTarget]) oneline += ""+(w2x-w1x)+"\t\t\t\t\t\t\t"+posx+"\t\t\t\t\t\t\t"+(w2x-w1x)+"\t\t\t\t\t\t\t"+posy+";\n"; //if(((w2x+w1x)/2) >= posy*dir[0] && ((w2y+w1y)/2) >= posx*dir[1]) //if(isinfront(w1x,w1y,w2x,w2y,posx,posy,dir)) coord = [w1x,w1y,w2x,w2y]; if(lineIntersect(posx,posy,posx+(dir[0]*rg),posy+(dir[1]*rg),w1x,w1y,w2x,w2y)) { //var ff = distanceoflines(posx,posy,posx+(dir[0]/6),posy+(dir[1]/6),w1x,w1y,w2x,w2y); var ff = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y); /*forward = Math.min(forward,ff); if(ff == forward) type = "rim";//*/ if(ff < cycle.sensor.front) { cycle.sensor.front=ff; cycle.sensor.nearestobj = "rim";} } else if(lineIntersect(posx,posy,posx+(ldir[0]*rg),posy+(ldir[1]*rg),w1x,w1y,w2x,w2y)) { var ll = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y); if(ll < cycle.sensor.left) { cycle.sensor.left=ll; cycle.sensor.lnearestobj = "rim";} } else if(lineIntersect(posx,posy,posx+(rdir[0]*rg),posy+(rdir[1]*rg),w1x,w1y,w2x,w2y)) { var rr = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y); if(rr < cycle.sensor.right) { cycle.sensor.right=rr; cycle.sensor.rnearestobj = "rim";} } if(lineIntersect(posx,posy,posx+(ltdir[0]*rg),posy+(ltdir[1]*rg),w1x,w1y,w2x,w2y)) { var ll = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y); if(ll < cycle.sensor.leftTurn) { cycle.sensor.leftTurn=ll; } } else if(lineIntersect(posx,posy,posx+(rtdir[0]*rg),posy+(rtdir[1]*rg),w1x,w1y,w2x,w2y)) { var rr = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y); if(rr < cycle.sensor.rightTurn) { cycle.sensor.rightTurn=rr;} } /* if(((w2x+w1x)/2) >= posy*ldir[0] && ((w2y+w1y)/2) >= posx*ldir[1]) { var ll = distanceoflines(posx,posy,posx+(ldir[0]),posy+(ldir[1]),w1x,w1y,w2x,w2y); left = Math.min(left,ll); } if(((w2x+w1x)/2) >= posy*rdir[0] && ((w2y+w1y)/2) >= posx*rdir[1]) { var rr = distanceoflines(posx,posy,posx+(rdir[0]),posy+(rdir[1]),w1x,w1y,w2x,w2y); right = Math.min(right,rr); } */ } } for(var x=engine.zones.children.length-1;x>=0;--x) { var zone = engine.zones.children[x]; var posx = zone.position.x, posy = zone.position.y; var walldist = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y)-zone.cfg.radius; if(walldist < zone.walldist) { zone.walldist = walldist; } } if(!engine.dedicated && !lookThroughWall) lookThroughWall = (engine.walls.children[y]&&engine.walls.children[y].geometry.vertices[engine.walls.children[y].geometry.vertices.length-1].z) > campos.z && lineIntersect(campos.x,campos.y,ppos.x,ppos.y,w1x,w1y,w2x,w2y); } } if(!engine.dedicated && engine.walls.children[y]) engine.walls.children[y].visible = !lookThroughWall; } for(var a=engine.players.length-1;a>=0;--a) if(engine.players[a] !== undefined) { var walls = engine.players[a].walls.map; var len = walls.length; for(var i=len-1;i>=0;--i) { var p1 = walls[i]; //var w1x = p1[0],w1y = p1[1],w1z = p1[2]; if(walls[i+1] !== undefined) { var p2 = walls[i+1]; //var w2x = p2[0],w2y = p2[1],w2z = p2[2]; for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x] !== undefined && engine.players[x].alive) { //var cycle = engine.players[x]; //var isplayer = (engine.players[a] == engine.players[x]); if(engine.players[a] != engine.players[x] || i <= len-(settings.ARENA_AXES)) { //var posx = engine.players[x].position.x, posy = engine.players[x].position.y, posz = engine.players[x].position.z; if(p1[2]||0 <= engine.players[x].position.z && (p1[2]||0)+1 >= engine.players[x].position.z) { if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].lastpos.x,engine.players[x].lastpos.y,p1[0],p1[1],p2[0],p2[1])) { retToLastSafe(engine.players[x],p1[0],p1[1],p2[0],p2[1]); } else { var dir = engine.players[x].dir.front, ldir = engine.players[x].dir.left, rdir = engine.players[x].dir.right, ltdir = engine.players[x].dir.leftTurn, rtdir = engine.players[x].dir.rightTurn; //var rg = engine.players[x].sensor.front==Infinity?(engine.players[x].speed*range):engine.players[x].sensor.front; //if(engine.players[x].sensor.front==Infinity) var rg=engine.players[x].speed*range;//else var rg=engine.players[x].sensor.front; //if(!(engine.players[x].position.x == p2[0] && engine.players[x].position.y == p2[1])) { if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(dir[0]*rg),engine.players[x].position.y+(dir[1]*rg),p1[0],p1[1],p2[0],p2[1])) { var ff=distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]); /*forward = Math.min(forward,ff); if(ff == forward) type = engine.players[x];//*/ if(ff < engine.players[x].sensor.front) { engine.players[x].sensor.front=ff; engine.players[x].sensor.nearestobj = engine.players[a]; if(engine.players[a] != engine.players[x]) { engine.players[x].sensor.lastnonselfobj = engine.players[a]; } } } else if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(ldir[0]*rg),engine.players[x].position.y+(ldir[1]*rg),p1[0],p1[1],p2[0],p2[1])) { var ll = distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]); if(ll < engine.players[x].sensor.left) { engine.players[x].sensor.left=ll; engine.players[x].sensor.lnearestobj = engine.players[a]; engine.players[x].sensor.objleft = engine.players[a]; } } else if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(rdir[0]*rg),engine.players[x].position.y+(rdir[1]*rg),p1[0],p1[1],p2[0],p2[1])) { var rr = distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]); if(rr < engine.players[x].sensor.right) { engine.players[x].sensor.right=rr; engine.players[x].sensor.rnearestobj = engine.players[x].sensor.objright = engine.players[a]; } } else if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(-dir[0]*rg),engine.players[x].position.y+(-dir[1]*rg),p1[0],p1[1],p2[0],p2[1])) { var bb=distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]); if(bb < engine.players[x].sensor.rear) { engine.players[x].sensor.rear=bb; engine.players[x].sensor.objrear = engine.players[a]; } } if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(ltdir[0]*rg),engine.players[x].position.y+(ltdir[1]*rg),p1[0],p1[1],p2[0],p2[1])) { var ll = distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]); if(ll < engine.players[x].sensor.leftTurn) { engine.players[x].sensor.leftTurn=ll;} } else if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(rtdir[0]*rg),engine.players[x].position.y+(rtdir[1]*rg),p1[0],p1[1],p2[0],p2[1])) { var rr = distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]); if(rr < engine.players[x].sensor.rightTurn) { engine.players[x].sensor.rightTurn=rr;} } } } } } } } } }//*/ /*for(var x=engine.map.zones.length-1;x>=0;--x) { var zone = engine.map.zones[x]; for(var y=engine.players.length-1;y>=0;--y) if(engine.players[y] !== undefined) { var ff = Math.sqrt(((zone[1]-p2x)**2)+((zone[2]-p2y)**2))-zone[3]; if(ff < cycle.sensor.front) { cycle.sensor.front=ff; cycle.sensor.nearestobj = "zone"; } } }*/ //console.log(forward); if(oneline != "") console.log(oneline); for(var x=engine.players.length-1;x>=0;--x) if((cycle=engine.players[x]) !== undefined && cycle.lastpos) { cycle.lastpos.x = cycle.position.x; cycle.lastpos.y = cycle.position.y; cycle.lastpos.z = cycle.position.z; engine.players[x].lastdir = { front:engine.players[x].dir.front, left:engine.players[x].dir.left, right:engine.players[x].dir.right }; engine.players[x].lastsensor = { front:engine.players[x].sensor.front, left:engine.players[x].sensor.left, right:engine.players[x].sensor.right }; cycle.intersectTest = []; } } function maxSpeed() { if(settings.CYCLE_SPEED_DECAY_ABOVE > 0 ) var max_cs = settings.CYCLE_SPEED / settings.CYCLE_SPEED_DECAY_ABOVE; else var max_cs = settings.CYCLE_SPEED * 100; var max_fastest = engine.fastestSpeed; // return Math.max(max_cs,max_fastest); } function handleChat(cycle,output) { var split = output.split(" "); /*if(split[0][0] == "/") { switch(split[0]) { case "/console": case "/admin": if(!engine.dedicated || split[0] != "/console") { split.shift(); loadcfg(split.join(" ")); break; } default: if(engine.network) { } else { engine.console.print('Unknown chat command "'+split[0]+'".\n'); } break; } }*/ if(split[0] == "/console" && !engine.dedicated) { split.shift(); loadcfg(split.join(" ")); } else if(split[0] == "/admin" && !engine.network) { split.shift(); var ln = split.join(" "); loadcfg(ln); engine.console.print('Remote admin command0x7f7fff: '+ln+'\n'); } else { cycle.doChat(output); } } if(typeof(document) == "undefined") { function centerMessage(msg,time=5000) { console.log(msg); if(window.svr) { if(time == Infinity) time = Number.MAX_VALUE; var data = JSON.stringify({type:"cen",data:{msg:msg,time:time}}); window.svr.clients.forEach(function(ws){ws.send(data);}); } } } else { function centerMessage(msg,time=5000) { var cm = document.getElementById("centerMessage"); cm.innerHTML = replaceColors(htmlEntities(msg)); cm.style.opacity = 1; cm.style.display = "block"; engine.cMFadeOutAfter = performance.now()+time; } } function toLadderLog(event,params) { if(settings["LADDERLOG_WRITE_"+event]) { } } diff --git a/scripts/player.js b/scripts/player.js index bc79276..ace904f 100644 --- a/scripts/player.js +++ b/scripts/player.js @@ -1,633 +1,633 @@ /* * 3DCycles - A lightcycle game. * Copyright (C) 2019 Glen Harpring * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //if(typeof(THREE) == "undefined") var THREE = require('./lib/Three.js'); class Player extends THREE.Object3D { setScore(x) { this.score = (x*1)||0; engine.playersByScore.sort(function(a,b){return b.score-a.score}); if(engine.playersByScore.indexOf(this) > -1) updateScoreBoard(); } addScore(x) { this.setScore(this.score+((x*1)||0)); } softReset() //! Resets the cycle state to default variables { this.speed = 0; this.lastSpeed = this.speed; this.rubber = 0; this.brakes = 1; this.braking = false; this.boosting = false; this.boost = 0; this.dedtime = 0; this.alive = false; this.collidetime = Infinity; this.sensor = {left:Infinity,right:Infinity,front:Infinity}; this.dir = {front:[0,0],left:[0,0],right:[0,0]}; this.minDistance = {front:settings.CYCLE_RUBBER_MINDISTANCE}; this.turnQueue = []; this.lastTurnTime = 0; this.gameTime = 0; this.handleNetTurn = true; } hardReset() //! Same as soft reset but resets all varaibles { this.softReset(); this.setScore(0); this.ping = 0; } getColoredName() //! Name with colors... { switch(typeof(this.tailColor)) { case "string": return this.tailColor.replace("#","0x")+this.name; case "object": return "0x"+this.tailColor.getHexString()+this.name; case "number": var color = this.tailColor.toString(16); color = ("0".repeat(6-color.length))+color; return "0x"+color+this.name; default: console.warn("Can't get color"); return "0xRESETT"+this.name; } } getBoringName() //! Name without colors... { return removeColors(this.name); } newWallSegment() //should be called on turns { var adj = 0.7, wmap = this.walls.map, dirmult = this.dir.front; wmap[wmap.length-1] = [this.position.x,this.position.y,this.position.z]; wmap[wmap.length] = [this.position.x,this.position.y,this.position.z]; this.resetCurrWallSegment(false,1); var wall = newWall(this.tailColor,this.position.x,this.position.y,this.position.z); var adjx = (dirmult[0]*adj), adjy = (dirmult[1]*adj); wall.scale.x -= adjx/wall.size; wall.scale.y -= adjy/wall.size; this.walls.add(wall); } /*recalcCurrWallLength(tocurrpos=false) { var adj = 0.7, dirmult = this.dir.front, wall = this.walls.children[this.walls.children.length-1]; var adjx = (dirmult[0]*adj), adjy = (dirmult[1]*adj); wall.scale.x += adjx/wall.size; wall.scale.y += adjy/wall.size; this.resetCurrWallSegment(tocurrpos,0,true); wall.scale.x -= adjx/wall.size; wall.scale.y -= adjy/wall.size; }*/ resetCurrWallSegment(tocurrpos=false,offset=0,breakWallLength=false) //! Redoes the current 3D wall segment to the actual wall segment. { if(this.walls.children.length == 0) return; var wmap = this.walls.map; var oldwall = this.walls.children[this.walls.children.length-1]; if(breakWallLength) { var sizex = oldwall.scale.x*oldwall.size,sizey = oldwall.scale.y*oldwall.size; this.walls.netLength -= Math.sqrt((sizex*sizex)+(sizey*sizey)); } if(typeof(wmap[wmap.length-3]) == "undefined") { console.warn("Wall was undefined when trying to calculate wall size"); //console.log(); return; } if(tocurrpos) { wmap[wmap.length-2] = [this.position.x,this.position.y,this.position.z]; } var a = 2+offset, b=1+offset; oldwall.position.set(wmap[wmap.length-a][0],wmap[wmap.length-a][1],wmap[wmap.length-3][2]||0); oldwall.scale.x = (wmap[wmap.length-b][0]-wmap[wmap.length-a][0])/oldwall.size||1; oldwall.scale.y = (wmap[wmap.length-b][1]-wmap[wmap.length-a][1])/oldwall.size||1; if(breakWallLength) { var sizex = oldwall.scale.x*oldwall.size,sizey = oldwall.scale.y*oldwall.size; this.walls.netLength += Math.sqrt((sizex*sizex)+(sizey*sizey)); } else { this.calcWallLength(); } } calcWallLength(cycle) //! sets the actual wall length { var wmap = this.walls.map; this.walls.netLength = 0; for(var x=wmap.length;x>=0;x--) { if(wmap[x+1] !== undefined) { var p1=wmap[x],p2=wmap[x+1]; this.walls.netLength += pointDistance(p1[0],p1[1],p2[0],p2[1]); } } return this.walls.netLength; } resetWall(full=true) //! Completely redoes the 3D wall according to the actual wall { if(full === true) { for(var x=0,len=this.walls.children.length;x Math.PI) { return this.turn(1); } else if(ang != 0) { return this.turn(-1); } } spawn(cfg,respawn=true,update=true) { //configure cycle this.softReset(); this.position.set(cfg.x,cfg.y,cfg.z); this.lastpos = this.position.clone(); this.rotation.set(0,0,cfg.dir); this.lastdir = {front:0}; this.alive = true; this.speed = settings.CYCLE_START_SPEED; this.gameTime = this.spawntime = Math.max(0,engine.gtime); this.haswall = !(respawn||settings.CYCLE_FIRST_SPAWN_PROTECTION); //walls if(this.haswall) { this.walls = createWall(this,cfg.x,cfg.y,cfg.z); engine.scene.add(this.walls); } if(this.audio) this.audio.panner.connect(ctx.destination); engine.scene.add(this); if(update) updateScoreBoard(); if(this == engine.players[engine.activePlayer]) engine.viewTarget = engine.activePlayer; } kill() { this.resetCurrWallSegment(); this.alive = false; this.dedtime = performance.now(); engine.scene.remove(this); if(this == engine.players[engine.viewTarget] && !engine.dedicated) setTimeout(function(){if(!engine.players[engine.viewTarget].alive)changeViewTarget()},3000); if(this.audio) { this.audio.panner.disconnect(); playSound(bufferLoader.bufferList[this.engineType+6],0.5,1,false,ctx.destination); spawnExplosion(this.position,this.cycleColor,this.tailColor); } updateScoreBoard(); if(engine.dedicated) { var alive = 0, aliveAI = 0; for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x]) { if(engine.players[x].alive) { alive++; if(engine.players[x].AI) aliveAI++; } } if(alive==aliveAI) changeViewTarget(0); //this will handle the finish type stuff } } killAt(position,y=false,z=false) { if(y !== false) var x = position; else var x=position.x,y=position.y,z=position.z; this.position.set(x,y,z===false?this.position.z:z); this.kill(); } killIn(timestep) { this.update(timestep); this.kill(); } doChat(msg) { if(engine.network) { engine.connection.send(JSON.stringify({type:"chat",data:msg})); } else { engine.console.print(this.getColoredName()+"0xffff7f: "+msg+"\n"); if(engine.dedicated) {} } } update(timestep=false) //! Simulates game movement on cycles { if(timestep === false) { timestep = (engine.gtime-this.gameTime)/1000; if(timestep < 0) return; } this.gameTime += timestep*1000; //var timeElapsed = engine.gtime; var timeElapsed = this.gameTime; //movement var acceleration = 0; if(this.braking) { if(this.brakes > 0) { acceleration -= settings.CYCLE_BRAKE; this.brakes -= timestep*settings.CYCLE_BRAKE_DEPLETE; } } else if(this.brakes < 1) { this.brakes += timestep*settings.CYCLE_BRAKE_REFILL; } if(this.brakes > 1) this.brakes = 1; else if(this.brakes < 0) this.brakes = 0; if(this.boosting) acceleration += settings.CYCLE_BOOST; if(this.speed < settings.CYCLE_SPEED) { acceleration += (settings.CYCLE_SPEED-this.speed)*settings.CYCLE_SPEED_DECAY_BELOW; } else if(this.speed > settings.CYCLE_SPEED) { acceleration += (settings.CYCLE_SPEED-this.speed)*settings.CYCLE_SPEED_DECAY_ABOVE; } if(this.sensor.left < settings.CYCLE_WALL_NEAR || this.sensor.right < settings.CYCLE_WALL_NEAR) { var wallAccel = settings.CYCLE_ACCEL; if(wallAccel != 0) //don't bother if there's no accel { var accelMult = [(settings.CYCLE_WALL_NEAR-this.sensor.left)/settings.CYCLE_WALL_NEAR,(settings.CYCLE_WALL_NEAR-this.sensor.right)/settings.CYCLE_WALL_NEAR]; var accelTargets = [this.sensor.lnearestobj,this.sensor.rnearestobj]; for(var z=2;z--;) { if(accelMult[z] > 0) { if(accelTargets[z] == "rim") { wallAccel *= settings.CYCLE_ACCEL_RIM; } else if(typeof(accelTargets[z]) == "object") { if(accelTargets[z] == this) { wallAccel *= settings.CYCLE_ACCEL_SELF; } else { wallAccel *= settings.CYCLE_ACCEL_ENEMY; } } else { throw "Accel target is unknown."; } wallAccel *= accelMult[z]; } } //console.log(wallAccel); acceleration += wallAccel; } } this.speed += acceleration*timestep; if(this.speed < settings.CYCLE_SPEED*settings.CYCLE_SPEED_MIN) { this.speed = settings.CYCLE_SPEED*settings.CYCLE_SPEED_MIN; } if(settings.CYCLE_SPEED_MAX != 0 && this.speed > settings.CYCLE_SPEED*settings.CYCLE_SPEED_MIN) { this.speed = settings.CYCLE_SPEED*settings.CYCLE_SPEED_MAX; } this.accel = acceleration; if(this.speed < 0) this.speed = 0; //wheel spin per player if(!engine.dedicated) { this.model.children[1].rotation.y += (deg2rad(this.model.rotaon.front * this.speed) * timestep);//0.5x wheel size this.model.children[2].rotation.y += (deg2rad(this.model.rotaon.back * this.speed) * timestep); } //collision test var dir = cdir(this.rotation.z); var posx = this.position.x, posy = this.position.y; var escape = false; if(posx+settings.ARENA_BOUNDARY > engine.logicalBox.max.x*engine.REAL_ARENA_SIZE_FACTOR) { escape = true; this.position.x = (engine.logicalBox.max.x*engine.REAL_ARENA_SIZE_FACTOR)-settings.ARENA_BOUNDARY; } if(posy+settings.ARENA_BOUNDARY > engine.logicalBox.max.y*engine.REAL_ARENA_SIZE_FACTOR) { escape = true; this.position.y = (engine.logicalBox.max.y*engine.REAL_ARENA_SIZE_FACTOR)-settings.ARENA_BOUNDARY; } if(posx-settings.ARENA_BOUNDARY < engine.logicalBox.min.x*engine.REAL_ARENA_SIZE_FACTOR) { escape = true; this.position.x = (engine.logicalBox.min.x*engine.REAL_ARENA_SIZE_FACTOR)+settings.ARENA_BOUNDARY; } if(posy-settings.ARENA_BOUNDARY < engine.logicalBox.min.y*engine.REAL_ARENA_SIZE_FACTOR) { escape = true; this.position.y = (engine.logicalBox.min.y*engine.REAL_ARENA_SIZE_FACTOR)+settings.ARENA_BOUNDARY; } /*var collided = false; for(var y=0; y= this.sensor.front) if(dist >= this.sensor.front-(this.minDistance.front)) //if(this.speed*timestep >= this.sensor.front) { dist = (this.sensor.front-(this.minDistance.front)); //if(x == engine.viewTarget) console.warn(dist+" "+this.sensor.front+"\n"); collided = true; } if(dist > this.sensor.front-(this.minDistance.front)) //shouldn't happen { dist = this.minDistance.front; } if(collided || (escape && settings.ARENA_BOUNDARY_KILLS)) { if(this.rubber >= settings.CYCLE_RUBBER) { if(!engine.network) { doDeath(this,escape); } } else if( (settings.CYCLE_RUBBER_DEPLETE_RIM && this.sensor.nearestobj == "rim") || (settings.CYCLE_RUBBER_DEPLETE_SELF && this.sensor.nearestobj == this) || (settings.CYCLE_RUBBER_DEPLETE_ENEMY && this.sensor.nearestobj != this && typeof(this.sensor.nearestobj) == "object") ) { this.rubber += radj; } } var move2d = Math.cos(this.model.rotation.y), movez = -this.model.rotation.y; var dist2d = dist*move2d; var newx = dist2d*dir[0], newy = dist2d*dir[1], newz = dist*movez; this.position.x += newx; this.position.y += newy; this.position.z += newz; if(this.newPos) { this.newPos.x += newx; this.newPos.y += newy; } if(this.position.z-this.sensor.bottom < this.model.rotation.y) { this.model.rotation.y = this.position.z; if(this.model.rotation.y < 0) { this.model.rotation.y = 0; this.position.z = this.sensor.bottom; } } if(this.position.z > this.sensor.bottom) { this.model.rotation.y += timestep*(1-this.model.rotation.y); } //if(typeof(this.walls.children) != "undefined") - if(this.haswall) + if(this.haswall && this.walls.children.length > 0 && this.walls.map.length > 0) { var wallmod = this.walls.children[this.walls.children.length-1]; var wallmap = this.walls.map[this.walls.map.length-1]; wallmap[0]+=(newx); wallmap[1]+=(newy); wallmod.scale.x += newx/wallmod.size; wallmod.scale.y += newy/wallmod.size; this.walls.netLength += dist; this.sensor.front -= dist; //assume distance until we have new real results. //this.sensor.front = var lendiff = this.walls.netLength - settings.WALLS_LENGTH; while(settings.WALLS_LENGTH > 0 && lendiff > 0) { var map = this.walls.map; var xdir = (map[1][0]-map[0][0]), ydir = (map[1][1]-map[0][1]); var len = Math.sqrt((xdir*xdir)+(ydir*ydir)); if(len > 1) { xdir /= len; ydir /= len; } if(isNaN(xdir)) xdir = SMALL_NUM; if(isNaN(ydir)) ydir = SMALL_NUM; //console.log(lendiff,xdir,ydir); if(xdir == 0 && ydir == 0 && this.walls.map.length > 2) { //this.walls.children.shift(); this.walls.remove(this.walls.children[0]); this.walls.map.shift(); } - else + else if(this.walls.children[0] && this.walls.map[0]) { this.walls.children[0].scale.x -= xdir/wallmod.size; this.walls.children[0].position.x += xdir; this.walls.children[0].scale.y -= ydir/wallmod.size; this.walls.children[0].position.y += ydir; this.walls.map[0][0] += xdir; this.walls.map[0][1] += ydir; this.walls.netLength -= Math.sqrt((xdir*xdir)+(ydir*ydir)); - } + } else { break; } lendiff = this.walls.netLength - settings.WALLS_LENGTH; }//*/ if(this.position.z > 0) this.newWallSegment(); } else if(engine.gtime > this.spawntime+(settings.CYCLE_WALL_TIME*1000)) { this.walls = createWall(this,this.position.x,this.position.y,this.position.z); engine.scene.add(this.walls); this.haswall = true; } this.collidetime = timeElapsed+(((this.sensor.front-this.minDistance.front)/this.speed)*1000); this.lastSpeed = this.speed; } if(this.speed > engine.fastestSpeed) { engine.fastestPlayer = this; engine.fastestSpeed = this.speed; } } constructor(cfg) { super(); //var dir = cdir(cfg.dir); //this.cfg = cfg;//carry over the cfg??? //choose model this.model = cycleModel(cfg.cycleColor); this.add(this.model); //this.shadow = cycleShadow(); //this.add(this.shadow); this.chatarrow = newChatArrow(); this.chatarrow.position.z = 1.20; this.chatarrow.position.x -= 0.5; this.chatarrow.scale.set(0.25,0.25,0.25); this.add(this.chatarrow); this.cycleColor = cfg.cycleColor; this.tailColor = cfg.tailColor; /*this.walls = {}; //this.walls.children = []; this.walls.netLength = 0; this.walls.map = []; this.walls.scale = this.walls.position = new THREE.Vector3();*/ this.walls = createWall(this,0,0,0); //walls are still called upon when spectating this.chatting = cfg.chatting||false; this.spectating = cfg.spectating||false; if(cfg.ai||settings.DEBUG_EVERYONE_IS_AI) { this.AI = new AI(this); } else { this.AI = false; } // this.playerID = cfg.playerID; this.name = cfg.name; this.team = cfg.team; this.hardReset(); //audio creation this.engineType = cfg.engineType; if(ctx) { this.audio = ctx.createGain(); this.audio.gain.value = 0.01; this.audio.panner = ctx.createPanner(); if(engine.retroSound) this.audio.panner.panningModel = "HRTF"; else this.audio.panner.panningModel = "equalpower"; this.audio.connect(this.audio.panner); this.audio.panner.connect(ctx.destination); //audio initialization this.engineSound = playSound(bufferLoader.bufferList[this.engineType], 0.5, 0, true, this.audio); this.audio.gain.setTargetAtTime(6, ctx.currentTime, 1.0); } } }; if(typeof(module) != "undefined") module.exports = Player;