diff --git a/scripts/init.js b/scripts/init.js index 33632b6..82aa8a3 100644 --- a/scripts/init.js +++ b/scripts/init.js @@ -1,126 +1,128 @@ /* * 3DCycles - A lightcycle game. * Copyright (C) 2019 Glen Harpring * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //resize window listener function var resizeWindow = function() { - if(engine.camera && engine.renderer) + if(engine.renderer) { - //CAMERA_ASPECT_RATIO = window.innerWidth / window.innerHeight; - engine.camera.aspect = window.innerWidth / window.innerHeight; //CAMERA_ASPECT_RATIO; - engine.camera.updateProjectionMatrix(); engine.renderer.setSize(window.innerWidth,window.innerHeight); engine.renderer.render(engine.scene, engine.camera); } + if(engine.camera) + { + engine.camera.aspect = window.innerWidth / window.innerHeight; + engine.camera.updateProjectionMatrix(); + } }; function init() { //set renderer after detecting available renderer if (Detector.webgl) { engine.renderer = new THREE.WebGLRenderer({ antialias: true });} else { engine.renderer = new THREE.SoftwareRenderer(); engine.usingWebgl = false; } engine.renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(engine.renderer.domElement); engine.scene = new THREE.Scene(); loadTextures(); window.addEventListener('touchstart',touchControl); window.addEventListener('resize',resizeWindow); } if(!engine.scene) init(); function gameLostTab() { if(engine.inputState == 'game') { pauseMenuToggle(); console.log("PAUSED because the tab lost focus"); } } function gameLostFocus() { if(engine.inputState == 'game') { engine.players[engine.activePlayer].chatting = true; updateScoreBoard() } } function gameGainedFocus() { if(engine.inputState == 'game') { engine.players[engine.activePlayer].chatting = false; updateScoreBoard() } } window.onblur = gameLostFocus; window.onfocus = gameGainedFocus; window.onload = function() { // document.getElementById("menu").onmousemove = function(e) { bgmove(e); }; //window.addEventListener('resize', resizeWindow );//moved to menu activation of gameplay - only needs to listen when its game time httpGetAsync("layout/menu.xml",function(output){ engine.menu = xmlify(output); menu('menu:main'); aamenurender(); if(typeof(_GET["ssl"]) != "undefined") { chsetting("CONNECT_SSL",_GET["ssl"]); } if(typeof(_GET["preset"]) != "undefined") { menu('menu:preset_loaded');menu('menu:preset_loaded'); menu('menu:loading'); preset(_GET["preset"]); } else if(typeof(_GET["connect"]) != "undefined") { var s = _GET["connect"].split(":"); settings.CONNECT_HOST = ""+s[0]; if(s.length > 1) settings.CONNECT_PORT = s[1]; connectToGame(); } }); //keyboard input window.addEventListener('keydown', keyboardKeyDown ); window.addEventListener('keyup', keyboardKeyUp ); (function() {//event listener cross browser support for auto-pause when focus lost 'use strict'; // Set the name of the "hidden" property and the change event for visibility var hidden, visibilityChange; if (typeof document.hidden !== "undefined") { hidden = "hidden"; visibilityChange = "visibilitychange"; } else if (typeof document.mozHidden !== "undefined") { // Firefox up to v17 hidden = "mozHidden"; visibilityChange = "mozvisibilitychange"; } else if (typeof document.webkitHidden !== "undefined") { // Chrome up to v32, Android up to v4.4, Blackberry up to v10 hidden = "webkitHidden"; visibilityChange = "webkitvisibilitychange"; } var handleVisibilityChange = function() { if(document[hidden]) gameLostTab() }; // Warn if the browser doesn't support addEventListener or the Page Visibility API if (typeof document.addEventListener === "undefined" || typeof document[hidden] === "undefined") { alert("AUTO-PAUSE UNAVAILABLE"); } else { // Handle page visibility change document.addEventListener(visibilityChange, handleVisibilityChange, false); } })(); }