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functions-body.js
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functions-body.js

/*
* 3DCycles - A lightcycle game.
* Copyright (C) 2019 Glen Harpring
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
function getPlayer(name)
{
name = removeColors(name).filter();
var matches = [];
for(var i=engine.players.length-1;i>=0;--i) if(engine.players[i])
{
if(engine.players[i].getBoringName().filter() == name)
{
return engine.players[i];
}
else if(engine.players[i].getBoringName().filter().indexOf(name) > -1)
{
matches.push(i);
}
}
if(matches.length > 1)
{
engine.console.print("Too many matches for "+name+". Try something more exact to narrow down the search.\n");
}
else if(matches.length < 1)
{
engine.console.print("No matches for "+name+". Try a different name.\n");
}
else
{
return engine.players[matches[0]];
}
}
function retToLastSafe(cycle,w1x,w1y,w2x,w2y)
{
var dist = distanceoflines(cycle.position.x,cycle.position.y,cycle.position.x,cycle.position.y,w1x,w1y,w2x,w2y);
console.warn(cycle.name+" phased through a wall "+dist+"m.\n");
//if(dist == 0) return;
dist -= settings.CYCLE_RUBBER_MINDISTANCE;
cycle.position.x -= cycle.lastdir.front[0]*dist; cycle.position.y -= cycle.lastdir.front[1]*dist;
if(lineIntersect(cycle.position.x,cycle.position.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y))
{
//cycle.position.x += cycle.lastdir.front[0]*(dist*2); cycle.position.y += cycle.lastdir.front[1]*(dist*2);
//if(lineIntersect(cycle.position.x,cycle.position.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y))
{
var dist = distanceoflines(cycle.lastpos.x,cycle.lastpos.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y);
dist -= settings.CYCLE_RUBBER_MINDISTANCE;
cycle.position.x = cycle.lastpos.x+
(cycle.lastdir.front[0]*dist)/*+
(cycle.lastsensor.left*cycle.lastdir.left[0])+
(cycle.lastsensor.right*cycle.lastdir.right[0])*/;
cycle.position.y = cycle.lastpos.y+
(cycle.lastdir.front[1]*dist)/*+
(cycle.lastsensor.left*cycle.lastdir.left[1])+
(cycle.lastsensor.right*cycle.lastdir.right[1])*/;
/*while(lineIntersect(cycle.position.x,cycle.position.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y))
{
cycle.position.x -= (1/1000)*cycle.lastdir.front[0];
cycle.position.y -= (1/1000)*cycle.lastdir.front[1];
}
cycle.collidetime = 0; cycle.lastspeed = 0;*/
if(lineIntersect(cycle.position.x,cycle.position.y,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y))
{
if(engine.network)
{
//request new cycle trails
}
else
{
doDeath(cycle);
engine.console.print(cycle.name+" phased through a wall and has been terminated.\n");
}
}
else
{
cycle.rubber += cycle.speed;
cycle.sensor.front = settings.CYCLE_RUBBER_MINDISTANCE;
}
}
}
else
{
cycle.rubber += cycle.speed;
cycle.sensor.front = settings.CYCLE_RUBBER_MINDISTANCE;
}
if(engine.haswall) recalcCurrWall(cycle);
}
function getCycleSensors(full=false)
{
var oneline = "";
var range = settings.CYCLE_SENSORS_RANGE;
for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x] !== undefined)
{
//if(full)
{
engine.players[x].sensor.left = engine.players[x].sensor.right =
engine.players[x].sensor.leftTurn = engine.players[x].sensor.rightTurn =
engine.players[x].sensor.front =
engine.players[x].sensor.rear = Infinity;
engine.players[x].sensor.nearestobj =
engine.players[x].sensor.lnearestobj = false;
engine.players[x].sensor.rnearestobj = false;
}
engine.players[x].sensor.bottom = 0;
engine.players[x].sensor.frontWallHeight = Infinity;
engine.players[x].sensor.objleft =
engine.players[x].sensor.objright =
engine.players[x].sensor.objfront =
engine.players[x].sensor.objrear = false;
engine.players[x].sensor.nearcycle = false;
engine.players[x].dir.front = cdir(engine.players[x].rotation.z);
engine.players[x].dir.left = cdir(engine.players[x].rotation.z+(Math.PI/2));
engine.players[x].dir.right = cdir(engine.players[x].rotation.z-(Math.PI/2));
engine.players[x].dir.leftTurn = cdir(engine.players[x].rotation.z+(Math.PI/(settings.ARENA_AXES*0.5)));
engine.players[x].dir.rightTurn = cdir(engine.players[x].rotation.z-(Math.PI/(settings.ARENA_AXES*0.5)));
}
for(var x=engine.zones.children.length-1;x>=0;--x)
{
engine.zones.children[x].walldist = Infinity;
engine.zones.children[x].wall = [0,0,0,0];
}
if(!engine.dedicated) var campos = engine.camera.position, ppos = engine.players[engine.viewTarget].position;
for(var y=engine.map.walls.length-1;y>=0;--y)
{
//console.log("ohi");
var lookThroughWall = false;
for(var i=engine.map.walls[y].length-1;i>=0;--i)
{
var w1x = engine.map.walls[y][i][0], w1y = engine.map.walls[y][i][1], p=engine.map.walls[y][i+1];
if(p !== undefined)
{
var w2x = p[0], w2y = p[1]/*,w2z = p[2]*/;
for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x] !== undefined && engine.players[x].alive)
{
var cycle = engine.players[x];
var posx = cycle.position.x, posy = cycle.position.y, posz = cycle.position.z;
if(lineIntersect(posx,posy,cycle.lastpos.x,cycle.lastpos.y,w1x,w1y,w2x,w2y))
{
retToLastSafe(cycle,w1x,w1y,w2x,w2y);
}
else
{
var dir = engine.players[x].dir.front,
ldir = engine.players[x].dir.left,
rdir = engine.players[x].dir.right
ltdir = engine.players[x].dir.leftTurn,
rtdir = engine.players[x].dir.rightTurn;
var rg = /*cycle.sensor.front==Infinity?*/(cycle.speed*range);//:cycle.sensor.front;
//var output = pointLineDistance(w1x,w1y,w2x,w2y,posx,posy);
//var testx = (w2x-w1x)*dir[0], testy = (w2y-w1y)*dir[1], tpx = posx*(-dir[0]), tpy = posy*(-dir[1]);
//if(cycle == engine.players[engine.viewTarget]) oneline += ""+(w2x-w1x)+"\t\t\t\t\t\t\t"+posx+"\t\t\t\t\t\t\t"+(w2x-w1x)+"\t\t\t\t\t\t\t"+posy+";\n";
//if(((w2x+w1x)/2) >= posy*dir[0] && ((w2y+w1y)/2) >= posx*dir[1])
//if(isinfront(w1x,w1y,w2x,w2y,posx,posy,dir))
coord = [w1x,w1y,w2x,w2y];
if(lineIntersect(posx,posy,posx+(dir[0]*rg),posy+(dir[1]*rg),w1x,w1y,w2x,w2y))
{
//var ff = distanceoflines(posx,posy,posx+(dir[0]/6),posy+(dir[1]/6),w1x,w1y,w2x,w2y);
var ff = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y);
/*forward = Math.min(forward,ff);
if(ff == forward) type = "rim";//*/
if(ff < cycle.sensor.front) { cycle.sensor.front=ff; cycle.sensor.nearestobj = "rim";}
}
else if(lineIntersect(posx,posy,posx+(ldir[0]*rg),posy+(ldir[1]*rg),w1x,w1y,w2x,w2y))
{
var ll = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y);
if(ll < cycle.sensor.left) { cycle.sensor.left=ll; cycle.sensor.lnearestobj = "rim";}
}
else if(lineIntersect(posx,posy,posx+(rdir[0]*rg),posy+(rdir[1]*rg),w1x,w1y,w2x,w2y))
{
var rr = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y);
if(rr < cycle.sensor.right) { cycle.sensor.right=rr; cycle.sensor.rnearestobj = "rim";}
}
if(lineIntersect(posx,posy,posx+(ltdir[0]*rg),posy+(ltdir[1]*rg),w1x,w1y,w2x,w2y))
{
var ll = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y);
if(ll < cycle.sensor.leftTurn) { cycle.sensor.leftTurn=ll; }
}
else if(lineIntersect(posx,posy,posx+(rtdir[0]*rg),posy+(rtdir[1]*rg),w1x,w1y,w2x,w2y))
{
var rr = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y);
if(rr < cycle.sensor.rightTurn) { cycle.sensor.rightTurn=rr;}
}
/*
if(((w2x+w1x)/2) >= posy*ldir[0] && ((w2y+w1y)/2) >= posx*ldir[1])
{
var ll = distanceoflines(posx,posy,posx+(ldir[0]),posy+(ldir[1]),w1x,w1y,w2x,w2y);
left = Math.min(left,ll);
}
if(((w2x+w1x)/2) >= posy*rdir[0] && ((w2y+w1y)/2) >= posx*rdir[1])
{
var rr = distanceoflines(posx,posy,posx+(rdir[0]),posy+(rdir[1]),w1x,w1y,w2x,w2y);
right = Math.min(right,rr);
}
*/
}
}
for(var x=engine.zones.children.length-1;x>=0;--x)
{
var zone = engine.zones.children[x];
var posx = zone.position.x, posy = zone.position.y;
var walldist = distanceoflines(posx,posy,posx,posy,w1x,w1y,w2x,w2y)-zone.cfg.radius;
if(walldist < zone.walldist)
{
zone.walldist = walldist;
zone.wall[0]=w1x;zone.wall[1]=w1y;zone.wall[2]=w2x;zone.wall[3]=w2y;
}
}
if(!engine.dedicated && !lookThroughWall) lookThroughWall = (engine.walls.children[y]&&engine.walls.children[y].geometry.vertices[engine.walls.children[y].geometry.vertices.length-1].z) > campos.z && lineIntersect(campos.x,campos.y,ppos.x,ppos.y,w1x,w1y,w2x,w2y);
}
}
if(!engine.dedicated && engine.walls.children[y]) engine.walls.children[y].visible = !lookThroughWall;
}
for(var a=engine.players.length-1;a>=0;--a) if(engine.players[a] !== undefined)
{
var walls = engine.players[a].walls.map;
var len = walls.length;
for(var i=len-1;i>=0;--i)
{
var p1 = walls[i];
//var w1x = p1[0],w1y = p1[1],w1z = p1[2];
if(walls[i+1] !== undefined)
{
var p2 = walls[i+1];
//var w2x = p2[0],w2y = p2[1],w2z = p2[2];
for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x] !== undefined && engine.players[x].alive)
{
//var cycle = engine.players[x];
//var isplayer = (engine.players[a] == engine.players[x]);
if(engine.players[a] != engine.players[x] || i <= len-(settings.ARENA_AXES))
{
//var posx = engine.players[x].position.x, posy = engine.players[x].position.y, posz = engine.players[x].position.z;
if(p1[2]||0 <= engine.players[x].position.z && (p1[2]||0)+1 >= engine.players[x].position.z)
{
if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].lastpos.x,engine.players[x].lastpos.y,p1[0],p1[1],p2[0],p2[1]))
{
retToLastSafe(engine.players[x],p1[0],p1[1],p2[0],p2[1]);
}
else
{
var dir = engine.players[x].dir.front,
ldir = engine.players[x].dir.left,
rdir = engine.players[x].dir.right,
ltdir = engine.players[x].dir.leftTurn,
rtdir = engine.players[x].dir.rightTurn;
//var rg = engine.players[x].sensor.front==Infinity?(engine.players[x].speed*range):engine.players[x].sensor.front;
//if(engine.players[x].sensor.front==Infinity)
var rg=engine.players[x].speed*range;//else var rg=engine.players[x].sensor.front;
//if(!(engine.players[x].position.x == p2[0] && engine.players[x].position.y == p2[1]))
{
if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(dir[0]*rg),engine.players[x].position.y+(dir[1]*rg),p1[0],p1[1],p2[0],p2[1]))
{
var ff=distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]);
/*forward = Math.min(forward,ff);
if(ff == forward) type = engine.players[x];//*/
if(ff < engine.players[x].sensor.front)
{
engine.players[x].sensor.front=ff;
engine.players[x].sensor.nearestobj = engine.players[a];
if(engine.players[a] != engine.players[x])
{
engine.players[x].sensor.lastnonselfobj = engine.players[a];
}
}
}
else if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(ldir[0]*rg),engine.players[x].position.y+(ldir[1]*rg),p1[0],p1[1],p2[0],p2[1]))
{
var ll = distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]);
if(ll < engine.players[x].sensor.left)
{
engine.players[x].sensor.left=ll;
engine.players[x].sensor.lnearestobj = engine.players[a];
engine.players[x].sensor.objleft = engine.players[a];
}
}
else if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(rdir[0]*rg),engine.players[x].position.y+(rdir[1]*rg),p1[0],p1[1],p2[0],p2[1]))
{
var rr = distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]);
if(rr < engine.players[x].sensor.right)
{
engine.players[x].sensor.right=rr;
engine.players[x].sensor.rnearestobj =
engine.players[x].sensor.objright = engine.players[a];
}
}
else if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(-dir[0]*rg),engine.players[x].position.y+(-dir[1]*rg),p1[0],p1[1],p2[0],p2[1]))
{
var bb=distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]);
if(bb < engine.players[x].sensor.rear)
{
engine.players[x].sensor.rear=bb;
engine.players[x].sensor.objrear = engine.players[a];
}
}
if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(ltdir[0]*rg),engine.players[x].position.y+(ltdir[1]*rg),p1[0],p1[1],p2[0],p2[1]))
{
var ll = distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]);
if(ll < engine.players[x].sensor.leftTurn) { engine.players[x].sensor.leftTurn=ll;}
}
else if(lineIntersect(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x+(rtdir[0]*rg),engine.players[x].position.y+(rtdir[1]*rg),p1[0],p1[1],p2[0],p2[1]))
{
var rr = distanceoflines(engine.players[x].position.x,engine.players[x].position.y,engine.players[x].position.x,engine.players[x].position.y,p1[0],p1[1],p2[0],p2[1]);
if(rr < engine.players[x].sensor.rightTurn) { engine.players[x].sensor.rightTurn=rr;}
}
}
}
}
}
}
}
}
}//*/
/*for(var x=engine.map.zones.length-1;x>=0;--x)
{
var zone = engine.map.zones[x];
for(var y=engine.players.length-1;y>=0;--y) if(engine.players[y] !== undefined)
{
var ff = Math.sqrt(((zone[1]-p2x)**2)+((zone[2]-p2y)**2))-zone[3];
if(ff < cycle.sensor.front) { cycle.sensor.front=ff; cycle.sensor.nearestobj = "zone"; }
}
}*/
//console.log(forward);
if(oneline != "") console.log(oneline);
for(var x=engine.players.length-1;x>=0;--x) if((cycle=engine.players[x]) !== undefined && cycle.lastpos)
{
cycle.lastpos.x = cycle.position.x;
cycle.lastpos.y = cycle.position.y;
cycle.lastpos.z = cycle.position.z;
engine.players[x].lastdir = {
front:engine.players[x].dir.front,
left:engine.players[x].dir.left,
right:engine.players[x].dir.right
};
engine.players[x].lastsensor = {
front:engine.players[x].sensor.front,
left:engine.players[x].sensor.left,
right:engine.players[x].sensor.right
};
cycle.intersectTest = [];
}
}
function maxSpeed()
{
if(settings.CYCLE_SPEED_DECAY_ABOVE > 0 )
var max_cs = settings.CYCLE_SPEED / settings.CYCLE_SPEED_DECAY_ABOVE;
else
var max_cs = settings.CYCLE_SPEED * 100;
var max_fastest = engine.fastestSpeed; //
return Math.max(max_cs,max_fastest);
}
function handleChat(cycle,output)
{
var split = output.split(" ");
/*if(split[0][0] == "/")
{
switch(split[0])
{
case "/console": case "/admin":
if(!engine.dedicated || split[0] != "/console")
{
split.shift();
loadcfg(split.join(" "));
break;
}
default:
if(engine.network)
{
}
else
{
engine.console.print('Unknown chat command "'+split[0]+'".\n');
}
break;
}
}*/
if(split[0] == "/console" && !engine.dedicated)
{
split.shift();
loadcfg(split.join(" "));
}
else if(split[0] == "/admin" && !engine.network)
{
split.shift();
var ln = split.join(" ");
loadcfg(ln);
engine.console.print('Remote admin command0x7f7fff: '+ln+'\n');
}
else
{
cycle.doChat(output);
}
}
if(typeof(document) == "undefined")
{
function centerMessage(msg,time=5000)
{
console.log(msg);
if(window.svr)
{
if(time == Infinity) time = Number.MAX_VALUE;
var data = JSON.stringify({type:"cen",data:{msg:msg,time:time}});
window.svr.clients.forEach(function(ws){ws.send(data);});
}
}
}
else
{
function centerMessage(msg,time=5000)
{
var cm = document.getElementById("centerMessage");
cm.innerHTML = replaceColors(htmlEntities(msg));
cm.style.opacity = 1;
cm.style.display = "block";
engine.cMFadeOutAfter = performance.now()+time;
}
}
function toLadderLog(event,params)
{
if(settings["LADDERLOG_WRITE_"+event])
{
}
}

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