diff --git a/scripts/game.js b/scripts/game.js index c122c37..eb82820 100644 --- a/scripts/game.js +++ b/scripts/game.js @@ -1,1194 +1,1194 @@ /* * 3DCycles - A lightcycle game. * Copyright (C) 2019 Glen Harpring * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ function doNewRound() { if(engine.uRound !== false) { clearTimeout(engine.uRound); engine.uRound = false; } endRound(); setTimeout(newRound,engine.dedicated?300:0); //give clients an opportunity to sync their data } function endRound() { if(window.svr) { window.svr.clients.forEach(function(ws){ws.send('{"type":"endRound"}')}); window.svr.clients.forEach(function(ws){ws.send('{"type":"syncdata","gtime":-4000}')}); } if(ctx) { audioStop(); if(settings.SOUNDS_EXTRO) playSound(bufferLoader.bufferList[bufferLoader.other+2],0.5,1,false,ctx.destination); } engine.roundCommencing = true; //engine.hud.hide(); if(engine.hud) engine.hud.game.style.opacity = 0; engine.console.print("Clearing grid...\n",false); if(engine.renderer) engine.renderer.clear(); if(!engine.network) { if(settings.ROUND_CENTER_MESSAGE != "") { centerMessage(settings.ROUND_CENTER_MESSAGE); } } engine.gtime = -4000; for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined") { engine.players[x].alive = false; } while(engine.scene.children.length > 0) { engine.scene.remove(engine.scene.children[0]); } //if(!engine.network) engine.players.splice(0); } function endGame() { endRound(); engine.players.splice(0); engine.round = 0; } function playGame() { engine.playGame = true; if(!engine.scene) { init(); } else { engine.paused = false; if(engine.hud) engine.hud.show(); } hideMenu(); newRound(); engine.inputState = 'game'; //change input state to accept game controls if(engine.network) { document.getElementById("progtitle").innerHTML = tStringify("@progtitleshort@ • Playing online"); } else { document.getElementById("progtitle").innerHTML = tStringify("@progtitleshort@ • Playing locally"); } } function revertMap() { if(engine.dedicated) { engine.console.print("Unable to load map file. Reverting...\n",true); chsetting("MAP_FILE",engine.loadedMap); loadRound(); } else { var mapfile = settings.RESOURCE_REPOSITORY_CACHE+(settings.MAP_FILE.replace(/\(.+\)/,"")); engine.console.print("Downloading map from "+mapfile+"...\n",false); httpGetAsync(mapfile,loadRound,function() { engine.console.print("Unable to load map file. Ignoring for now...\n",false); loadRound(); }); } } function newRound() { engine.roundCommencing = true; /////////////LIGHTS var light1 = new THREE.AmbientLight( 0x666666 ); // soft white light engine.scene.add( light1 ); var light = new THREE.DirectionalLight( 0xffffff, 1 ); light.castShadow = true; light.position.set( 4, 1, 0 ); engine.scene.add( light ); var light2 = new THREE.DirectionalLight( 0xffffff, 1 ); light2.castShadow = true; light2.position.set( -4, -1, 0 ); engine.scene.add( light2 ); //////////end of lights var aspectRatio = (window.innerWidth / window.innerHeight); engine.camera = new THREE.PerspectiveCamera( settings.CAMERA_FOV, aspectRatio, settings.CAMERA_NEAR_RENDER, settings.CAMERA_FAR_RENDER ); engine.camera.userViewDir = false; engine.camera.up = new THREE.Vector3(0,0,1); //Z is up, X and Y is l+r and b+f //engine.camera.position.set(247, 247, 3); engine.viewTarget = engine.activePlayer; //engine.cameraOrbit = new THREE.OrbitControls(engine.camera); //engine.cameraOrbit.maxDistance = 400; //BELOW THIS LINE DEPENDS ON GAME TYPE //MAP var maps = settings.MAP_ROTATION.split(";"); if(settings.ROTATION_TYPE > 0) { switch(settings.ROTATION_TYPE) { case 1: engine.currrot += 1; break; case 2: // when matches are implemented if(engine.rounds == 0) engine.currrot += 1; break; } if(engine.currrot > maps.length) engine.currrot = 0; settings.MAP_FILE = maps[engine.currrot]; } if(settings.MAP_FILE != "" && settings.MAP_FILE != engine.loadedMap) { var mapfile = settings.RESOURCE_REPOSITORY_SERVER+(settings.MAP_FILE.replace(/\(.+\)/,"")); engine.console.print("Downloading map from "+mapfile+"...\n",false); httpGetAsync(mapfile,loadRound,revertMap); //loadRound(httpGet(mapfile)); } else { loadRound(); } } function teamColor(id) { id += 1; if(settings["TEAM_NAME_"+id]) { return new THREE.Color(settings["TEAM_RED_"+id]/15,settings["TEAM_GREEN_"+id]/15,settings["TEAM_BLUE_"+id]/15); } return new THREE.Color(); } function createAIsettings() { var AI_NUM = 1; for(var z=engine.players.length-1;z>=0;--z) if(engine.players[z] && engine.players[z].AI) {AI_NUM++;} var cycleColor = [0x000000,0xff0000,0x00ff00,0x0000ff][Math.round(Math.random()*3)]; var tailColor = [0x0000ff,0xff0000,0xffff00,0x00ff00][Math.round(Math.random()*3)]; var colorcode; if(settings.ALLOW_TEAM_NAME_COLOR) { colorcode = cycleColor.toString(16); colorcode = ("0".repeat(6-colorcode.length))+colorcode; } else { cycleColor = tailColor = teamColor(1); colorcode = cycleColor.getHexString(); } var cycleinfo = { ai:true, cycleColor:cycleColor, tailColor:tailColor, /*engineType: 5,*/ engineType:(settings.players[0])?settings.players[0].engineType:5, spectating:false, name: settings.AI_DUAL_COLOR_NAME?'AI0x'+colorcode+'#'+AI_NUM:'AI#'+AI_NUM }; return cycleinfo; } function calculateSpawn(x) { var spawnslength = engine.map.spawns.length; if(!engine.map.spawns[x]) { var mult = Math.floor((x/spawnslength)); var currspawn = x-(spawnslength*mult); var alt = (mult/2 != Math.floor(mult/2)); console.log(mult); if(alt) mult = -Math.ceil(mult/2) else mult = mult/2 console.log(mult,currspawn); var spawns = JSON.parse(JSON.stringify(engine.map.spawns[Math.min(currspawn,(spawnslength-1))]||[])); spawns[0] -= mult*settings.SPAWN_WINGMEN_SIDE; spawns[1] -= Math.abs(mult)*settings.SPAWN_WINGMEN_BACK; } else { var spawns = engine.map.spawns[x]; } return spawns; } function processPlayer(x,cfg) { var spawns = calculateSpawn(x); if(engine.players[x]) { var cycle = engine.players[x]; cycle.engineType = (typeof(cfg)=="undefined")?5:cfg.engineType; //if(x == engine.activePlayer && !engine.dedicated) { var cycleColor = cfg.cycleColor,tailColor = cfg.tailColor; if(!settings.ALLOW_TEAM_NAME_COLOR) { cycleColor = tailColor = teamColor(engine.teams.indexOf(engine.players[x].team)); } if(cycle.name != cfg.name) { var out = cycle.getColoredName()+"0x7fff7f renamed to "; cycle.cycleColor = cycleColor; cycle.tailColor = tailColor; cycle.name = cfg.name; engine.console.print(out+cycle.getColoredName()+"\n"); } else { cycle.cycleColor = cycleColor; cycle.tailColor = tailColor; } if(cycle.spectating != cfg.spectating) { cycle.spectating = cfg.spectating; if(cycle.spectating) { engine.console.print(cycle.getColoredName()+"0xff7f7f left to spectator mode.\n"); } else { engine.console.print(cycle.getColoredName()+"0x7fff7f entered from spectator mode.\n"); } } } } else { cfg.x = spawns[0]; cfg.y = spawns[1]; cfg.z = spawns[2]; engine.players[x] = (new Player(cfg)); var cycle = engine.players[x]; if(cycle.spectating) { engine.console.print(cycle.getColoredName()+"0xff7f7f entered as spectator.\n"); } else { engine.console.print(cycle.getColoredName()+"0x7fff7f entered the game.\n"); } } if(cycle.spectating) { cycle.team = null; } else if(!cycle.team) { if(engine.teams.length < settings.TEAMS_MAX) { engine.teams.push(cycle.team = new Team({name:cfg.name,x:spawns[0], y:spawns[1], z:spawns[2], dir:deg2rad(spawns[3])})); } else { var minPCount = 0, minPlayers = Infinity, minTeam; - for(var x=engine.teams.length-1;x>=0;--x) + for(var x=engine.teams.length-1;x>=0;--x) if(engine.teams[x]) { if(engine.teams[x].members.length == minPlayers) { minPCount++; if(minTeam.push) { minTeam.push(x); } else { minTeam = [minTeam,x]; } } else if(engine.teams[x].members.length < minPlayers) { minPlayers = engine.teams[x].members.length; minTeam = x; minPCount = 1; } } if(minPCount != 1) { minTeam = Math.floor(Math.random()*minTeam.length); } cycle.team = engine.teams[minTeam]; } cycle.team.members.push(cycle); } } function ensurePlayersSane(removeAIs=true) { var numAIs = 0, numPlay = 0, numSpec = 0, numWantPlay = 0; for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x]) { if(engine.players[x].AI) numAIs++; if(engine.players[x].spectating) numSpec++; else numPlay++; //if(engine.players[x].spectating && !settings.players[x].spectating) numWantPlay++; } var numHuman = numPlay-numAIs; if(removeAIs) { for(var x=settings.TEAMS_MAX;x=0;--i) { engine.console.print(engine.teams[x].members[i].getColoredName()+"0xff7f7f left to spectator mode.\n"); engine.teams[x].members[i].spectating = true; } } engine.teams.splice(settings.TEAMS_MAX); } for(var x=settings.players.length-1;x>=0;--x) if(settings.players[x]) { if(engine.players[x] && engine.players[x].AI) { engine.players[engine.players.length-1] = engine.players[x]; engine.players[x] = undefined; } if(!engine.players[x]) { numPlay++; numHuman++; } processPlayer(x,settings.players[x]); } if(removeAIs) { console.log(numHuman); var shouldAIs = Math.max(0,(settings.MIN_PLAYERS-numHuman)); if(!settings.AI_TEAM) { shouldAIs += (numHuman <= settings.SP_HUMANS_COUNT)?settings.SP_NUM_AIS:settings.NUM_AIS; } if(shouldAIs > numAIs) { var AIsToAdd = (shouldAIs-numAIs); console.log(numAIs+" AIs in the game, adding "+AIsToAdd+"."); for(var x=AIsToAdd;x>0;--x) { var cycleinfo = createAIsettings(); processPlayer(engine.players.length,cycleinfo); } numAIs += AIsToAdd; } else if(numAIs != 0) { var AIsToDealWith = (numAIs-shouldAIs); console.log(numAIs+" AIs in the game, removing "+AIsToDealWith+"."); if(AIsToDealWith != 0) { for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x]) { if(engine.players[x].AI) { engine.console.print(engine.players[x].getColoredName()+"0xff7f7f left the game.\n"); engine.players.splice(x,1); AIsToDealWith--; if(window.svr) { var data = JSON.stringify({type:"leave",data:x}); window.svr.clients.forEach(function(ws){ws.send(data)}); } } if(AIsToDealWith == 0) break; } } } //clean up teams / remove ghost teams for(var x=engine.teams.length-1;x>=0;--x) if(engine.teams[x]) { for(var i=engine.teams[x].members.length-1;i>=0;--i) { if(engine.players.indexOf(engine.teams[x].members[i]) == -1) { engine.teams[x].members.splice(i,1); } } if(engine.teams[x].members.length == 0) { engine.teams.splice(x,1); } else { engine.teams[x].spawn(false,false); //and finally spawn everyone } } if(!engine.dedicated && !engine.players[engine.activePlayer].alive) changeViewTarget(1); } if(window.svr) { var teams = []; - for(var x=engine.teams.length-1;x>=0;--x) + for(var x=engine.teams.length-1;x>=0;--x) if(engine.teams[x]) { teams.push({id:x,name:engine.teams[x].name,x:engine.teams[x].x,y:engine.teams[x].y,z:engine.teams[x].z}); } teams=JSON.stringify({type:"team",data:teams}); window.svr.clients.forEach(function(ws){ws.send(teams);ws.senddata(0)}); } }//*/ function loadRound(dlmap) { if(typeof(dlmap) != "undefined") { engine.mapString = dlmap; engine.loadedMap = settings.MAP_FILE; } engine.mapXML = xmlify(engine.mapString); engine.console.print("Preparing grid...\n",false); if(window.svr) window.svr.clients.forEach(function(ws){ws.send('{"type":"newRound"}')}); //virtual map data (used for positions, lines and stuff to calculate) engine.map = {zones:[],spawns:[],walls:[]}; engine.expl = []; engine.deaths = 0; engine.winzone = false; //GRID buildGrid();//buildObjects.js engine.scene.add(engine.grid); //WALLS buildWalls();//buildObjects engine.scene.add(engine.walls); //ZONES buildZones(); engine.scene.add(engine.zones); if(settings.SOUNDS_INTRO) playSound(bufferLoader.bufferList[bufferLoader.other+1],0.5,1,false,ctx.destination); if(settings.ROUND_CONSOLE_MESSAGE != "") { engine.console.print(settings.ROUND_CONSOLE_MESSAGE+"\n"); } loadcfg(settings.ROUND_COMMAND.replace(/\\n/g,"\n")); //GAME engine.gtime = -4000; //PLAYERS //CYCLE if(!engine.network) { ensurePlayersSane();ensurePlayersSane(); if(engine.round == 0) { engine.console.print("Resetting scores...\n"); for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x]) { engine.players[x].score = 0; } } engine.round++; engine.console.print("Go (round "+engine.round+" of "+settings.LIMIT_ROUNDS+")!\n"); } if(!engine.camera) { var aspectRatio = (window.innerWidth / window.innerHeight); engine.camera = new THREE.PerspectiveCamera( settings.CAMERA_FOV, aspectRatio, settings.CAMERA_NEAR_RENDER, settings.CAMERA_FAR_RENDER ); engine.camera.up = new THREE.Vector3(0,0,1); //Z is up, X and Y is l+r and b+f } engine.camera.position.set(engine.logicalBox.center.x*engine.REAL_ARENA_SIZE_FACTOR,engine.logicalBox.center.y*engine.REAL_ARENA_SIZE_FACTOR,3); try{engine.camera.lookAt( new THREE.Vector3(engine.players[engine.viewTarget].position.x,engine.players[engine.viewTarget].position.y,engine.player[engine.viewTarget].position.z) );} catch(e){engine.camera.lookAt( new THREE.Vector3(engine.logicalBox.center.x*engine.REAL_ARENA_SIZE_FACTOR,engine.logicalBox.center.y*engine.REAL_ARENA_SIZE_FACTOR,0) );} updateScoreBoard(); engine.lastGameTime = engine.lastRenderTime = engine.fpsTime = engine.timeStart = performance.now(); engine.totalPauseTime = 0; engine.fastestPlayer = engine.fastestSpeed = 0; engine.timemult = 1; engine.asendtm = 0; engine.winner = undefined; engine.roundCommencing = false; getGoing(); }//end of init main function game(oneoff=false) { if(!engine.roundCommencing && !engine.paused) { if(engine.network) { var cycle = engine.players[engine.activePlayer],data={},len=0; if(cycle.braking != cycle.brakingPrev) {data.braking=cycle.braking; cycle.brakingPrev=cycle.braking; ++len;} if(cycle.boosting != cycle.boostingPrev) {data.boosting=cycle.boosting; cycle.boostingPrev=cycle.boosting; ++len;} if(len > 0) { engine.connection.send(JSON.stringify({type:"playdata",data:data})); } } if(!oneoff && settings.GAME_LOOP != 1) {setTimeout(game,1000/settings.DEDICATED_FPS); engine.gameRunning = true;} //time handlers and delta var timenow = performance.now()/settings.TIME_FACTOR; var rDelta = (timenow-engine.lastGameTime); if(rDelta > settings.TIMESTEP_MAX*1000 && engine.gtime > 0) { var more = true; rDelta = settings.TIMESTEP_MAX*1000; //engine.timeStart += rDelta; } else var more = false; var delta = rDelta*engine.timemult; var timestep = delta/1000; engine.totalPauseTime += (timenow-engine.lastGameTime)-delta; engine.lastGameTime += rDelta; engine.avgTimeStep += rDelta/1000; engine.avgTimeStep /= 2; if(!engine.network && !engine.dedicated) engine.players[0].ping = parseInt(engine.avgTimeStep*1000) //if(!engine.network && timestep > engine.avgTimeStep*10 && rDelta == delta) {engine.totalPauseTime += timestep; console.log("Compensated skip of "+delta+"ms."); timestep = engine.avgTimeStep;} engine.timemult += (engine.asendtm*timestep); if(engine.timemult > 100) engine.timemult = 100; //var timeElapsed = timenow-engine.timeStart-engine.totalPauseTime-4000; //skipping ahead at the beginning of the round is silly //engine.gtime = timeElapsed; var timeElapsed = (engine.gtime += delta); if(!engine.thread_collisiondetect && (settings.GAME_LOOP != 0.5 || !oneoff)) getCycleSensors(); var pldata = {}; for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x]) { var cycle = engine.players[x]; if(cycle.alive) { if(cycle.newPos) doNetSlide(cycle,timestep); if(timeElapsed > 0) { if(x == engine.activePlayer) { if(settings.HACK_TURN_LEFT_WHEN_POSSIBLE > 0) { if(cycle.sensor.left > settings.HACK_TURN_SENSOR_DIST) { cycle.turn(-1); settings.HACK_TURN_LEFT_WHEN_POSSIBLE--; } } if(settings.HACK_TURN_RIGHT_WHEN_POSSIBLE > 0) { if(cycle.sensor.right > settings.HACK_TURN_SENSOR_DIST) { cycle.turn(1); settings.HACK_TURN_RIGHT_WHEN_POSSIBLE--; } } } //bot turning if(cycle.AI) { cycle.AI.think(timestep); } else if(x==engine.activePlayer && (cycle.chatting || settings.CHATBOT_ALWAYS_ACTIVE)) { if(timenow > cycle.lastTurnTime+(settings.CYCLE_DELAY*1000) && cycle.sensor.front < Math.min(5,cycle.sensor.left,cycle.sensor.right)) { if(cycle.sensor.right < cycle.sensor.left) cycle.turn(-1); else if(cycle.sensor.right > cycle.sensor.left) cycle.turn(1); else cycle.turn([-1,1][Math.round(Math.random()*1)]); } } //do turning //if(cycle.turnQueue.length > 0) { //if(cycle.turnQueue.length > 0 && x == 0)console.log(JSON.parse(JSON.stringify(cycle.turnQueue))); if(cycle.turnQueue.length > settings.CYCLE_TURN_MEMORY) cycle.turnQueue.splice(0,cycle.turnQueue.length-settings.CYCLE_TURN_MEMORY); var shouldTime = cycle.lastTurnTime+(settings.CYCLE_DELAY*1000); if(cycle.turnQueue.length > 0 && timeElapsed >= shouldTime/*-delta*/) { //allow the cycle to turn when it should (???) //var diff = (shouldTime-timeElapsed)/1000; //cycle.update(diff); if(settings.CYCLE_MIDAIR_TURN || cycle.position.z-cycle.sensor.bottom == cycle.model.rotation.y) { var dir = cycle.turnQueue[0],dirmult; var olddir = cdir(cycle.rotation.z); if(engine.network && settings.DEBUG_NETWORK_TURN_WAIT) { var rot = normalizeRad(cycle.rotation.z - (pi(2)/settings.ARENA_AXES)*dir); engine.connection.send(JSON.stringify({ type:"turn",data:rad2deg(rot),gtime:cycle.gameTime })); cycle.lastTurnTime = Infinity; cycle.turnQueue.splice(0,1); continue; } cycle.dir.front = (dirmult = cdir(cycle.rotation.z -= (pi(2)/settings.ARENA_AXES)*dir)); //cycle.rotation.z = cycle.rotation.z%(Math.PI*2); //if(cycle.rotation.z < 0) cycle.rotation.z += Math.PI*2; cycle.rotation.z = normalizeRad(cycle.rotation.z); cycle.speed *= settings.CYCLE_TURN_SPEED_FACTOR; cycle.rotation.x = Math.cos(cycle.rotation.z)*0.4*dir; //tilts the cycle cycle.rotation.y = Math.sin(cycle.rotation.z)*0.4*dir; //if(settings.GRAB_SENSORS_ON_TURN) { getCycleSensors(true); } cycle.collidetime = timeElapsed+(((cycle.sensor.front)/cycle.speed)*1000); var mult = (1-settings.CYCLE_RUBBER_MINADJUST); cycle.minDistance.front = Math.max(0,Math.min(cycle.sensor.front*mult,settings.CYCLE_RUBBER_MINDISTANCE)); cycle.lastpos = cycle.position.clone(); //redundant, should be handled by getCycleSensors if(cycle.haswall) cycle.newWallSegment(); if(engine.network) { engine.connection.send(JSON.stringify({ type:"turn",data:rad2deg(cycle.rotation.z),gtime:cycle.gameTime, position:[cycle.position.x,cycle.position.y,cycle.position.z], speed:cycle.speed, rubber:cycle.rubber, brakes:cycle.brakes })); } if(window.svr) //force a player sync { var data = JSON.stringify({type:"griddata",data:[{ position:[cycle.position.x,cycle.position.y,cycle.position.z], direction:rad2deg(cycle.rotation.z), speed:cycle.speed, rubber:cycle.rubber, alive:cycle.alive, netid:x, wall:cycle.walls.map, }],gtime:engine.gtime}); if(cycle.speed > 1) cycle.update(0.01/cycle.speed); var data2 = JSON.stringify({type:"griddata",data:[{ position:[cycle.position.x,cycle.position.y,cycle.position.z], direction:rad2deg(cycle.rotation.z), speed:cycle.speed, rubber:cycle.rubber, alive:cycle.alive, netid:x}],gtime:engine.gtime}); window.svr.clients.forEach(function(ws){ws.send(data);ws.send(data2)}); } } cycle.turnQueue.splice(0,1); cycle.lastTurnTime = timeElapsed; } } cycle.update(); } if(cycle.rubber > settings.CYCLE_RUBBER+0.0001) cycle.rubber = settings.CYCLE_RUBBER+0.0001; else if(cycle.rubber > 0) cycle.rubber -= (timestep/settings.CYCLE_RUBBER_TIME)*cycle.rubber; else cycle.rubber = 0; //if(timeElapsed/1000 > -3 && cycle.alive) } else if(cycle.walls.map.length != 0 && timenow-cycle.dedtime >= settings.WALLS_STAY_UP_DELAY*1000) { cycle.walls.map = []; console.log("DELETE WALLS id "+x); } else if(settings.RESPAWN_TIME >= 0 && !cycle.alive && timenow-cycle.dedtime > settings.RESPAWN_TIME*1000) { cycle.spawn({x:cycle.position.x||0,y:cycle.position.y||0,z:cycle.position.z||0,dir:cycle.rotation.z||0}); } } if(timeElapsed > -3000 && timeElapsed < 1000) { //timer var time=-timeElapsed/1000,gTime = Math.ceil(time); if(gTime < 0) gTime = 0; if(typeof(engine.timer)=="undefined" || engine.timer != gTime) { engine.timer = gTime; if(engine.hud) engine.hud.fadein = true; if(engine.dedicated) console.log(gTime); else centerMessage(gTime,(gTime-time)); //engine.console.print(gTime+"\n"); } } else if(!engine.network && typeof(engine.winner) == "undefined") { checkForWinner(); } if(!engine.network) { if(!engine.winzone && settings.WIN_ZONE_MIN_ROUND_TIME+engine.deaths*(settings.WIN_ZONE_MIN_LAST_DEATH) < timeElapsed/1000) { var zone = {expansion:settings.WIN_ZONE_EXPANSION}; if(settings.WIN_ZONE_DEATHS) { engine.console.print("Death zone activated. Avoid it!\n"); zone.type = "death"; } else { engine.console.print("Win zone activated. Enter it to win the round.\n"); zone.type = "win"; } zone.radius = Math.min(SMALL_NUM,settings.WIN_ZONE_INITIAL_SIZE)*engine.REAL_ARENA_SIZE_FACTOR; zone.x = engine.REAL_ARENA_SIZE_FACTOR*(engine.logicalBox.center.x+(settings.WIN_ZONE_RANDOMNESS*(Math.random()-0.5)*2)*engine.logicalBox.center.x); zone.y = engine.REAL_ARENA_SIZE_FACTOR*(engine.logicalBox.center.y+(settings.WIN_ZONE_RANDOMNESS*(Math.random()-0.5)*2)*engine.logicalBox.center.y); new Zone(zone).spawn(); console.log("ZONE SPAWNED: "+zone.type); engine.winzone = true; } } for(var x=engine.zones.children.length-1;x>=0;--x) { var zone = engine.zones.children[x].cfg; //zones expand if(zone.radius > 0) { engine.zones.children[x].scale.x = engine.zones.children[x].scale.y = (zone.radius += zone.expansion*timestep*engine.REAL_ARENA_SIZE_FACTOR); } else if(zone.radius < 0) engine.zones.children[x].scale.x = engine.zones.children[x].scale.y = zone.radius = 0; if(zone.type == "ball" || zone.type == "soccerball") { for(var z=engine.zones.children.length-1;z>=0;--z) { var z2n = engine.zones.children[z].cfg; if( ( (zone.type == "ball" && z2n.type == "fortress") || (zone.type == "soccerball" && z2n.type == "soccergoal") ) && is_in_circle(z2n.mesh.position.x,z2n.mesh.position.y,z2n.radius,zone.mesh.position.x,zone.mesh.position.y,zone.radius)) { if(!engine.network && engine.winner == undefined) { if(zone.lastHitCycle) { if(engine.teams.indexOf(zone.lastHitCycle.team) == z2n.team) { engine.console.print(zone.lastHitCycle.getColoredName()+"0xRESETT scored in their own goal and lost a point. Boo!\n"); zone.lastHitCycle.addScore(-1); } else { engine.console.print(zone.lastHitCycle.getColoredName()+"0xRESETT scored a goal for 1 point.\n"); zone.lastHitCycle.addScore(1); } } engine.winner = false; startNewRound(); } else { zone.xdir *= 1-timestep; zone.ydir *= 1-timestep; if(!engine.dedicated) centerMessage("Goal!"); } } } if(settings.BALL_SPEED_DECAY) { var dir = cdir(Math.atan2(zone.ydir,zone.xdir)); var speed = Math.sqrt((zone.xdir*zone.xdir)+(zone.ydir*zone.ydir)); var decay = settings.BALL_SPEED_DECAY*delta; if(decay > speed) decay = speed; speed -= decay; zone.xdir = dir[0]*speed; zone.ydir = dir[1]*speed; } } else if(zone.type == "flagHeld") { zone.mesh.position.x = zone.heldBy.position.x; zone.mesh.position.y = zone.heldBy.position.y; var h=[]; for(var z=engine.zones.children.length-1;z>=0;--z) { if(zone.type == "flagHeld") { h.push(zone.team); } } for(var z=engine.zones.children.length-1;z>=0;--z) { var z2n = engine.zones.children[z].cfg; if( (zone.type == "flagHeld" && z2n.type == "fortress") && is_in_circle(z2n.mesh.position.x,z2n.mesh.position.y,z2n.radius,zone.heldBy.position.x,zone.heldBy.position.y,zone.radius)) { if(engine.teams.indexOf(zone.heldBy.team) == z2n.team) { if(h.length > 1 && h.indexOf(z2n.team) > -1) { if(!zone.homeMSG) { engine.console.print(zone.heldBy.getColoredName()+"0xRESETT took the enemy flag home, but their team flag must be returned to their base. Get them!\n"); zone.homeMSG = true; } } else { engine.console.print(zone.heldBy.getColoredName()+"0xRESETT took the flag to their base for 1 point!\n"); zone.heldBy.addScore(1); zone.heldBy.hasFlag = null; zone.type = "flag"; zone.mesh.position.x = zone.px; zone.mesh.position.y = zone.py; zone.homeMSG = false; zone.netSync(); } } } } } //zone effect var inzone = false; for(var y=engine.players.length-1;y>=0;--y) if(engine.players[y] && engine.players[y].alive) { var cycle = engine.players[y]; //dont handle zones we don't need to if(!zone.netObject/* || zone.type.indexOf("ball") >= 0*/) { //var lastdist = zone.distance(cycle.lastpos); //var dist = zone.distance(cycle.position); var lastdist = pointDistance(zone.mesh.position.x,zone.mesh.position.y,cycle.lastpos.x,cycle.lastpos.y)-zone.radius; var dist = pointDistance(zone.mesh.position.x,zone.mesh.position.y,cycle.position.x,cycle.position.y)-zone.radius; var inZone = (dist <= 0), wasInZone = (lastdist <= 0); if(inZone) { var timediff = cycle.speed*dist; var hitTime = timeElapsed-timediff; if(!wasInZone) zone.onEnter(cycle,hitTime,timestep); if(cycle.alive) zone.onInside(cycle,engine.gtime,timestep); } else if(wasInZone) //left zone { zone.onLeave(cycle,engine.gtime,timestep); //TODO: figure out "precise" left time } else { zone.onOutside(cycle,engine.gtime,timestep); } } if(zone.type == "fortress") //fortress recover rate { zone.rotationSpeed += (settings.ZONE_SPIN_SPEED-zone.rotationSpeed)*timestep*settings.FORTRESS_CONQUEST_DECAY_RATE; } } if(typeof(zone.xdir)+typeof(zone.ydir) !== "undefinedundefined") { if(zone.bounce && zone.mesh.walldist <= timestep) { var dir = cdir(Math.atan2(zone.ydir,zone.xdir)); //zone.mesh.position.x -= dir[0]*zone.mesh.walldist; zone.mesh.position.y -= dir[1]*zone.mesh.walldist; var mindist=Infinity,apc=false; //var px = zone.mesh.position.x+(zone.mesh.walldist*zone.xdir), py = zone.mesh.position.y+(zone.mesh.walldist*zone.ydir); var px = zone.mesh.position.x+zone.radius*dir[0], py = zone.mesh.position.y+zone.radius*dir[1]; //lineIntersect(posx,posy,posx+(dir[0]*rg),posy+(dir[1]*rg),w1x,w1y,w2x,w2y) for(var i=4;i>0;--i) { var xdir = Math.sin(Math.PI*2*(i/4)), ydir=Math.cos(Math.PI*2*(i/4)); if(lineIntersect(zone.mesh.position.x,zone.mesh.position.y,zone.mesh.position.x+xdir*(zone.radius+zone.mesh.walldist),zone.mesh.position.y+ydir*(zone.radius+zone.mesh.walldist),zone.mesh.wall[0],zone.mesh.wall[1],zone.mesh.wall[2],zone.mesh.wall[3])) { //console.log(i); switch(i) { case 1: zone.xdir = -Math.abs(zone.xdir); break; case 2: zone.ydir = Math.abs(zone.ydir); break; case 3: zone.xdir = Math.abs(zone.xdir); break; case 4: zone.ydir = -Math.abs(zone.ydir); break; } apc = true; } } //console.log(apc); //*/zone.xdir *= -1; zone.ydir *= -1; //if(!apc) {console.log("?"); zone.xdir *= -1; zone.ydir *= -1;} var dir = cdir(Math.atan2(zone.ydir,zone.xdir)); //zone.mesh.position.x -= dir[0]*zone.mesh.walldist; zone.mesh.position.y -= dir[1]*zone.mesh.walldist; zone.mesh.position.x += dir[0]; zone.mesh.position.y += dir[1]; zone.mesh.position.x += zone.xdir*(timestep); zone.mesh.position.y += zone.ydir*(timestep); if(settings.BALL_SPEED_HIT_DECAY) { var speed = Math.sqrt((zone.xdir*zone.xdir)+(zone.ydir*zone.ydir)); var decay = settings.BALL_SPEED_HIT_DECAY*delta; if(decay > speed) decay = speed; speed -= decay; zone.xdir = dir[0]*speed; zone.ydir = dir[1]*speed; } zone.netSync(); } else { zone.mesh.position.x += zone.xdir*timestep; zone.mesh.position.y += zone.ydir*timestep; } } } var dc = Object.keys(engine.delayedcommands); for(var x=dc.length-1;x>=0;x--) { var cmd = engine.delayedcommands[dc[x]]; loadcfg(cmd[0]); if(dc[x] >= engine.gtime) { if(cmd[1] > 0) { engine.delayedcommands[dc[x]+cmd[1]] = cmd; } delete engine.delayedcommands[dc[x]]; } } //if(more) game(); } else { engine.gameRunning = false; } } function doDeath(cycle,escape=false) { if(escape || (cycle.sensor.nearestobj == "rim" && !cycle.sensor.lastnonselfobj)) { if(escape || ( cycle.position.x-cycle.minDistance.front > engine.logicalBox.max.x || cycle.position.y-cycle.minDistance.front > engine.logicalBox.max.y || cycle.position.x+cycle.minDistance.front < engine.logicalBox.min.x || cycle.position.y+cycle.minDistance.front < engine.logicalBox.min.y )) { engine.console.print(cycle.getColoredName()+"0xRESETT tried to escape the game grid.\n"); } else { engine.console.print(cycle.getColoredName()+"0xRESETT committed suicide.\n"); } } else { var objtoaccuse = typeof(cycle.sensor.lastnonselfobj)=="undefined"?cycle.sensor.nearestobj:cycle.sensor.lastnonselfobj; if(objtoaccuse == cycle) { engine.console.print(cycle.getColoredName()+"0xRESETT committed suicide.\n"); } else if(typeof(objtoaccuse) == "object") { engine.console.print(objtoaccuse.getColoredName()+"0xRESETT core dumped "+cycle.getColoredName()+"0xRESETT for 1 point.\n"); objtoaccuse.addScore(1); } else { engine.console.print(cycle.getColoredName()+"0xRESETT died.\n"); } } cycle.kill(); } function simulatePlayer(cycle,timestep) { console.warn("Deprecated call to simulatePlayer"); cycle.update(timestep); } function getGoing() { if(!engine.gameRunning) game(); if(!engine.renderRunning) render(); } function pauseRender() { engine.paused = true;//cuts off the loop engine.startOfPause = performance.now(); audioStop(); } function unpauseRender() { for(var ctrl in engine.controls) { engine.controls[ctrl] = []; } //renderLoop = true;//replaces cutoff if(engine.paused) { engine.paused = false; audioStart(); engine.lastGameTime = engine.lastRenderTime = engine.fpsTime = performance.now();//resets delta so we don't pretend the game should have been playing the entire time we were paused var endOfPause = performance.now(); engine.totalPauseTime += (endOfPause - engine.startOfPause); getGoing();//starts the loop again } } function changeViewTarget(a=1,forcechange=false) { if(engine.dedicated) return; if(a != 0) { if(!forcechange && engine.players[engine.activePlayer].alive) return; var first = true; //force the loop to get started var itcount = 0; /*if(alive > 0) */while(first || !engine.players[engine.viewTarget] || !engine.players[engine.viewTarget].alive) { first = false; engine.viewTarget+=a; if(engine.viewTarget >= engine.players.length) engine.viewTarget = 0; if(engine.viewTarget < 0) engine.viewTarget = engine.players.length+engine.viewTarget; itcount++; if(itcount > engine.players.length) break; //console.log(engine.viewTarget); } } if(engine.view == 'cockpit') { for(var x=0;x>engine.players.length;x++) { if(x == engine.viewTarget) engine.players[x].audio.gain.setTargetAtTime(0.2, ctx.currentTime, 0.02); else engine.players[x].audio.gain.setTargetAtTime(6, ctx.currentTime, 1); } } if(!engine.network && !engine.players[engine.activePlayer].spectating && typeof(engine.winner) == "undefined") { switch(settings.FINISH_TYPE) { case 2: engine.asendtm = 0.2; centerMessage("Time Warp!",Infinity); if(engine.hud) engine.hud.fadein = false; break; case 3: centerMessage("Please wait...",Infinity); setTimeout(function() { engine.timemult = 100; while(typeof(engine.winner) == "undefined") { game(true) } engine.timemult = 1; },100); break; } } engine.console.print("Watching "+engine.players[engine.viewTarget].name+"...\n"); } function checkForWinner() { var alivecount = aliveaicount = 0; var numPlay = 0; var alive = [], theplayer = false; var declareRoundWinner = typeof(engine.declareRoundWinner) != "undefined"; for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined") { if(!engine.players[x].spectating) numPlay++; if(engine.players[x].alive) { alivecount++; if(engine.players[x].AI) aliveaicount++; alive.push(engine.players[x]); } if(declareRoundWinner && engine.players[x].name == engine.declareRoundWinner) { engine.winner = engine.players[x]; engine.declareRoundWinner = undefined; } } if( (declareRoundWinner) || (settings.GAME_TYPE == 1 && numPlay > 1 && (alivecount <= 1 || (settings.FINISH_TYPE == 1 && aliveaicount == alivecount))) || (/*settings.GAME_TYPE == 0 && */(alivecount <= 0)) ) { if(!declareRoundWinner) { engine.winner = (typeof(alive[0]) == "undefined")?{name:undefined}:alive[0]; } if(settings.RIM_WALL_COLOR_MODE == 2) { if(engine.winner && settings.RIM_WALL_COLOR_MODE == 2) { var color = new THREE.Color(engine.winner.cycleColor); settings.RIM_WALL_RED = color.r; settings.RIM_WALL_GREEN = color.g; settings.RIM_WALL_BLUE = color.b; } } if(engine.asendtm > 0) {engine.asendtm = 0; engine.timemult = 1; centerMessage("Time Warp!",0);} setTimeout(function(){centerMessage("Winner: "+engine.winner.name)},1000); if(!window.svr || window.svr.clients.size != 0) startNewRound(); }//*/ /*if(aliveaicount == alivecount) { engine.console.print("Vroom!"); engine.timemult = 2; engine.asendtm = 1.1; }//*/ } function startNewRound() { if(typeof(engine.winner) == "undefined") engine.winner = null; var endin = 4000; if(engine.round >= settings.LIMIT_ROUNDS) { var highscore = -Infinity, highplayer; for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined") { var cycle = engine.players[x]; if(cycle.score > highscore) { highplayer = cycle; highscore = cycle.score; } else if(cycle.score == highscore) { highplayer = null; } } if(highplayer != null) { setTimeout(function(){centerMessage("Match Winner: "+highplayer.name);engine.console.print("Match Winner: "+highplayer.name+" with "+highscore+" points.\n")},4000); } engine.round = 0; endin += 4000; } if(!settings.ROUND_WAIT) engine.uRound = setTimeout(doNewRound,endin); } function updateScoreBoard() { if(window.svr) { var tmp = []; for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x]) { tmp.push({netid:x,score:engine.players[x].score,ping:engine.players[x].ping,chatting:engine.players[x].chatting}); } var data = JSON.stringify({type:"scoredata",data:tmp}); window.svr.clients.forEach(function(ws){ws.send(data);}); } if(engine.network) { engine.connection.send(JSON.stringify({type:"playdata",data:{chatting:engine.players[engine.activePlayer].chatting}})); } if(engine.dedicated || scoreboard.style.display == "none") return; var scoreBoard = document.getElementById("scoreboard").children[0]; var playersSB = scoreBoard.children[1]; var tmp = ""; for(var x=0;x"+(cycle.chatting?"*":" ")+replaceColors(cycle.getColoredName())+""+replaceColors(cycle.alive?"0x00ff00Yes":"0xff0000No")+""+cycle.score+""+cycle.ping+""+(cycle.team?cycle.team.name:"")+""; } playersSB.innerHTML = tmp; } /*function updateScoreBoard() { var scoreboard = ""; for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined") { var cycle = engine.players[x]; scoreboard += (cycle.chatting?"*":" ")+removeColors(cycle.name)+" "+cycle.alive?"Yes":"No"+" "+cycle.score+" "+cycle.ping+" "; } }*/ diff --git a/scripts/network.js b/scripts/network.js index 074b637..94f9988 100644 --- a/scripts/network.js +++ b/scripts/network.js @@ -1,362 +1,365 @@ /* * 3DCycles - A lightcycle game. * Copyright (C) 2019 Glen Harpring * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ function connectTo(host,port) { engine.playGame = false; engine.inputState = "game"; try { var connection = new WebSocket('ws'+(settings.CONNECT_SSL?'s':'')+'://'+host+':'+port); connection.onmessage = connectionHandler; connection.onerror = function(e) { console.log(e); var msg; disconnectFromGame();menu("leave");showMenu(); menu("menu:connectfail"); if(engine.network) { engine.console.print(msg="An error occurred with the connection."); } else { engine.console.print(msg="Couldn't connect to server. Please ensure that you have the right host and port."); } } connection.onclose = function(e) { console.log(e); var msg; if(engine.network) { disconnectFromGame();menu("leave");showMenu(); menu("menu:connectterm"); engine.console.print(msg="Our connection with the server has been terminated."); msg += " "; if(e.reason == "") engine.console.print(msg+="No reason given.\n"); else engine.console.print(msg+="Reason: "+e.reason+"\n"); } } return connection; } catch(e) { engine.console.print(e+"\n"); disconnectFromGame();menu("leave");showMenu(); menu("menu:"); document.getElementById('menu').innerHTML = "

An error occurred

"+e+"
"; } } function doNetSlide(cycle,timestep=1) { if(isNaN(cycle.position.x) || isNaN(cycle.position.y)) { cycle.position.x = cycle.newPos.x; cycle.position.y = cycle.newPos.y; delete cycle.newPos; } else { timestep *= settings.CYCLE_SMOOTH_TIME; if(timestep > 1) timestep = 1; cycle.lastpos.x = (cycle.position.x += (cycle.newPos.x-cycle.position.x)*timestep); cycle.lastpos.y = (cycle.position.y += (cycle.newPos.y-cycle.position.y)*timestep); cycle.resetCurrWallSegment(); if(cycle.position.x == cycle.newPos.x && cycle.position.y == cycle.newPos.y) delete cycle.newPos; } } function connectionHandler(e) { //console.log(e); var msg = JSON.parse(e.data); switch(msg.type) { case "ping": engine.connection.send((JSON.stringify({type:"pong"}))); break; case "timeSync": if(msg.data) { engine.gtime = msg.data; engine.connection.send(JSON.stringify({type:"timeSync",data:engine.gtime})); } engine.connection.timeSync = false; break; case "version": engine.connection.send(JSON.stringify({type:"version",data:0.71})); break; case "endRound": if(inround()) endRound(); break; case "newRound": if(!engine.playGame) playGame(); else if(!inround()) newRound(); break; case "setting": console.log(e); netcfg(msg.setting,""+msg.data); break; case "con": engine.console.print(msg.data); break; case "cen": centerMessage(msg.data.msg,msg.data.time); break; case "syncdata": console.log(msg.gtime); engine.connection.send(JSON.stringify({type:"player",data:settings.player})); if(typeof(msg.netid) != "undefined") { engine.activePlayer = msg.netid||0; //we got id engine.network = true; if(!engine.scene) init(); //endRound(); } //engine.totalPauseTime += (msg.gtime||0)-engine.gtime; if(msg.gtime !== undefined) engine.gtime = msg.gtime; break; case "del": case "leave": if(engine.players[msg.data]) { if(msg.data == engine.activePlayer) { console.warn("Player being deleted is ours."); } if(msg.data == engine.viewTarget) { changeViewTarget(1); } if(engine.players[msg.data].alive) engine.players[msg.data].kill(); if(msg.type == "del") delete engine.players[msg.data]; else engine.players.splice(msg.data,1); updateScoreBoard(); } else { console.warn("Left player doesn't seem to exist."); } break; case "playerdata": console.log(msg.data); for(var i=msg.data.length;i--;) if(typeof(msg.data[i]) != "undefined") { var data = msg.data[i]; if(!engine.players[data.netid]) { var cycleinfo; data.ai = false; // AIs should be exclusively handled by the server. Maybe a different solution in the future? engine.players[data.netid] = new Player(cycleinfo={ x:data.x||0, y:data.y||0, z:data.z||0, dir:data.dir||0, ai:data.ai||false, name:data.name||"1", cycleColor:data.cycleColor, tailColor:data.tailColor, engineType:data.engineType||settings.player.engineType, team: engine.teams[data.team]||new Team({name:(data.alive?data.name:"")}), }); console.log(data); if(data.alive) engine.players[data.netid].spawn(cycleinfo,false); else if(data.netid == engine.activePlayer) changeViewTarget(); audioMixing(engine.players[data.netid]); } else { engine.players[data.netid].name = data.name; engine.players[data.netid].cycleColor = data.cycleColor; engine.players[data.netid].tailColor = data.tailColor; if(data.alive) engine.players[data.netid].spawn({x:data.x||0, y:data.y||0, z:data.z||0, dir:data.dir||0},false); else if(data.netid == engine.activePlayer) changeViewTarget(); } } break; case "griddata": if(!engine.playGame) playGame(); //console.log(msg.data); //engine.gtime = (performance.now()/settings.TIME_FACTOR)-engine.timeStart-engine.totalPauseTime-4000; if(msg.gtime > engine.gtime) { //engine.gtime = msg.gtime; //console.log("S: ",msg.gtime-engine.gtime); if(!engine.connection.timeSync) { engine.connection.timeSync = true; engine.connection.send(JSON.stringify({type:"timeSync",data:engine.gtime})); } } var delta = engine.gtime-(msg.gtime); var timestep = delta/1000; //var delta = timestep*1000; for(var i=msg.data.length;i--;) if(typeof(msg.data[i]) != "undefined") { var data = msg.data[i]; var cycle = engine.players[data.netid]; if(cycle.alive != data.alive) { if(cycle.alive == true) cycle.killAt(data.position[0],data.position[1],data.position[2]); else cycle.spawn({x:data.position[0],y:data.position[1],z:data.position[2]},(!!data.spawntime)); delete cycle.newPos; } cycle.speed = data.speed; cycle.rubber = data.rubber; if(cycle.alive) { var olddir = cycle.rotation.z, newdir = deg2rad(data.direction||0); if(!data.wall && normalizeRad(olddir) == normalizeRad(newdir) && isFinite(data.position[0]) && isFinite(data.position[1])) //slide to position { if(!cycle.newPos) cycle.newPos = new THREE.Vector2(cycle.position.x,cycle.position.y); cycle.newPos.x = data.position[0]; cycle.newPos.y = data.position[1]; if(!cycle.handleNetTurn) { doNetSlide(cycle,Infinity); cycle.handleNetTurn = true; } } else if(cycle.handleNetTurn) //jump straight to the position, we're doing a turn { //also, don't handle updates until our last turn has been sent by the server cycle.lastpos.x = cycle.position.x = data.position[0]||0; cycle.lastpos.y = cycle.position.y = data.position[1]||0; delete cycle.newPos; cycle.gameTime = Math.max(0,msg.gtime); if(settings.DEBUG_NETWORK_TURN_WAIT) cycle.lastTurnTime = 0; //HACK to avoid cycle sticking to wall on a turn { var fakeTS = 0.01/cycle.speed; var move2d = Math.cos(cycle.model.rotation.y)*(cycle.speed*fakeTS), dir = cdir(cycle.rotation.z); cycle.lastpos.x = (cycle.position.x += move2d*dir[0]); cycle.lastpos.y = (cycle.position.y += move2d*dir[1]); cycle.gameTime += fakeTS; } } if(data.wall) { cycle.walls.map = data.wall; cycle.resetWall(false); } cycle.lastpos.z = cycle.position.z = data.position[2]||0; if(cycle.haswall) { if(rad2deg(olddir) == rad2deg(newdir)) { cycle.walls.map[cycle.walls.map.length-1] = [cycle.position.x,cycle.position.y]; } else { cycle.rotation.z = newdir; var wallmod = cycle.walls.children[cycle.walls.children.length-1]; cycle.newWallSegment(); } } else { cycle.rotation.z = newdir; } } //if(isFinite(timestep)) cycle.update(timestep); } if(!engine.lastPingTime) engine.players[engine.activePlayer].ping = parseInt(delta); updateScoreBoard(); //console.log(timestep); break; case "scoredata": for(var i=msg.data.length;i--;) if(typeof(msg.data[i]) != "undefined") { var data = msg.data[i]; var cycle = engine.players[data.netid]; cycle.chatting = data.chatting||false; cycle.ping = data.ping||0; cycle.score = data.score||0; engine.lastPingTime = performance.now(); } updateScoreBoard(); break; case "team": engine.teams.splice(0); for(var i=msg.data.length-1;i>=0;--i) if(msg.data[i]) { engine.teams[msg.data[i].id] = new Team(msg.data[i]); } break; case "zone": for(var i=msg.data.length-1;i>=0;--i) if(msg.data[i]) { var zone = msg.data[i]; if(zone.destroyed) { if(engine.zones[zone.id]) { engine.zones[zone.id].destroy(); } } else if(engine.zones.children[zone.id]) { var myZone = engine.zones.children[zone.id]; if(zone.type!==undefined) {myZone.cfg.type = zone.type;} if(zone.x!==undefined) {myZone.position.x = zone.x; myZone.position.y = zone.y; myZone.position.z = zone.z;} if(zone.xdir!==undefined) {myZone.cfg.xdir = zone.xdir; myZone.cfg.ydir = zone.ydir;} if(zone.bounce!== undefined)myZone.cfg.bounce = zone.bounce; if(zone.type == "flagHeld") myZone.cfg.heldBy = engine.players[zone.heldBy]; myZone.cfg.netObject = true; } else { try { var s = new Zone(zone).spawn(); //we don't need to process the zone ourselves (as that will all be handled by the server), however we should still know the type for our chatbot. s.netObject = true; } catch(e) { engine.console.print("0xff7f7fAn error occurred when syncing zones. You may be missing some important elements of the game.\n"); console.error(e); } } } break; } } function connectToGame() { if(!engine.connection) { engine.connection = connectTo(settings.CONNECT_HOST,settings.CONNECT_PORT) document.getElementById("progtitle").innerHTML = tStringify("@progtitleshort@ • Connecting to "+settings.CONNECT_HOST+":"+settings.CONNECT_PORT); menu("menu:connect"); } } function disconnectFromGame() { if(engine.connection && engine.connection.close) engine.connection.close(); engine.connection = engine.network = false; engine.viewTarget = engine.activePlayer = 0; + engine.players.splice(0); + engine.teams.splice(0); + for(var i=netChanged.length-1;i>=0;--i) { chsetting(netChanged[i][0],netChanged[i][1],true); } netChanged = []; }