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diff --git a/index.html b/index.html
index 1707c81..3a6d6d0 100644
--- a/index.html
+++ b/index.html
@@ -1,127 +1,130 @@
<!DOCTYPE html>
<html>
<head>
<title id="progtitle">3DCycles</title>
<link rel="icon" type="image/x-icon" href="favicon.ico"/>
<link rel="stylesheet" type="text/css" href="styles/main.css"/>
<link rel="stylesheet" type="text/css" href="styles/arma.css"/>
<script type="text/javascript" src="test.js"></script>
<meta content='width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0' name='viewport'/>
<script type="text/javascript" src="scripts/lib/Three.js"></script><!-- webgl framework -->
<script type="text/javascript" src="scripts/lib/legacy/Projector.js"></script><!-- needed for softwarerenderer -->
<script type="text/javascript" src="scripts/lib/legacy/SoftwareRenderer.js"></script><!-- canvas renderer for older browsers -->
<script type="text/javascript" src="scripts/lib/Detector.js"></script><!--//detects webgl renderer -->
<script type="text/javascript" src="scripts/lib/OBJExporter.js"></script>
<script type="text/javascript" src="scripts/lib/OBJLoader.js"></script><!-- webgl framework addon for obj loading -->
<script type="text/javascript" src="scripts/lib/rAF.js"></script><!-- requestAnimationFrame shim/polyfill -->
<script type="text/javascript" src="scripts/lib/OrbitControls.js"></script><!-- camera orbit -->
<script type="text/javascript" src="scripts/lib/SceneUtils.js"></script>
<script type="text/javascript" src="scripts/lib/xmllint.js"></script><!-- XML verification -->
<script type="text/javascript" src="scripts/functions-head.js"></script><!-- predefined functions that can be in head -->
<script type="text/javascript" src="scripts/lib/buffer-loader.js"></script><!-- buffer loader for sound -->
<script type="text/javascript" src="scripts/sound.js"></script><!-- loading sound files -->
</head>
<body>
<div id="input">
<span>Say:</span>&nbsp;<input type="text" class="fakemenu-active" onblur="if(engine.inputState.substr(0,5)=='input')keyboardKeyDown({keyCode:27})"/>
</div>
<div id="menu-tooltip"></div>
<div id="menu" class="noselect mainbg_img"><h1>3DCycles is loading...</div>
<pre id="console"><span><br></span></pre>
<span id="HUD" style="opacity:0">
<div id="gui_stats" class="noselect">
FPS : <span name="current_framerate" precision="0"></span><br>
(<span name="current_pos_x_adj" precision="2"></span>,<span name="current_pos_y_adj" precision="2"></span>)<br>
<!--(<span name="current_angle_x" precision="2"></span>,<span name="current_angle_y" precision="2"></span>)<br>-->
<!--Vel: <span name="player_speed" precision="1"></span><br>-->
<!--Time: <span name="current_time" precision="1"></span><br>-->
F:<span name="dist_to_impact_front" precision="2"></span><br>
F:<span name="time_to_impact_front" precision="2"></span>s<br>
L:<span name="dist_to_impact_left" precision="2"></span><br>
L:<span name="time_to_impact_left" precision="2"></span>s<br>
R:<span name="dist_to_impact_right" precision="2"></span><br>
R:<span name="time_to_impact_right" precision="2"></span>s<br>
<canvas id="canvas" style="position:absolute;right:0;width:200px;" ></canvas>
</div>
+
+ <div id="game_stats" class="noselect" style="opacity:0">
+ <div style="color:white;position:fixed;bottom:4px;left:0;right:0">
+ <div style="text-align:center">
+ 0
+ <div class="notprogressbar" style="text-align:center;position:absolute">
+ <span name="player_speed" toprecision=2></span>
+ </div>
+ <div class="progressbar">
+ <div name="player_speed" class="progress" style="background:white"></div>
+ </div>
+ <span name="max_speed" precision=2></span>
+ <div style="text-align:center">Speed</div>
+ </div>
+ </div>
- <div style="color:white;position:fixed;bottom:4px;left:0;right:0">
- <div style="text-align:center">
+ <div style="color:white;position:fixed;bottom:4px;left:1%">
0
- <div class="notprogressbar" style="text-align:center;position:absolute">
- <span name="player_speed" toprecision=2></span>
+ <div class="progressbar" style="text-align:center">
+ <div name="player_rubber" class="progress" bgcolorgrad="0,15,0;15,0,0"></div>
</div>
- <div class="progressbar">
- <div name="player_speed" class="progress" style="background:white"></div>
- </div>
- <span name="max_speed" precision=2></span>
- <div style="text-align:center">Speed</div>
+ <span name="cycle_rubber" toprecision=1></span>
+ <div style="text-align:center"><span name="player_rubber" precision=1 toprecision=2></span></div>
</div>
- </div>
- <div style="color:white;position:fixed;bottom:4px;left:1%">
- 0
- <div class="progressbar" style="text-align:center">
- <div name="player_rubber" class="progress" bgcolorgrad="0,15,0;15,0,0"></div>
+ <div style="color:white;position:fixed;bottom:4px;right:1%">
+ 0
+ <div class="progressbar" style="text-align:center">
+ <div name="player_brake" class="progress" bgcolorgrad="15,0,0;0,15,0"></div>
+ </div>
+ 1
+ <div style="text-align:center">Brake</span></div>
</div>
- <span name="cycle_rubber" toprecision=1></span>
- <div style="text-align:center"><span name="player_rubber" precision=1 toprecision=2></span></div>
</div>
-
- <div style="color:white;position:fixed;bottom:4px;right:1%">
- 0
- <div class="progressbar" style="text-align:center">
- <div name="player_brake" class="progress" bgcolorgrad="15,0,0;0,15,0"></div>
- </div>
- 1
- <div style="text-align:center">Brake</span></div>
+
+ <div id="scoreboard">
+ <table style="width:100%">
+ <thead>
+ <tr><th>&nbsp;<span style="color:#f80">Name:</span></th><th>Alive:</th><th>Score:</th><th>Ping:</th></tr>
+ </thead>
+ <tbody>
+ <!--<tr><td>&nbsp;Test</td><td>huh</td><td>0</td><td>0</td><tr>-->
+ </tbody>
+ </table>
</div>
+
</span>
- <div id="scoreboard">
- <table style="width:100%">
- <thead>
- <tr><th>&nbsp;<span style="color:#f80">Name:</span></th><th>Alive:</th><th>Score:</th><th>Ping:</th></tr>
- </thead>
- <tbody>
- <!--<tr><td>&nbsp;Test</td><td>huh</td><td>0</td><td>0</td><tr>-->
- </tbody>
- </table>
- </div>
-
<div id="centerMessage">&nbsp;</div>
<script type="text/javascript" src="scripts/input.js"></script>
<script type="text/javascript" src="scripts/menu.js"></script>
<script type="text/javascript" src="scripts/config.js"></script><!-- configuration + local storage -->
<script type="text/javascript" src="scripts/zone.js"></script>
<script type="text/javascript" src="scripts/player.js"></script>
<script type="text/javascript" src="scripts/ai.js"></script>
<script type="text/javascript" src="scripts/functions-body.js"></script><!-- body functions -->
<script type="text/javascript" src="scripts/buildObjects.js"></script><!-- builds usable scene objects -->
<script type="text/javascript" src="scripts/init.js"></script><!-- initializes render -->
<script type="text/javascript" src="scripts/game.js"></script><!-- game -->
<script type="text/javascript" src="scripts/render.js"></script><!-- render loop functions -->
<script type="text/javascript" src="scripts/network.js"></script><!-- network test -->
</body>
</html>
diff --git a/scripts/config.js b/scripts/config.js
index 6308a0c..ab6c0d1 100644
--- a/scripts/config.js
+++ b/scripts/config.js
@@ -1,1293 +1,1295 @@
/*
* 3DCycles - A lightcycle game.
* Copyright (C) 2019 Glen Harpring
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*class Setting
{
constructor(conf)
{
switch(typeof(conf))
{
case "object": this = conf; break;
}
}
push()
{
settings_work[this.name] = this;
settings[this.name] = this.val;
}
}
//new Setting({name:"VERIFY_COLOR_STRICT",val:false}).push();
var settings_work = {};*/
settings = {
VERIFY_COLOR_STRICT: false,
TEXT_BRIGHTEN: false,
TEXT_DARK_HIGHLIGHT: true,
FONT_MIN_R: 0.5, FONT_MIN_G: 0.5, FONT_MIN_B: 0.5,
FONT_MIN_TOTAL: 0.7,
CHAT_LAYER: 0.5,
TEXT_OUT: function(params=undefined){if(params !== undefined) engine.console.style.display=params?"block":"none"; return engine.console.style.display!="none";},
TEXT_OUT_MODE: 1,
FULLSCREEN: function(params=undefined){
if(params !== undefined)
{
var bd = document.body;
if(params)
{
if(bd.requestFullscreen) bd.requestFullscreen();
else if(bd.webkitRequestFullscreen) bd.webkitRequestFullscreen();
else if(bd.mozRequestFullScreen) bd.mozRequestFullScreen();
else if(bd.msRequestFullscreen) bd.msRequestFullscreen();
else alert("Can't go into fullscreen. Please alert nelg with information on what browser you're using.")
}
else
{
if(bd.exitFullscreen) bd.exitFullscreen();
else if(document.webkitExitFullscreen) document.webkitExitFullscreen();
else if(document.mozCancelFullScreen) document.mozCancelFullScreen();
//else if(document.msCancelFullscreen) bd.msCancelFullscreen();
else alert("Can't exit fullscreen. Please alert nelg with information on what browser you're using")
}
}
return Boolean(window.fullScreen || document.mozFullScreen || document.msFullScreen || document.webkitIsFullScreen || window.outerHeight - window.innerHeight <= 1);
},
//CAMERA
CAMERA_FOV: 60,
CAMERA_NEAR_RENDER: 0.001,
CAMERA_FAR_RENDER: 2000,
//GAME
GRID_SIZE: 1,
/*FLOOR_RED: 0.75,
FLOOR_GREEN: 0.75,
FLOOR_BLUE: 0.98,*/
FLOOR_RED: 0.03,
FLOOR_GREEN: 0.266,
FLOOR_BLUE: 0.8,
FLOOR_TEXTURE: "images/textures/floor.png",
/*GRID_SIZE: 2,
FLOOR_RED: 1,
FLOOR_GREEN: 1,
FLOOR_BLUE: 1,
FLOOR_TEXTURE: "images/textures/moviepack_t_r_u_e/floor.png",*/
/*GRID_SIZE: 1,
FLOOR_RED: 0.01,
FLOOR_GREEN: 0.14,
FLOOR_BLUE: 0.35,
FLOOR_TEXTURE: "images/textures/aaold/floor.png",*/
FLOOR_MIRROR: false,
FLOOR_MIRROR_INT: 1,
EXPLOSIONS: true,
HIGH_RIM: false,
LOW_RIM_HEIGHT: 50,
RIM_WALL_RED: 0,
RIM_WALL_GREEN: 0, // 0.533
RIM_WALL_BLUE: 0, // 1
RIM_WALL_ALPHA: 0.9,
RIM_WALL_COLOR_MODE: 3,
RIM_WALL_STRETCH_X: 50,
RIM_WALL_STRETCH_Y: 13.5,
RIM_WALL_WRAP_Y: false,
RIM_WALL_REPEAT_TOP: false,
RIM_WALL_TEXTURE: "images/textures/futurerim.png",
RIM_WALL_DEPTH: true,
RIM_WALL_LOWEST_HEIGHT: 0,
RIM_WALL_BELOW_HEIGHT_COLOR_R: 0,
RIM_WALL_BELOW_HEIGHT_COLOR_G: 0,
RIM_WALL_BELOW_HEIGHT_COLOR_B: 0,
/*RIM_WALL_RED: 1,
RIM_WALL_GREEN: 1,
RIM_WALL_BLUE: 1,
RIM_WALL_ALPHA: 1,
RIM_WALL_COLOR_MODE: 0,
//RIM_WALL_STRETCH_X: 300,
//RIM_WALL_STRETCH_Y: 50,
RIM_WALL_STRETCH_X: 128,
RIM_WALL_STRETCH_Y: 32,
LOW_RIM_HEIGHT: 32,
RIM_WALL_WRAP_Y: false,
RIM_WALL_TEXTURE: "images/textures/moviepack_eddkeefe/rim_wall.png",
RIM_WALL_LOWEST_HEIGHT: 32,
RIM_WALL_BELOW_HEIGHT_COLOR_R: 166/255,
RIM_WALL_BELOW_HEIGHT_COLOR_G: 45/255,
RIM_WALL_BELOW_HEIGHT_COLOR_B: 237/255,//*/
RIM_WALL_RED: 1,
RIM_WALL_GREEN: 1,
RIM_WALL_BLUE: 1,
RIM_WALL_ALPHA: 1,
RIM_WALL_COLOR_MODE: 0,
//RIM_WALL_STRETCH_X: 300,
//RIM_WALL_STRETCH_Y: 50,
RIM_WALL_STRETCH_X: 1536,
RIM_WALL_STRETCH_Y: 32,
LOW_RIM_HEIGHT: 32,
RIM_WALL_WRAP_Y: false,
RIM_WALL_TEXTURE: "images/textures/moviepack_t_r_u_e/movie-rim-wall.png",
RIM_WALL_DEPTH: true,
RIM_WALL_LOWEST_HEIGHT: 32,
/*RIM_WALL_BELOW_HEIGHT_COLOR_R: 188/255,
RIM_WALL_BELOW_HEIGHT_COLOR_G: 206/255,
RIM_WALL_BELOW_HEIGHT_COLOR_B: 250/255,//*/
RIM_WALL_BELOW_HEIGHT_COLOR_R: 0.5,
RIM_WALL_BELOW_HEIGHT_COLOR_G: 0.5,
RIM_WALL_BELOW_HEIGHT_COLOR_B: 0.7,
COLOR_MODE_3_COLORS: "1,0,0;1,1,0;0,1,0;0,1,1;0,0,1;1,0,1",
COLOR_MODE_3_SPEED: 0.2,
ALPHA_BLEND: true,
MENU_RENDER: "img",
REDRAW_MODE: 0,
TARGET_FPS: 1,
MAX_TARGET_FPS: 1000,
//DEDICATED_FPS: Infinity,
DEDICATED_FPS: 40,
GRAB_SENSORS_ON_TURN: true,
CYCLE_SENSORS_RANGE: 100,
GAME_LOOP: 0.5,
TIME_FACTOR: 1,
HUD_MAP: true,
ADMIN_KILL_MESSAGE: true,
//SOUNDS
SOUNDS_INTRO: false,
SOUNDS_EXTRO: false,
SOUNDS_COUNTDOWN: true,
SOUNDS_GO: false,
SOUNDS_ZONES: false,
MUSIC: 0,
//ZONES
ZONE_HEIGHT: 5,
ZONE_SEGMENTS: 11,//arma render only
ZONE_SEG_LENGTH: 0.5,//arma render only
ZONE_ALPHA: 0.7,
ZONE_SPIN_SPEED: 0.05,
ZONE_RENDER_TYPE: 'arma',//cylinder or arma
//player (for armagetron nabs) //can't have people changing these on a server
PLAYER_1: function(val) { if(engine.dedicated) return (settings.PLAYER_1 = "Player 1"); if(typeof(val) != "undefined") {settings.players[0].name=val;} return settings.players[0].name; },
COLOR_R_1: function(r=undefined) { if(engine.dedicated) return (settings.COLOR_R_1=13); return plnumcolors({r:r}) },
COLOR_G_1: function(g=undefined) { if(engine.dedicated) return (settings.COLOR_G_1=13); return plnumcolors({g:g}) },
COLOR_B_1: function(b=undefined) { if(engine.dedicated) return (settings.COLOR_B_1=0); return plnumcolors({b:b}) },
PLAYER_DEL_HIST_PERROUND: true, //what was this?
TIMESTEP_MAX: 0.2,
//debug
DEBUG_EVERYONE_IS_AI: false,
HACK_TURN_LEFT_WHEN_POSSIBLE: 0,
HACK_TURN_RIGHT_WHEN_POSSIBLE: 0,
HACK_TURN_SENSOR_DIST: 5,
CHATBOT_ALWAYS_ACTIVE: false,
//NETWORK
CONNECT_PORT: 8765,
CONNECT_HOST: "armagetron.kevinh.us",
CONNECT_SSL: true,
CYCLE_SMOOTH_TIME: 0.3,
CYCLE_SYNC_INTERVAL: 0.1,
SERVER_PORT: 8765,
SERVER_NAME: "Unnamed Server",
SERVER_DNS: "",
SERVER_SSL_ENABLED: false,
SERVER_SSL_KEY: "",
SERVER_SSL_CERT: "",
};
if(!Detector.webgl)
{
//choose better defaults for the software renderer
settings.HIGH_RIM = false;
settings.LOW_RIM_HEIGHT = 4;
settings.RIM_WALL_TEXTURE = "";
settings.RIM_WALL_DEPTH = false;
settings.ALPHA_BLEND = false;
}
game_settings_default = {
AI_FORCE_BRAKE: false,
//CYCLE
CYCLE_ACCEL: 10,
CYCLE_ACCEL_ENEMY: 1,
CYCLE_ACCEL_OFFSET: 2,
CYCLE_ACCEL_RIM: 0,
CYCLE_ACCEL_SELF: 1,
CYCLE_ACCEL_SLINGSHOT: 1,
CYCLE_ACCEL_TEAM: 1,
CYCLE_ACCEL_TUNNEL: 1,
CYCLE_WALL_NEAR: 6,
CYCLE_BRAKE: 30,
CYCLE_BRAKE_DEPLETE: 1,
CYCLE_BRAKE_REFILL: 0.1,
CYCLE_BOOST: 0,
CYCLE_JUMP: 0.5,
CYCLE_JUMP: 0,
CYCLE_MIDAIR_JUMP: false,
CYCLE_MIDAIR_TURN: false,
CYCLE_WALL_RAMP_ENABLE: true,
CYCLE_DELAY: 0.02,
CYCLE_RUBBER: 5,
CYCLE_RUBBER_TIME: 10,
//CYCLE_RUBBER_TIMEBASED: 0,
CYCLE_RUBBER_MINDISTANCE: 0.03,
CYCLE_RUBBER_MINADJUST: 0.05,
CYCLE_RUBBER_DEPLETE_RIM: true,
CYCLE_RUBBER_DEPLETE_SELF: true,
CYCLE_RUBBER_DEPLETE_ENEMY: true,
CYCLE_SOUND_SPEED: 30,
CYCLE_SPEED: 20,
CYCLE_SPEED_DECAY_ABOVE: 0.1,
CYCLE_SPEED_DECAY_BELOW: 5,
CYCLE_SPEED_MAX: 0,
CYCLE_SPEED_MIN: 0.25,
CYCLE_START_SPEED: 20,
CYCLE_TURN_MEMORY: 3,
CYCLE_TURN_SPEED_FACTOR: 0.95,
WALLS_LENGTH: 600,
//WALLS_LENGTH: 30,
RESPAWN_TIME: -1,
CYCLE_FIRST_SPAWN_PROTECTION: false,
CYCLE_WALL_TIME: 5,
CYCLE_INVULNERABILITY_TIME: -1,
WALLS_STAY_UP_DELAY: 1,
//TEAMS
TEAMS_MAX_PLAYERS: 1,
TEAMS_MIN_PLAYERS: 1,
TEAMS_MAX: 16,
TEAMS_MIN: 4,
//TEAMS_MIN: 2,
TEAM_ALLOW_SHUFFLE_IP: 0,
ALLOW_TEAM_NAME_PLAYER: true,
ALLOW_TEAM_NAME_COLOR: true,
MIN_PLAYERS: 1,
NUM_AIS: 0,
TEAM_NAME_1: "Team Blue", //name of team 1
TEAM_RED_1: 4, //red portion of team 1's color
TEAM_GREEN_1: 8, //green portion of team 1's color
TEAM_BLUE_1: 15, //blue portion of team 1's color
TEAM_NAME_2: "Team Gold", //name of team 2
TEAM_RED_2: 15, //red portion of team 2's color
TEAM_GREEN_2: 15, //green portion of team 2's color
TEAM_BLUE_2: 4, //blue portion of team 2's color
TEAM_NAME_3: "Team Red", //name of team 3
TEAM_RED_3: 15, //red portion of team 3's color
TEAM_GREEN_3: 4, //green portion of team 3's color
TEAM_BLUE_3: 4, //blue portion of team 3's color
TEAM_NAME_4: "Team Green", //name of team 4
TEAM_RED_4: 4, //red portion of team 4's color
TEAM_GREEN_4: 15, //green portion of team 4's color
TEAM_BLUE_4: 4, //blue portion of team 4's color
TEAM_NAME_5: "Team Violet", //name of team 5
TEAM_RED_5: 15, //red portion of team 5's color
TEAM_GREEN_5: 4, //green portion of team 5's color
TEAM_BLUE_5: 15, //blue portion of team 5's color
TEAM_NAME_6: "Team Cyan", //name of team 6
TEAM_RED_6: 4, //red portion of team 6's color
TEAM_GREEN_6: 15, //green portion of team 6's color
TEAM_BLUE_6: 15, //blue portion of team 6's color
TEAM_NAME_7: "Team White", //name of team 7
TEAM_RED_7: 15, //red portion of team 7's color
TEAM_GREEN_7: 15, //green portion of team 7's color
TEAM_BLUE_7: 15, //blue portion of team 7's color
TEAM_NAME_8: "Team Black", //name of team 8
TEAM_RED_8: 8, //red portion of team 8's color
TEAM_GREEN_8: 8, //green portion of team 8's color
TEAM_BLUE_8: 8, //blue portion of team 8's color
//MAP
ARENA_AXES: 4,
STRICT_AXES_SPAWN: true,
RESOURCE_REPOSITORY_CACHE: './cache/resource/',
MAP_FILE: 'Anonymous/polygon/regular/square-1.0.1.aamap.xml',
MAP_ROTATION: "",
ROTATION_TYPE: 0, //1:round, 2:match
RESOURCE_REPOSITORY_SERVER: 'https://www.armanelgtron.tk/armagetronad/resource/',
//RESOURCE_REPOSITORY_BACKUP: 'http://resource.armagetronad.net/resource/',
SIZE_FACTOR: -3,
ARENA_BOUNDARY: -10,
ARENA_BOUNDARY_KILLS: true,
ZONE_ALPHA_SERVER: 1,
//GAME PLAY
GAME_TYPE: 1,
FINISH_TYPE: 2,
LIMIT_ROUNDS: 10,
LIMIT_TIME: 30,
LIMIT_SCORE: 100,
ROUND_WAIT: false,
//SHOOTING
SHOT_THRESH: 2,
//WIN ZONE
WIN_ZONE_DEATHS: false,
WIN_ZONE_EXPANSION: 1,
WIN_ZONE_INITIAL_SIZE: 5,
WIN_ZONE_RANDOMNESS: 0.8,
WIN_ZONE_MIN_LAST_DEATH: 30,
WIN_ZONE_MIN_ROUND_TIME: Infinity, //60
//SPAWN
SPAWN_WINGMEN_SIDE: 2.75362,
SPAWN_WINGMEN_BACK: 2.202896,
//ROUNDLY
ROUND_COMMAND: "",
ROUND_CONSOLE_MESSAGE: "",
ROUND_CENTER_MESSAGE: "",
//TARGET
DEFAULT_TARGET_COMMAND: "",
//TARGET_DECLARE_WINNER: true,
//TARGET_LIFETIME: -1,
TARGET_INITIAL_SCORE: 10,
//TARGET_SCORE_DEPLETE: 2,
//TARGET_SURVIVE_TIME: 10,
};
var sets = Object.keys(game_settings_default);
for(var i=0;i<sets.length;i++)
{
settings[sets[i]] = game_settings_default[sets[i]];
}
//possible admin commands (methods)
var commands = {
TOGGLE: function(params)
{
var split = params.split(" ");
if(split.length == 0)
{
engine.console.print("Usage: TOGGLE command <arguments to toggle between, seperated by a space>");
engine.console.print("If no additional arguments, toggles boolean commands between true and false.")
return false;
}
var cmd = split[0].toUpperCase();
if(split.length > 1)
{
var curr = chsetting(cmd,undefined,true), s = 0;
for(var i=0;i<split.length;i++)
{
if(curr = split[i]) s = i+1;
}
chsetting(cmd,split[s]);
}
else
{
chsetting(cmd,!chsetting(cmd,undefined,true));
}
},
CMD_VAL_ADD: function(params)
{
var split = params.split(" ");
split[0] = split[0].toUpperCase();
var from = chsetting(split[0],"",true);
var to = null;
switch(typeof(from))
{
case "number":
to = from+(split[1]*1);
break;
case "string":
to = from+split[1];
break;
}
chsetting(split[0],to);
},
CMD_PASS_FUNC: function(params)
{
params=params.replace(/rand\((\d+),(\d+)\)/g,function(arg,v1,v2)
{
console.log(arg,v1,v2);
return Math.round((Math.random()*(v2-v1))+v1);
});
loadcfg(params);
},
DELAY_COMMAND: function(params)
{
var interval=0,delay=0,cmd="";
var s = params.split(" ");
if(s[0][0] == "r") //assume repeat
{
interval = 1*(s.slice(0,1)[0].substr(1));
}
if(s[0][0] == "+")
{
delay = engine.gtime+(1*(s.slice(0,1)[0].substr(1)));
}
else
{
delay = 1*s.slice(0,1);
}
cmd = s.join(" ");
engine.delayedcommands[delay] = [cmd,interval];
engine.console.print("Delay command: \""+cmd+"\" at "+delay+"s, interval "+interval+"s.");
},
DELAY_COMMAND_CLEAR: function(params)
{
engine.delayedcommands = {};
engine.console.print("Cleared all delayed commands.");
},
MERGE_OBJ: function(params)
{
var pos = params.indexOf(" ");
var name = params.substr(0,pos), cfg = JSON.parse(params.substr(pos+1));
var sets = Object.keys(cfg);
for(var i=0;i<sets.length;i++)
{
if(typeof(settings[name][sets[i]]) != "undefined") settings[name][sets[i]] = cfg[sets[i]];
}
},
FLOOR_RED: updategrid, FLOOR_GREEN: updategrid, FLOOR_BLUE: updategrid, GRID_SIZE: updategrid,
CAMERA_FOV: function() {if(engine.camera){engine.camera.fov=settings.CAMERA_FOV;engine.camera.updateProjectionMatrix()}},
CAMERA_NEAR_RENDER: function() {if(engine.camera){engine.camera.near=settings.CAMERA_NEAR_RENDER;engine.camera.updateProjectionMatrix()}},
CAMERA_FAR_RENDER: function() {if(engine.camera){engine.camera.far=settings.CAMERA_FAR_RENDER;engine.camera.updateProjectionMatrix()}},
HUD_MAP: function()
{
document.getElementById("canvas").style.display = settings.HUD_MAP?"block":"none";
},
START_NEW_MATCH: function()
{
engine.round = 0;
engine.console.print("Resetting scores and starting new match after this round.");
centerMessage("New Match");
},
CONSOLE_MESSAGE: function(param) { engine.console.print(param+"\n") },
CENTER_MESSAGE: centerMessage,
SET_CYCLE_SPEED: function(params)
{
var s = params.split(" ");
var p = getPlayer(s[0]);
if(p) p.speed = s[1]*1;
},
SET_CYCLE_RUBBER: function(params)
{
var s = params.split(" ");
var p = getPlayer(s[0]);
if(p) p.rubber = s[1]*1;
},
SET_CYCLE_BRAKING: function(params)
{
var s = params.split(" ");
var p = getPlayer(s[0]);
if(p) p.braking = Boolean(1*s[1]);
},
SET_CYCLE_BRAKE: function(params)
{
var s = params.split(" ");
var p = getPlayer(s[0]);
if(p) p.brakes = s[2]*1;
},
RESPAWN: function(params)
{
var s = params.split(" ")
var p = getPlayer(s[0]);
if(p)
{
var cfg = {x:0,y:0,z:0,dir:0};
if(s.length > 2)
{
cfg.x = s[1]*engine.REAL_ARENA_SIZE_FACTOR; cfg.y = s[2]*engine.REAL_ARENA_SIZE_FACTOR;
if(s.length > 4)
{
cfg.dir = Math.atan2(s[4],s[3]);
if(settings.STRICT_AXES_SPAWN)
{
var deg = (pi(2)/settings.ARENA_AXES);
cfg.dir = Math.round(cfg.dir/deg)*deg;
}
}
}
p.spawn(cfg);
}
},
KILL: function(params)
{
var p = getPlayer(params);
if(p)
{
p.kill();
if(settings.ADMIN_KILL_MESSAGE)
engine.console.print(p.getColoredName()+"0xRESETT has been smitten by an administrator.\n");
}
},
KILL_ALL: function()
{
for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined")
{
engine.players[x].kill();
}
},
INCLUDE: function(params,silent=false,callback=undefined)
{
var file = params.replace(/\(.+\)/g,"");
var s = localStorage.getItem(file);
if(s == null && !engine.dedicated)
{
var incfile = settings.RESOURCE_REPOSITORY_CACHE+"../config/"+params;
engine.console.print("Loading CFG from "+incfile+"...\n");
httpGetAsync(incfile,function(txt){loadcfg(txt,silent);if(callback != undefined)callback();});
}
else
{
loadcfg(s,silent); if(callback != undefined)callback();
}
},
SINCLUDE: function(params) { commands.INCLUDE(params,true) },
RINCLUDE: function(params,callback=undefined)
{
var file = params.replace(/\(.+\)/g,"");
var incfile = settings.RESOURCE_REPOSITORY_SERVER+params;
engine.console.print("Downloading CFG from "+incfile+"...\n");
httpGetAsync(incfile,function(txt){loadcfg(txt);if(callback != undefined)callback();});
},
SPAWN_ZONE: function(params)
{
if(params == "")
{
engine.console.print("Usage:\nSPAWN_ZONE SPAWN_ZONE <win|death|ball|target|blast|object|koh> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b>\nSPAWN_ZONE <acceleration|speed> <speed> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b>\nSPAWN_ZONE <rubber|rubberadjust> <x> <y> <size> <growth> <xdir> <ydir> <rubber> <interactive> <r> <g> <b>\nSPAWN_ZONE <fortress|flag> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b>\n");
}
else
{
var zone = {}, args = params.split(" ");
if(args[0] == "n")
{
zone.name = args.slice(0,2)[1];
}
zone.type = args[0];
if(zone.type == "acceleration" || zone.type == "speed")
{
zone.value = args.slice(1,2)[0];
}
zone.x = args[1]*engine.REAL_ARENA_SIZE_FACTOR;
zone.y = args[2]*engine.REAL_ARENA_SIZE_FACTOR;
zone.radius = args[3]*engine.REAL_ARENA_SIZE_FACTOR;
zone.expansion = args[4]*1;
zone.xdir = args[5]*1; zone.ydir = args[6]*1;
zone.bounce = Boolean(parseInt+(args[7]))&&args[7]!="false";
if(args[7] != undefined)
{
zone.color = new THREE.Color(args[7]/15,args[8]/15,args[9]/15);
}
//engine.zones.add(createZone(type,posX,posY,radius,color));
//engine.map.zones.push([type,posX,posY,radius,expansion,value]);
new Zone(zone).spawn();
console.log("new Zone: "+zone);
}
},
SPAWN_WALL: function(params)
{
if(params == "")
{
engine.console.print("Usage:\nSPAWN_WALL <x> <y> <height>\n");
}
else
{
}
},
SET_ZONE_POSITION: function(params)
{
var args = params.split(" ");
for(var x=engine.zones.children.length-1;x>=0;x--)
{
if(x == args[0])
{
engine.zones.children[x].position.x = args[1]*engine.REAL_ARENA_SIZE_FACTOR;
engine.zones.children[x].position.y = args[2]*engine.REAL_ARENA_SIZE_FACTOR;
return true;
}
}
engine.console.print("Invalid zone ID\n");
},
SET_AI_PATH: function(params)
{
var args = params.split(" ");
if(args[0] == "*")
{
}
else
{
var cycle = getPlayer(args.shift());
if(cycle)
{
for(var x=0,len=args.length;x<0;x+=2)
{
cycle.push([args[x],args[x+1]]);
}
}
else
{
engine.console.print("Usage: <AI Player name> <x1> <y1> <x2> <y2> ...");
}
}
},
CLEAR_AI_POSITION: function(params)
{
},
LIST_ZONES: function(params="")
{
var found = 0;
for(var x=0,len=engine.zones.children.length;x<len;x++)
{
var outputstr = "ID "+x+": ";
if(params == "" || outputstr.indexOf(params))
{
var zone = engine.zones[x];
engine.console.print(outputstr+zone.cfg.type+" zone @ "+zone.position.x/engine.REAL_ARENA_SIZE_FACTOR+","+zone.position.y/engine.REAL_ARENA_SIZE_FACTOR+".\n");
found++;
}
}
engine.console.print("Listed "+found+"/"+len+" zones.\n");
},
};
function updategrid() { if(!window.engine || !engine.scene) return; engine.scene.remove(engine.grid); buildGrid(); engine.scene.add(engine.grid); }
function plnumcolors(o)
{
if(typeof(o) == "object")
{
var r=o.r,g=o.g,b=o.b;
}
var retr = typeof(r) != "undefined",retb=typeof(g) != "undefined",retg=typeof(b) != "undefined";
if(r!=undefined)
{
var c_red=r&15,c_grn=g&15,c_blue=b&15;
var t_red=Math.max(15,r),t_grn=Math.max(15,g),t_blue=Math.max(15,b);
settings.players[0].cycleColor = "#"+(new THREE.Color(c_red,c_grn,c_blue)).toHexString();
settings.players[0].tailColor = "#"+(new THREE.Color(t_red,t_grn,t_blue)).toHexString();
}
var cycl=new THREE.Color(settings.players[0].cycleColor), tail=new THREE.Color(settings.players[0].tailColor);
var r=(cycl.r+(tail.r/15))/17,g=(cycl.g+(tail.g/15))/17,b=(cycl.b+(tail.b/15))/17
if(retr&&retg&&retb) return {r:r,g:g,b:b};
if(retr) return r; if(retg) return g; if(retb) return b;
}
function preset(name)
{
var leave = function() { for(var x=2;x--;) menu('exitmenu');
if(settings.TEXT_OUT_MODE == 1)
{
var lines = engine.console.scrollback,lnnum = engine.console.scrollby;
}
else
{
var lines = engine.console.innerText.split("\n"),lnnum = (-(parseFloat(engine.console.style.top)/engine.console.scrollby));
}
engine.console.scroll(lines.length-lnnum-6);
};
if(name != "default")
{
var tmp_settings = JSON.parse(JSON.stringify(game_settings_default));
tmp_settings.CYCLE_SPEED = 20;
tmp_settings.CYCLE_SPEED_DECAY_ABOVE = 0.1;
tmp_settings.CYCLE_SPEED_DECAY_BELOW = 5;
tmp_settings.CYCLE_BRAKE = 30;
tmp_settings.CYCLE_RUBBER = 1;
tmp_settings.WALLS_LENGTH = -1;
tmp_settings.CYCLE_JUMP = 0;
}
switch(name)
{
case "default":
applysettings(game_settings_default);
break;
case "zonetest":
chsetting("MAP_FILE","nelg/test/zonetest-0.1.aamap.xml");
chsetting("SIZE_FACTOR",6);
break;
case "classic":
applysettings(tmp_settings);
break;
case "fort":
applysettings(tmp_settings);
commands.RINCLUDE("vov/configs/fortress.cfg",leave);
break;
case "styball":
applysettings(tmp_settings);
commands.INCLUDE("styball.cfg",false,leave);
break;
case "df":
applysettings(tmp_settings);
var rsrc = settings.RESOURCE_REPOSITORY_SERVER;
commands.RINCLUDE("CFGs/df.cfg",function(){leave();chsetting("RESOURCE_REPOSITORY_SERVER",rsrc)});
break;
case "hr":
applysettings(tmp_settings);
commands.INCLUDE("tilthr_old.cfg",false,leave);
break;
case "ft":
applysettings(tmp_settings);
commands.RINCLUDE("vov/configs/fasttrack.cfg",function(){leave();loadcfg("TEAMS_MIN 4\nALLOW_TEAM_NAME_COLOR 1")});
break;
case "racing":
applysettings(tmp_settings);
settings.CYCLE_JUMP = 0;
settings.ARENA_AXES = 16;
commands.INCLUDE("AoT/AdvancedRacing.cfg",false,leave);
break;
case "snake":
applysettings(tmp_settings);
settings.CYCLE_JUMP = 0;
commands.INCLUDE("nelg/snake.cfg",false,leave);
break;
}
commands.KILL_ALL();
return "";
}
function aamenurender(value)
{
if(typeof(value) != "undefined") settings.MENU_RENDER = ""+value;
var specificState = engine.inputState.split(':');
if(specificState[0] == "menu") document.getElementById('menu').className = "noselect mainbg_"+settings.MENU_RENDER;
document.getElementById('menu').style.backgroundColor = "rgb("+settings.FLOOR_RED*255+","+settings.FLOOR_GREEN*255+","+settings.FLOOR_BLUE*255+")";
return settings.MENU_RENDER;
}
settings.controls = { //defaults declared
left: [65,68,70,83],//a s d f
right: [74,75,76,186],//j k l ;
north:[], south:[], east:[], west:[],
jump: [73],
brake: [32],//space bar
togglebrake: [86],//v
boost: [],//up arrow or w
toggleboost: [69],//v
chat: [84],//t
console: [192],//~
camera: [67],//c
look_left: [], look_right: [],
look_forward: [], look_back: [],
pause: [13],//enter
// fullscreen: [122],//f11
esc: [27],
score: [9],
scroll_up: [33],
scroll_down: [34],
scroll_end: [35],
//add glancing late
};
settings.instantchats = [
{
input: [49],
text: "Well done!",
},
{
input: [50],
text: "Thank you!",
},
{
input: [51],
text: "Good match!",
},
{
input: [115,52],
text: "LOL!",
},
]
function init_key(x=false) // ?
{
switch(x)
{
case 0:
break;
case 1:
break;
}
return 1*x;
}
settings.players = [];
settings.player = settings.players[0] = {
name: 'Player 1',
cycleColor: '#dddd00',
tailColor: '#dddd00',
engineType: 5,
spectating: false,
};
function applysettings(array1)
{
var sets = Object.keys(array1);
for(i=0;i<sets.length;i++)
{
chsetting(sets[i],array1[i]);
}
}
function loadcfg(str,silent=false,dontforcecase=false)
{
if(str == null) return false;
var lines = str.split("\n");
for(var i=0;i<lines.length;i++)
{
split = lines[i].split(" ");
var cmd = split.shift();
if(dontforcecase && (cmd == "FLOOR_RED" || cmd == "FLOOR_GREEN" || cmd == "FLOOR_BLUE" || cmd == "MENU_RENDER")) { cmd=""; }
chsetting(dontforcecase?cmd:cmd.toUpperCase(),split.join(" "),silent); //TODO: deal with additional spaces and spaces in setting values
}
}
var uservars = [
// "GRID_SIZE","FLOOR_RED","FLOOR_GREEN","FLOOR_BLUE",
"EXPLOSIONS","HIGH_RIM",
/*"MENU_RENDER",*/"REDRAW_MODE","MAX_TARGET_FPS",//"GAME_LOOP",
"ZONE_HEIGHT","ZONE_SEGMENTS","ZONE_SEG_LENGTH","ZONE_ALPHA","ZONE_SPIN_SPEED","ZONE_RENDER_TYPE",
"player","controls"
];
/*function netcfg(setting,value)
{
setting = setting.toUpperCase();
for(var i=uservars.length;i--;)
{
if(uservars[i] == setting) return false;
}
return chsetting(setting,value,false," on net order");
}*/
var netChanged = [];
function netcfg(setting,value)
{
setting = setting.toUpperCase();
for(var i=sets.length-1;i>=0;--i)
{
if(sets[i] == setting)
{
var settingFound = false;
for(var i=netChanged.length-1;i>=0;--i)
{
if(netChanged[i][0] == setting) settingFound = true;
}
if(!settingFound) netChanged.push([setting,chsetting("CYCLE_SPEED",undefined,true)]);
return "0xff7f7f"+chsetting(setting,value,false," on server order","0x808080");
}
}
return false;
}
function saveusercfg()
{
var usercfg = "";
for(var i=0;i<uservars.length;i++)
{
if(typeof(settings[uservars[i]]) == "object")
{
usercfg += "MERGE_OBJ "+uservars[i]+" "+JSON.stringify(settings[uservars[i]]);
}
else
{
usercfg += uservars[i]+" ";
if(typeof(settings[uservars[i]]) == "boolean")
usercfg += settings[uservars[i]]?1:0;
else
usercfg += settings[uservars[i]];
}
usercfg += "\n";
}
localStorage.setItem("user.cfg",usercfg);
}
function loadsettingcfgs()
{
loadcfg(localStorage.getItem("user.cfg"),true,true);
loadcfg(localStorage.getItem("server_info.cfg"),true);
loadcfg(localStorage.getItem("settings_custom.cfg"),true);
loadcfg(localStorage.getItem("autoexec.cfg"),true);
}
loadsettingcfgs();
window.onbeforeunload = saveusercfg;
function chsetting(setting,value,silent=false,txt="",pretxt="")
{
if(setting[0] == "#" || setting == "") return;
var exec = false, ret = undefined;
var event = getVarFromString(setting);
if(typeof(event[0][event[1]]) != "undefined")
{
var from = event[0][event[1]];
var isfunction = (typeof(from) == "function");
if(isfunction) from = event[0][event[1]]();
if(typeof(value) != "undefined" && value != "")
{
switch(typeof(from))
{
case "number":
var to = parseFloat(value);
if(isNaN(to))
to = 0;
break;
case "string":
var to = ""+value;
break;
case "boolean":
var int = parseInt(value);
if(isNaN(int))
var to = value[0]!="f"&&value[0]!="n";
else
var to = Boolean(int);
break;
case "object":
silent = true;
from = JSON.stringify(settings[uservars[i]]);
var to = JSON.parse(value);
break;
default:
engine.console.print("Unknown/unimplemented setting type "+typeof(event[0][event[1]])+".\n");
//return false;
}
if(isfunction) event[0][event[1]](to);
else event[0][event[1]] = to;
if(from != to)
{
if(!silent) engine.console.print(pretxt+event[1]+" changed from "+from+" to "+to+txt+".\n");
if(window.svr && typeof(game_settings_default[event[1]]) !== "undefined")
{
if(to == Infinity) to = Number.MAX_VALUE;
var data = JSON.stringify({type:"setting",setting:event[1],data:to});
window.svr.clients.forEach(function(ws){ws.send(data);});
}
}
ret = to;
}
else
{
if(!silent) engine.console.print(event[1]+" is currently set to "+from+"\n");
ret = from;
}
var exec = true;
}
if(event[2] && typeof(event[2][event[1]]) == "function")
{
event[2][event[1]](value);
var exec = true;
}
if(exec) return ret==undefined?exec:ret;
if(!silent)
{
engine.console.print("Unknown command "+event[1]+"\n");
if(inround())
{
var sets = Object.keys(settings), len = 0, print="";
for(i=0;i<sets.length;i++)
{
if(sets[i].search(setting) > -1)
{
if(len != 0) print += ", ";
len++; print += sets[i];
}
}
if(len > 0) engine.console.print("Perhaps you meant: "+print+"\n");
}
}
return exec;
}
function mkSettingCallback(setting,stringify=false)
{
if(stringify)
return function(set){return ""+chsetting(setting,set,true)}
else
return function(set){return chsetting(setting,set,true)}
}
function getargs()
{
var s = window.location.hash.replace("#","").split("&");
_GET = {};
for(var i=0,len=s.length;i<len;i++)
{
var e = s[i].split("=");
_GET[e[0]] = e[1];
}
}
if(typeof(_GET) == "undefined")
{
getargs();
}
//variables used by init and the engine - do not touch
engine = {
dedicated: false,
paused: false,//
inputState: '', inputStatePrev: '',
lastRenderTime: 0,//used in rendering loop
lastGameTime: 0,
fpsTime: 0, //render loop
timeStart: 0,
timeEnd: 0,//timer vars
totalPauseTime: 0,
startOfPause: 0,//used to prevent delta from offsetting due to pause
framesCount: 0,
avgTimeStep: 0,
gtime:-Infinity,
lastSyncTime:-Infinity,
lastScoreTime:-Infinity,
cMFadeOutAfter: Infinity,
//net
network: false,
activePlayer: 0,
//game stats
fastestPlayer: 0, fastestSpeed: 0,
deaths: 0,
//render loop toggles
//hasplayed: false,//used for playing again, reinitializing the render for another go (after having gone back to menus from it first)
currrim3clr: 0,
//info
usingWebgl: true,//variable to toggle webgl features
usingPostProcessing: false,//toggle for post processing features
concatch: undefined, msgcatch: undefined,
//fonts
font: 'Armagetronad',//active font face
fonts: ['Armagetronad','Flynn','monospace','nicefont','sans-serif','serif'],
textures: {},
//map data
currrot: 0, //rotation
loadedMap: "Anonymous/polygon/regular/square-1.0.1.aamap.xml",
//default:
mapString: '\<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?\>\n\<!DOCTYPE Resource SYSTEM \"AATeam/map-0.2.8.0_rc4.dtd\"\>\n\<Resource type=\"aamap\" name=\"square\" version=\"1.0.1\" author=\"Anonymous\" category=\"polygon/regular\"\>\n\t\<Map version=\"2\"\>\n\t\t\<!-- The original square map, technically created by z-man.\n\t Converted to XML by philippeqc.\n\t License: Public Domain. Do with it what you want.\n --\>\n\n\t\t\<World\>\n\t\t\t\<Field\>\n\t\t\t\t\<Spawn\tx=\"255\"\ty=\"50\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"245\"\ty=\"450\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"50\"\ty=\"245\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"450\"\ty=\"255\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"305\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"195\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"195\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"305\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"205\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"295\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"295\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"205\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Wall\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\</Wall\>\n\t\t\t\</Field\>\n\t\t\</World\>\n\t\</Map\>\n\</Resource\>',
//mapString: '\<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?\>\n\<!DOCTYPE Resource SYSTEM \"AATeam/map-0.2.8.0_rc4.dtd\"\>\n\<Resource type=\"aamap\" name=\"square\" version=\"1.0.1\" author=\"Anonymous\" category=\"polygon/regular\"\>\n\t\<Map version=\"2\"\>\n\t\t\<!-- The original square map, technically created by z-man.\n\t Converted to XML by philippeqc.\n\t License: Public Domain. Do with it what you want.\n --\>\n\n\t\t\<World\>\n\t\t\t\<Field\>\n\t\t\t\t\<Spawn\tx=\"255\"\ty=\"50\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"245\"\ty=\"450\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"50\"\ty=\"245\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"450\"\ty=\"255\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"305\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"195\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"195\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"305\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"205\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"295\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"295\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"205\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Wall\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\</Wall\>\n\t\t\t\</Field\>\n\t\t\</World\>\n\t\</Map\>\n\</Resource\>',
//two zones:
//mapString: '\<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?\>\n\<!DOCTYPE Resource SYSTEM \"AATeam/map-0.2.8.0_rc4.dtd\"\>\n\<Resource type=\"aamap\" name=\"square\" version=\"1.0.1\" author=\"Anonymous\" category=\"polygon/regular\"\>\n\t\<Map version=\"2\"\>\n\t\t\<!-- The original square map, technically created by z-man.\n\t Converted to XML by philippeqc.\n\t License: Public Domain. Do with it what you want.\n --\>\n\n\t\t\<World\>\n\t\t\t\<Field\>\n\t\t\t\t\<Spawn\tx=\"255\"\ty=\"50\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"245\"\ty=\"450\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"50\"\ty=\"245\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"450\"\ty=\"255\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"305\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"195\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"195\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"305\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"205\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"295\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"295\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"205\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Wall\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\</Wall\>\n\t\t\t\<Zone effect=\"death\"\>\<ShapeCircle radius=\"20\"\>\<Point y=\"275\" x=\"275\"/\>\n\t\t\t\</ShapeCircle\>\n\t\t\t\</Zone\>\n\t\t\t\<Zone effect=\"win\"\>\n\t\t\t\t\<ShapeCircle radius=\"10\"\>\n\t\t\t\t\t\<Point y=\"240\" x=\"250\"/\>\n\t\t\t\t\</ShapeCircle\>\n\t\t\t\</Zone\>\t\t\t\</Field\>\n\t\t\</World\>\n\t\</Map\>\n\</Resource\>',
//one zone:
//mapString: '\<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?\>\n\<!DOCTYPE Resource SYSTEM \"AATeam/map-0.2.8.0_rc4.dtd\"\>\n\<Resource type=\"aamap\" name=\"square\" version=\"1.0.1\" author=\"Anonymous\" category=\"polygon/regular\"\>\n\t\<Map version=\"2\"\>\n\t\t\<!-- The original square map, technically created by z-man.\n\t Converted to XML by philippeqc.\n\t License: Public Domain. Do with it what you want.\n --\>\n\n\t\t\<World\>\n\t\t\t\<Field\>\n\t\t\t\t\<Spawn\tx=\"255\"\ty=\"50\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"245\"\ty=\"450\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"50\"\ty=\"245\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"450\"\ty=\"255\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"305\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"195\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"195\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"305\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"205\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"295\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"295\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"205\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Wall\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\</Wall\>\n\t\t\t\<Zone effect=\"win\"\>\n\t\t\t\t\<ShapeCircle radius=\"10\"\>\n\t\t\t\t\t\<Point y=\"240\" x=\"250\"/\>\n\t\t\t\t\</ShapeCircle\>\n\t\t\t\</Zone\>\t\t\t\</Field\>\n\t\t\</World\>\n\t\</Map\>\n\</Resource\>',
//two zones + two walls:
//mapString: '\<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?\>\n\<!DOCTYPE Resource SYSTEM \"AATeam/map-0.2.8.0_rc4.dtd\"\>\n\<Resource type=\"aamap\" name=\"square\" version=\"1.0.1\" author=\"Anonymous\" category=\"polygon/regular\"\>\n\t\<Map version=\"2\"\>\n\t\t\<!-- The original square map, technically created by z-man.\n\t Converted to XML by philippeqc.\n\t License: Public Domain. Do with it what you want.\n --\>\n\n\t\t\<World\>\n\t\t\t\<Field\>\n\t\t\t\t\<Spawn\tx=\"255\"\ty=\"50\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"245\"\ty=\"450\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"50\"\ty=\"245\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"450\"\ty=\"255\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"305\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"195\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"195\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"305\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Spawn\tx=\"205\"\ty=\"100\"\txdir=\"0\"\tydir=\"1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"295\"\ty=\"400\"\txdir=\"0\"\tydir=\"-1\"\t/\>\n\t\t\t\t\<Spawn\tx=\"100\"\ty=\"295\"\txdir=\"1\"\tydir=\"0\"\t/\>\n\t\t\t\t\<Spawn\tx=\"400\"\ty=\"205\"\txdir=\"-1\"\tydir=\"0\"\t/\>\n\n\t\t\t\t\<Wall\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"500\"\t/\>\n\t\t\t\t\t\<Point\tx=\"500\"\ty=\"0\"\t/\>\n\t\t\t\t\t\<Point\tx=\"0\"\ty=\"0\"\t/\>\n\t\t\t\t\</Wall\>\n<Wall height=\"1\"\>\n\t\t\t\t\t\<Point\tx=\"200\"\ty=\"200\"\t/\>\n\t\t\t\t\t\<Point\tx=\"200\"\ty=\"300\"\t/\>\n\t\t\t\t\t\<Point\tx=\"300\"\ty=\"300\"\t/\>\n\t\t\t\t\t\<Point\tx=\"300\"\ty=\"200\"\t/\>\n\t\t\t\t\t\<Point\tx=\"200\"\ty=\"200\"\t/\>\n\t\t\t\t\</Wall\>\n\t\t\t\<Zone effect=\"death\"\>\<ShapeCircle radius=\"20\"\>\<Point y=\"275\" x=\"275\"/\>\n\t\t\t\</ShapeCircle\>\n\t\t\t\</Zone\>\n\t\t\t\<Zone effect=\"win\"\>\n\t\t\t\t\<ShapeCircle radius=\"10\"\>\n\t\t\t\t\t\<Point y=\"240\" x=\"250\"/\>\n\t\t\t\t\</ShapeCircle\>\n\t\t\t\</Zone\>\t\t\t\</Field\>\n\t\t\</World\>\n\t\</Map\>\n\</Resource\>',
mapXML: false,//xmlify(mapString);
//scene vars
renderer: false,
scene: false,
composer: false,//for post processing
//camera stuff
camera: false,//needed or any camera
cameraOrbit: false,//
view: 'smart',
views: ['smart','chase','stationary','track','topdown','birdseye','cockpit'],
cameraEase: 0.08,
viewTarget: 0,
menus: [],
//sound
useSound: true,
retroSound: true,
//
//scene objects (just used for render)
grid: false,
walls: false,
zones: {children:0},
//a_zone: [],//not needed with children?
//is running
gameRunning: false,
renderRunning: false,
uRound: false, //timeout ID for new round
//FOR PLAYER OBJECTS
//game stuff
// cycle: false,
// position: [0,0],
// speed: 1,
// angle: 0,
players: [],//array of player objects (info)
teams: [],//array of team objects
round: 0,
delayedcommands: {},
};
settings.engine = engine; //hack to allow menu to change engine config. (Potentially insecure?)
//CONSOLE, HUD
if(typeof(document) != "undefined")
{
engine.console = document.getElementById("console");
engine.console.time = 0;
engine.console.time_manual = 0;
engine.console.print = function(str)
{
//this.append(" "+str);
if(engine.concatch)
{
if(engine.concatch.type == "all") engine.concatch.to.append(str);
else engine.concatch.to.innerText = str;
}
if(settings.TEXT_OUT_MODE == 1)
{
this.scrollback.push(str);
}
this.innerHTML += " "+replaceColors(htmlEntities(str));
//console.log(replaceColors(str));
this.time = performance.now()+this.scrolltime;
if(!inround()||!settings.TEXT_OUT()) console.log("[CON] "+str);
}
engine.console.scrollby = 0;
engine.console.scrolltime = 5000;
engine.console.scrolltime_manual = 30000;
engine.console.time_manual -= engine.console.scrolltime_manual;
engine.console.scroll = function(times=1)
{
if(settings.TEXT_OUT_MODE == 1)
{
this.scrollby+=times; this.innerHTML = "";
for(var i=this.scrollby;i<engine.console.scrollback.length;i++)
{
this.innerHTML += " "+replaceColors(htmlEntities(this.scrollback[i]));
}
}
else
{
//this.scrollby = parseFloat(window.getComputedStyle(this).getPropertyValue('font-size'))+6;
//this.scrollby = this.children[0].offsetHeight;
var orig = parseFloat(this.style.top)/this.scrollby;
this.scrollby = this.offsetHeight/this.innerText.split("\n").length;
if(this.style.top == '') this.style.top = 0;
//this.style.top = (parseFloat(this.style.top)-(this.scrollby*times))+"px";
this.style.top = ((this.scrollby*orig)-(this.scrollby*times))+"px";
}
}
if(settings.TEXT_OUT_MODE == 1)
{
engine.console.scrollback = [];
engine.console.style.top = "-16px";
}
engine.console.scroll();
engine.hud = document.getElementById("HUD");
engine.hud.hide = function(){this.style.opacity=0;};
engine.hud.show = function(){this.style.opacity=1;};
+ engine.hud.basic = document.getElementById("gui_stats");
+ engine.hud.game = document.getElementById("game_stats");
engine.hud.fadein = true;
}
else
{
engine.console = {style:{}};
engine.console.print = function(str,netSend=true)
{
process.stdout.write(removeColors(str));
if(netSend && global.svr) //send over network
{
var data = JSON.stringify({type:"con",data:str}); //since all clients get the same info
global.svr.clients.forEach(function(ws) //I know this is slow, but I'm not aware of any other way
{
ws.send(data);
});
}
};
}
/*///team objects:
-name
-array of player IDs (order of shuffle)
-team score
/**/
//which controls are pressed down get added to arrays
var temp_items = Object.keys(settings.controls);
engine.controls = {pressed:[]};
for(var i=0;i<temp_items.length;i++)
{
engine.controls[temp_items[i]] = []; //array of keycodes that are pressed within a frame, removed when lifted
}
engine.map = { //virtual map data (used for positions, lines and stuff to calculate)
zones: [],
spawns: [],
walls: [],
};
diff --git a/scripts/game.js b/scripts/game.js
index a9b7ee0..19b577c 100644
--- a/scripts/game.js
+++ b/scripts/game.js
@@ -1,996 +1,998 @@
/*
* 3DCycles - A lightcycle game.
* Copyright (C) 2019 Glen Harpring
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
function doNewRound()
{
if(engine.uRound !== false) { clearTimeout(engine.uRound); engine.uRound = false; }
endRound();
setTimeout(newRound,engine.dedicated?300:0); //give clients an opportunity to sync their data
}
function endRound()
{
if(window.svr)
{
window.svr.clients.forEach(function(ws){ws.send('{"type":"endRound"}')});
window.svr.clients.forEach(function(ws){ws.send('{"type":"syncdata"}')});
}
if(ctx)
{
audioStop();
if(settings.SOUNDS_EXTRO) playSound(bufferLoader.bufferList[bufferLoader.other+2],0.5,1,false,ctx.destination);
}
engine.roundCommencing = true;
- engine.hud.hide();
+ //engine.hud.hide();
+ engine.hud.game.style.opacity = 0;
engine.console.print("Deleting objects...\n",false);
if(!engine.network)
{
if(settings.ROUND_CENTER_MESSAGE != "")
{
centerMessage(settings.ROUND_CENTER_MESSAGE);
}
}
engine.gtime = -4000;
for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined")
{
engine.players[x].alive = false;
}
while(engine.scene.children.length > 0)
{
engine.scene.remove(engine.scene.children[0]);
}
//if(!engine.network) engine.players = [];
}
function endGame()
{
endRound();
engine.players = [];
engine.round = 0;
}
function playGame()
{
engine.playGame = true;
if(!engine.scene)
{
init();
}
else
{
engine.paused = false;
+ engine.hud.show();
}
hideMenu(); newRound();
engine.inputState = 'game'; //change input state to accept game controls
}
function newRound()
{
engine.roundCommencing = true;
/////////////LIGHTS
var light1 = new THREE.AmbientLight( 0x666666 ); // soft white light
engine.scene.add( light1 );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.castShadow = true;
light.position.set( 4, 1, 0 );
engine.scene.add( light );
var light2 = new THREE.DirectionalLight( 0xffffff, 1 );
light2.castShadow = true;
light2.position.set( -4, -1, 0 );
engine.scene.add( light2 );
//////////end of lights
var aspectRatio = (window.innerWidth / window.innerHeight);
engine.camera = new THREE.PerspectiveCamera( settings.CAMERA_FOV, aspectRatio, settings.CAMERA_NEAR_RENDER, settings.CAMERA_FAR_RENDER );
engine.camera.userViewDir = false;
engine.camera.up = new THREE.Vector3(0,0,1); //Z is up, X and Y is l+r and b+f
//engine.camera.position.set(247, 247, 3);
engine.viewTarget = engine.activePlayer;
//engine.cameraOrbit = new THREE.OrbitControls(engine.camera);
//engine.cameraOrbit.maxDistance = 400;
//BELOW THIS LINE DEPENDS ON GAME TYPE
//MAP
var maps = settings.MAP_ROTATION.split(";");
if(settings.ROTATION_TYPE > 0)
{
switch(settings.ROTATION_TYPE)
{
case 1:
engine.currrot += 1;
break;
case 2: // when matches are implemented
if(engine.rounds == 0) engine.currrot += 1;
break;
}
if(engine.currrot > maps.length) engine.currrot = 0;
settings.MAP_FILE = maps[engine.currrot];
}
if(settings.MAP_FILE != "" && settings.MAP_FILE != engine.loadedMap)
{
var mapfile = settings.RESOURCE_REPOSITORY_SERVER+settings.MAP_FILE;
engine.console.print("Downloading map from "+mapfile+"...\n",false);
httpGetAsync(mapfile,loadRound);
//loadRound(httpGet(mapfile));
}
else
{
loadRound();
}
}
function teamColor(id)
{
id += 1;
if(settings["TEAM_NAME_"+id])
{
return new THREE.Color(settings["TEAM_RED_"+id]/15,settings["TEAM_GREEN_"+id]/15,settings["TEAM_BLUE_"+id]/15);
}
return new THREE.Color();
}
function ensurePlayersSane(removeAIs=true)
{
var minplayers = Math.max(settings.TEAMS_MIN,settings.MIN_PLAYERS,settings.NUM_AIS+settings.players.length);
if(removeAIs) for(var x=minplayers;x<engine.players.length-1;x++)
{
if(engine.players[x].AI)
{
engine.console.print(cycle.getColoredName()+"0xff7f7f left the game.\n");
engine.players.splice(x,1);
}
}
var spawnslength = engine.map.spawns.length;
for(var x=0;x<minplayers;x++)
{
if(!engine.map.spawns[x])
{
var mult = Math.floor((x/spawnslength));
var currspawn = x-(spawnslength*mult);
var alt = (mult/2 != Math.floor(mult/2));
console.log(mult);
if(alt) mult = -Math.ceil(mult/2)
else mult = mult/2
console.log(mult,currspawn);
var spawns = JSON.parse(JSON.stringify(engine.map.spawns[Math.min(currspawn,(spawnslength-1))]||[]));
spawns[0] -= mult*settings.SPAWN_WINGMEN_SIDE;
spawns[1] -= Math.abs(mult)*settings.SPAWN_WINGMEN_BACK;
}
else
{
var spawns = engine.map.spawns[x];
}
if(engine.players[x])
{
var cycle = engine.players[x];
cycle.engineType = (typeof(settings.players[x])=="undefined")?5:settings.players[x].engineType;
if(x == engine.activePlayer && !engine.dedicated)
{
var cycleColor = settings.players[x].cycleColor,tailColor = settings.players[x].tailColor;
if(!settings.ALLOW_TEAM_NAME_COLOR) { cycleColor = tailColor = teamColor(0); }
if(cycle.name != settings.players[x].name)
{
var out = cycle.getColoredName()+"0x7fff7f renamed to ";
cycle.cycleColor = cycleColor;
cycle.tailColor = tailColor;
cycle.name = settings.players[x].name;
engine.console.print(out+cycle.getColoredName()+"\n");
}
else
{
cycle.cycleColor = cycleColor;
cycle.tailColor = tailColor;
}
if(cycle.spectating != settings.players[x].spectating)
{
cycle.spectating = settings.players[x].spectating;
if(cycle.spectating)
{
engine.console.print(cycle.getColoredName()+"0xff7f7f entered spectator mode.\n");
}
else
{
engine.console.print(cycle.getColoredName()+"0x7fff7f entered the game.\n");
}
}
}
else
{
if(!settings.ALLOW_TEAM_NAME_COLOR) { cycleColor = tailColor = teamColor(1); }
}
}
else
{
//if(x == engine.activePlayer)
if(settings.players[x])
{
var cycleColor = settings.players[x].cycleColor,tailColor = settings.players[x].tailColor;
if(!settings.ALLOW_TEAM_NAME_COLOR) { cycleColor = tailColor = teamColor(0); }
var cycleinfo = { x:spawns[0], y:spawns[1], z:spawns[2], dir:deg2rad(spawns[3]), ai:false,
cycleColor:cycleColor, tailColor:tailColor,
engineType:settings.players[x].engineType, spectating:settings.players[x].spectating,
name:settings.players[x].name
};
}
else
{
var cycleColor = [0x000000,0xff0000,0x00ff00,0x0000ff][Math.round(Math.random()*3)];
var tailColor = [0x0000ff,0xff0000,0xffff00,0x00ff00][Math.round(Math.random()*3)];
if(!settings.ALLOW_TEAM_NAME_COLOR) { cycleColor = tailColor = teamColor(1); }
var cycleinfo = { x:spawns[0], y:spawns[1], z:spawns[2], dir:deg2rad(spawns[3]), ai:true,
cycleColor:cycleColor, tailColor:tailColor,
/*engineType: 5,*/ engineType:(settings.players[0])?settings.players[0].engineType:5, spectating:false,
name: 'AI#'+x
};
}
engine.players.push(new Player(cycleinfo));
var cycle = engine.players[x];
if(cycle.spectating)
{
engine.console.print(cycle.getColoredName()+"0xff7f7f entered as spectator.\n");
}
else
{
engine.console.print(cycle.getColoredName()+"0x7fff7f entered the game.\n");
}
}
var deg = (360/settings.ARENA_AXES);
if(cycle.spectating)
{
console.log("Spectating");
minplayers++;
}
else if(removeAIs)
{
cycle.spawn({x:spawns[0],y:spawns[1],z:spawns[2],dir:deg2rad(settings.STRICT_AXES_SPAWN?(Math.round(spawns[3]/deg)*deg):spawns[3])},false,false);
}
}
if(engine.players[engine.activePlayer].spectating) changeViewTarget(1);
if(window.svr) window.svr.clients.forEach(function(ws){ws.senddata(0)});
}
function loadRound(dlmap)
{
if(typeof(dlmap) != "undefined")
{
engine.mapString = dlmap;
engine.loadedMap = settings.MAP_FILE;
}
engine.mapXML = xmlify(engine.mapString);
engine.console.print("Creating objects...\n",false);
if(window.svr) window.svr.clients.forEach(function(ws){ws.send('{"type":"newRound"}')});
//virtual map data (used for positions, lines and stuff to calculate)
engine.map = {zones:[],spawns:[],walls:[]};
engine.expl = []; engine.deaths = 0;
engine.winzone = false;
//GRID
buildGrid();//buildObjects.js
engine.scene.add(engine.grid);
//WALLS
buildWalls();//buildObjects
engine.scene.add(engine.walls);
//ZONES
buildZones();
engine.scene.add(engine.zones);
if(settings.SOUNDS_INTRO)
playSound(bufferLoader.bufferList[bufferLoader.other+1],0.5,1,false,ctx.destination);
if(settings.ROUND_CONSOLE_MESSAGE != "")
{
engine.console.print(settings.ROUND_CONSOLE_MESSAGE+"\n");
}
loadcfg(settings.ROUND_COMMAND.replace(/\\n/g,"\n"));
//GAME
engine.gtime = -4000;
//PLAYERS
//CYCLE
if(!engine.network)
{
ensurePlayersSane();
if(engine.round == 0)
{
engine.console.print("Resetting scores...\n");
for(var x=engine.players.length-1;x>=0;--x)
{
engine.players[x].score = 0;
}
}
engine.round++;
engine.console.print("Go (round "+engine.round+" of "+settings.LIMIT_ROUNDS+")!\n");
}
if(!engine.camera)
{
var aspectRatio = (window.innerWidth / window.innerHeight);
engine.camera = new THREE.PerspectiveCamera( settings.CAMERA_FOV, aspectRatio, settings.CAMERA_NEAR_RENDER, settings.CAMERA_FAR_RENDER );
engine.camera.up = new THREE.Vector3(0,0,1); //Z is up, X and Y is l+r and b+f
}
engine.camera.position.set(engine.logicalBox.center.x*engine.REAL_ARENA_SIZE_FACTOR,engine.logicalBox.center.y*engine.REAL_ARENA_SIZE_FACTOR,3);
try{engine.camera.lookAt( new THREE.Vector3(engine.players[engine.viewTarget].position.x,engine.players[engine.viewTarget].position.y,engine.player[engine.viewTarget].position.z) );}
catch(e){engine.camera.lookAt( new THREE.Vector3(engine.logicalBox.center.x*engine.REAL_ARENA_SIZE_FACTOR,engine.logicalBox.center.y*engine.REAL_ARENA_SIZE_FACTOR,0) );}
updateScoreBoard();
engine.lastGameTime = engine.lastRenderTime = engine.fpsTime = engine.timeStart = performance.now();
engine.totalPauseTime = 0;
engine.fastestPlayer = engine.fastestSpeed = 0;
engine.timemult = 1;
engine.asendtm = 0;
engine.winner = undefined;
engine.roundCommencing = false;
getGoing();
}//end of init main
function game(oneoff=false)
{
if(!engine.roundCommencing && !engine.paused)
{
if(engine.network)
{
var cycle = engine.players[engine.activePlayer],data={};
if(cycle.braking != cycle.brakingPrev) {data.braking=cycle.braking; cycle.brakingPrev=cycle.braking}
if(cycle.boosting != cycle.boostingPrev) {data.boosting=cycle.boosting; cycle.boostingPrev=cycle.boosting}
engine.connection.send(JSON.stringify({type:"playdata",data:data}));
}
if(!oneoff && settings.GAME_LOOP != 1) {setTimeout(game,1000/settings.DEDICATED_FPS); engine.gameRunning = true;}
//time handlers and delta
var timenow = performance.now()/settings.TIME_FACTOR;
var rDelta = (timenow-engine.lastGameTime);
if(rDelta > settings.TIMESTEP_MAX*1000 && engine.gtime > 0)
{
var more = true;
rDelta = settings.TIMESTEP_MAX*1000;
//engine.timeStart += rDelta;
} else var more = false;
var delta = rDelta*engine.timemult;
var timestep = delta/1000;
engine.totalPauseTime += (timenow-engine.lastGameTime)-delta;
engine.lastGameTime += rDelta;
engine.avgTimeStep += rDelta/1000; engine.avgTimeStep /= 2;
if(!engine.network && !engine.dedicated) engine.players[0].ping = parseInt(engine.avgTimeStep*1000)
//if(!engine.network && timestep > engine.avgTimeStep*10 && rDelta == delta) {engine.totalPauseTime += timestep; console.log("Compensated skip of "+delta+"ms."); timestep = engine.avgTimeStep;}
engine.timemult += (engine.asendtm*timestep);
if(engine.timemult > 100) engine.timemult = 100;
//var timeElapsed = timenow-engine.timeStart-engine.totalPauseTime-4000;
//skipping ahead at the beginning of the round is silly
//engine.gtime = timeElapsed;
var timeElapsed = (engine.gtime += delta);
if(!engine.thread_collisiondetect && (settings.GAME_LOOP != 0.5 || !oneoff)) getCycleSensors();
var pldata = {};
for(var x=engine.players.length-1;x>=0;--x) if(engine.players[x])
{
var cycle = engine.players[x];
if(cycle.alive)
{
if(cycle.newPos) doNetSlide(cycle,timestep);
if(timeElapsed > 0)
{
if(x == engine.activePlayer)
{
if(settings.HACK_TURN_LEFT_WHEN_POSSIBLE > 0)
{
if(cycle.sensor.left > settings.HACK_TURN_SENSOR_DIST)
{
cycle.turn(-1);
settings.HACK_TURN_LEFT_WHEN_POSSIBLE--;
}
}
if(settings.HACK_TURN_RIGHT_WHEN_POSSIBLE > 0)
{
if(cycle.sensor.right > settings.HACK_TURN_SENSOR_DIST)
{
cycle.turn(1);
settings.HACK_TURN_RIGHT_WHEN_POSSIBLE--;
}
}
}
//bot turning
if(cycle.AI)
{
cycle.AI.think(timestep);
}
else if(x==engine.activePlayer && (cycle.chatting || settings.CHATBOT_ALWAYS_ACTIVE))
{
if(timenow > cycle.lastTurnTime+(settings.CYCLE_DELAY*1000) && cycle.sensor.front < Math.min(5,cycle.sensor.left,cycle.sensor.right))
{
if(cycle.sensor.right < cycle.sensor.left) cycle.turn(-1);
else if(cycle.sensor.right > cycle.sensor.left) cycle.turn(1);
else cycle.turn([-1,1][Math.round(Math.random()*1)]);
}
}
//do turning
//if(cycle.turnQueue.length > 0)
{
//if(cycle.turnQueue.length > 0 && x == 0)console.log(JSON.parse(JSON.stringify(cycle.turnQueue)));
if(cycle.turnQueue.length > settings.CYCLE_TURN_MEMORY) cycle.turnQueue.splice(0,cycle.turnQueue.length-settings.CYCLE_TURN_MEMORY);
var shouldTime = cycle.lastTurnTime+(settings.CYCLE_DELAY*1000);
if(cycle.turnQueue.length > 0 && timeElapsed >= shouldTime/*-delta*/)
{
//allow the cycle to turn when it should (???)
//var diff = (shouldTime-timeElapsed)/1000;
//cycle.update(diff);
if(settings.CYCLE_MIDAIR_TURN || cycle.position.z-cycle.sensor.bottom == cycle.model.rotation.y)
{
var dir = cycle.turnQueue[0],dirmult;
var olddir = cdir(cycle.rotation.z);
cycle.dir.front = (dirmult = cdir(cycle.rotation.z -= (pi(2)/settings.ARENA_AXES)*dir));
//cycle.rotation.z = cycle.rotation.z%(Math.PI*2);
//if(cycle.rotation.z < 0) cycle.rotation.z += Math.PI*2;
cycle.rotation.z = normalizeRad(cycle.rotation.z);
cycle.speed *= settings.CYCLE_TURN_SPEED_FACTOR;
cycle.rotation.x = Math.cos(cycle.rotation.z)*0.4*dir; //tilts the cycle
cycle.rotation.y = Math.sin(cycle.rotation.z)*0.4*dir;
//if(settings.GRAB_SENSORS_ON_TURN)
{
getCycleSensors(true);
}
cycle.collidetime = timeElapsed+(((cycle.sensor.front)/cycle.speed)*1000);
var mult = (1-settings.CYCLE_RUBBER_MINADJUST);
cycle.minDistance.front = Math.max(0,Math.min(cycle.sensor.front*mult,settings.CYCLE_RUBBER_MINDISTANCE));
cycle.lastpos = cycle.position.clone(); //redundant, should be handled by getCycleSensors
if(cycle.haswall) cycle.newWallSegment();
if(engine.network)
{
engine.connection.send(JSON.stringify({type:"turn",data:rad2deg(cycle.rotation.z),gtime:engine.gtime}));
}
if(window.svr) //force a player sync
{
var data = JSON.stringify({type:"griddata",data:[{
position:[cycle.position.x,cycle.position.y,cycle.position.z],
direction:rad2deg(cycle.rotation.z),
speed:cycle.speed, rubber:cycle.rubber,
alive:cycle.alive,
netid:x, wall:cycle.walls.map,
}],gtime:engine.gtime});
window.svr.clients.forEach(function(ws){ws.send(data)});
}
}
cycle.turnQueue.splice(0,1);
cycle.lastTurnTime = timeElapsed;
}
}
cycle.update();
}
if(cycle.rubber > settings.CYCLE_RUBBER+0.0001)
cycle.rubber = settings.CYCLE_RUBBER+0.0001;
else if(cycle.rubber > 0)
cycle.rubber -= (timestep/settings.CYCLE_RUBBER_TIME)*cycle.rubber;
else
cycle.rubber = 0;
//if(timeElapsed/1000 > -3 && cycle.alive)
}
else if(cycle.walls.map.length != 0 && timenow-cycle.dedtime >= settings.WALLS_STAY_UP_DELAY*1000)
{
cycle.walls.map = [];
console.log("DELETE WALLS id "+x);
}
else if(settings.RESPAWN_TIME >= 0 && cycle.dedtime > settings.RESPAWN_TIME*1000)
{
cycle.spawn({x:cycle.position.x||0,y:cycle.position.y||0,z:cycle.position.z||0,dir:cycle.rotation.z||0});
}
}
if(timeElapsed > -3000 && timeElapsed < 1000)
{
//timer
var time=-timeElapsed/1000,gTime = Math.ceil(time);
if(gTime < 0) gTime = 0;
if(typeof(engine.timer)=="undefined" || engine.timer != gTime)
{
engine.timer = gTime;
engine.hud.fadein = true;
if(engine.dedicated) console.log(gTime);
else centerMessage(gTime,(gTime-time));
//engine.console.print(gTime+"\n");
}
}
else if(!engine.network && typeof(engine.winner) == "undefined")
{
checkForWinner();
}
if(!engine.network)
{
if(!engine.winzone && settings.WIN_ZONE_MIN_ROUND_TIME+engine.deaths*(settings.WIN_ZONE_MIN_LAST_DEATH) < timeElapsed/1000)
{
if(settings.WIN_ZONE_DEATHS)
{
engine.console.print("Death zone activated. Avoid it!\n");
var type = "death";
}
else
{
engine.console.print("Win zone activated. Enter it to win the round.\n");
var type = "win";
}
var radius = Math.min(SMALL_NUM,settings.WIN_ZONE_INITIAL_SIZE)*engine.REAL_ARENA_SIZE_FACTOR,
posX = engine.REAL_ARENA_SIZE_FACTOR*(engine.logicalBox.center.x+(settings.WIN_ZONE_RANDOMNESS*(Math.random()-0.5)*2)*engine.logicalBox.center.x),
posY = engine.REAL_ARENA_SIZE_FACTOR*(engine.logicalBox.center.y+(settings.WIN_ZONE_RANDOMNESS*(Math.random()-0.5)*2)*engine.logicalBox.center.y);
//engine.zones.add(createZone(type,posX,posY,radius));
new Zone({type:type,x:posX,y:posY,radius:radius,expansion:settings.WIN_ZONE_EXPANSION}).spawn();
//engine.map.zones.push([type,posX,posY,radius,settings.WIN_ZONE_EXPANSION]);
console.log("ZONE SPAWNED: "+type);
engine.winzone = true;
}
}
for(var x=engine.zones.children.length-1;x>=0;--x)
{
var zone = engine.zones.children[x].cfg;
//zones expand
var sphere;
if(zone.radius > 0)
{
engine.zones.children[x].scale.x = engine.zones.children[x].scale.y = (zone.radius += zone.expansion*timestep*engine.REAL_ARENA_SIZE_FACTOR);
}
else if(zone.radius < 0) engine.zones.children[x].scale.x = engine.zones.children[x].scale.y = zone.radius = 0;
//zone effect
var inzone = false;
for(var y=engine.players.length-1;y>=0;--y) if(engine.players[y] && engine.players[y].alive)
{
var cycle = engine.players[y];
if(zone.type == "ball" || zone.type == "soccerball")
{
for(var z=engine.zones.children.length-1;z>=0;--z)
{
var z2n = engine.map.zones[z];
if(
(
(zone.type == "ball" && z2n[0] == "fortress") ||
(zone.type == "soccerball" && z2n[0] == "soccergoal")
) &&
is_in_circle(z2n[1],z2n[2],z2n[3],zone.x,zone.y,zone.radius))
{
if(typeof(engine.winner) == "undefined")
{
centerMessage("0x00ff00Goal!");
startNewRound();
}
else
{
zone.xdir *= 1-timestep; zone.ydir *= 1-timestep;
}
}
}
}
//if(is_in_circle(zone.x,zone.y,zone.radius,cycle.position.x,cycle.position.y,0))
var lastdist = pointDistance(zone.mesh.position.x,zone.mesh.position.y,cycle.lastpos.x,cycle.lastpos.y)-zone.radius;
var dist = pointDistance(zone.mesh.position.x,zone.mesh.position.y,cycle.position.x,cycle.position.y)-zone.radius;
var inZone = (dist <= 0), wasInZone = (lastdist <= 0);
if(inZone)
{
var timediff = cycle.speed*dist;
var hitTime = timeElapsed+timediff;
inzone = true;
switch(zone.type)
{
case "wall":
cycle.position.x -= cycle.dir.front[0]*timediff;
cycle.position.y -= cycle.dir.front[1]*timediff;
break;
case "death":
cycle.kill()
engine.console.print(cycle.getColoredName()+"0xRESETT exploded on a deathzone.\n");
break;
case "win":
if(typeof(engine.winner) == "undefined" && typeof(engine.declareRoundWinner) == undefined)
{
engine.console.print("Hit time: "+hitTime);
engine.declareRoundWinner = cycle;
}
break;
case "rubber":
cycle.rubber += timestep*zone.value;
if(cycle.rubber >= settings.CYCLE_RUBBER)
{
cycle.kill()
engine.console.print(cycle.name+" exploded on a rubberzone.\n");
}
break;
case "fortress":
if(timeElapsed > 0)
{
zone.rotationSpeed += timestep*0.1;
if(zone.rotationSpeed > settings.ZONE_SPIN_SPEED*16)
{
engine.console.print(cycle.name+" conqest.\n");
zone.type = "null"; zone.expansion = -10;
engine.declareRoundWinner = cycle.name;
}
}
break;
case "target":
loadcfg(settings.DEFAULT_TARGET_COMMAND.replace(/\\n/g,"\n"));
cycle.score += settings.TARGET_INITIAL_SCORE;
updateScoreBoard();
break;
case "ball": case "soccerball":
var mindirx=0,mindiry=0,mindist=Infinity,apc=0;
for(var i=359;i>0;i--)
{
var xdir = Math.cos(Math.PI*2*(i/360)), ydir=Math.sin(Math.PI*2*(i/360));
var xpos = xdir*zone.radius+zone.x, ypos=ydir*zone.radius+zone.y;
var dist = pointDistance(xpos,ypos,cycle.position.x,cycle.position.y);
if(dist < mindist)
{
/*if(mindist == Infinity)mindist = dist; else mindist += dist;
mindirx -= xdir; mindiry -= ydir;
apc++;*/
mindist=dist;mindirx=xdir;mindiry=ydir;apc=1;
}
}
//mindist /= apc; mindirx /= apc; mindiry /= apc;
if(mindist != Infinity)
{
zone.xdir = -mindirx*cycle.speed; zone.ydir = -mindiry*cycle.speed;
zone.bounce = true;
}
break;
case "speed":
cycle.speed = zone.value||0;
break;
case "acceleration":
accel = (zone.value||0); cycle.accel += accel;
cycle.speed += cycle.speed*accel;
break;
}
}
else if(wasInZone) //left zone
{
}
}
if(typeof(zone.xdir)+typeof(zone.ydir) !== "undefinedundefined")
{
if(zone.bounce && zone.walldist <= timestep)
{
var mindirx,mindiry,mindist=Infinity,apc=0;
var px = zone.x+(zone.walldist*zone.xdir), py = zone.y+(zone.walldist*zone.ydir);
for(var i=359;i>0;i--)
{
var xdir = Math.sin(Math.PI*2*(i/360)), ydir=Math.cos(Math.PI*2*(i/360));
var xpos = xdir*zone.radius+zone.x, ypos=ydir*zone.radius+zone.y;
var dist = pointDistance(xpos,ypos,px,py);
if(dist < mindist)
{
//mindist += dist; mindirx += xdir; mindiry += ydir;
//apc++;
mindist=dist;mindirx=xdir;mindiry=ydir;apc=1;
}
}
//mindist /= apc; mindirx /= apc; mindiry /= apc;
var speed = Math.sqrt((zone.xdir*zone.xdir)+(zone.ydir*zone.ydir));
if(mindist != Infinity)
{
var angle = Math.atan2(mindiry,mindirx);
//var angle = Math.atan2(mindiry,mindirx)*2;
//var angle = Math.atan2(mindiry,mindirx)+(Math.PI/2);
//var angle = Math.PI-Math.atan2(mindiry,mindirx);
var dir = cdir(angle);
zone.xdir = dir[0]*speed; zone.ydir = dir[1]*speed;
zone.x -= dir[0]*realzone.walldist; zone.y -= dir[1]*realzone.walldist;
zone.x += dir[0]*speed*timestep; zone.y += dir[1]*speed*timestep;
console.log(zone);
}
else
{
zone.xdir *= -1; zone.ydir *= -1;
}
}
else
{
zone.mesh.position.x += zone.xdir*timestep; zone.mesh.position.y += zone.ydir*timestep;
}
}
if(!inzone)
{
zone.rotationSpeed += (settings.ZONE_SPIN_SPEED-zone.rotationSpeed)*timestep*2;
}
}
var dc = Object.keys(engine.delayedcommands);
for(var x=dc.length-1;x>=0;x--)
{
var cmd = engine.delayedcommands[dc[x]];
loadcfg(cmd[0]);
if(dc[x] >= engine.gtime)
{
if(cmd[1] > 0)
{
engine.delayedcommands[dc[x]+cmd[1]] = cmd;
}
delete engine.delayedcommands[dc[x]];
}
}
//if(more) game();
}
else
{
engine.gameRunning = false;
}
}
function doDeath(cycle,escape=false)
{
if(escape || (cycle.sensor.nearestobj == "rim" && !cycle.sensor.lastnonselfobj))
{
if(escape || (
cycle.position.x-cycle.minDistance.front > engine.logicalBox.max.x ||
cycle.position.y-cycle.minDistance.front > engine.logicalBox.max.y ||
cycle.position.x+cycle.minDistance.front < engine.logicalBox.min.x ||
cycle.position.y+cycle.minDistance.front < engine.logicalBox.min.y
))
{
engine.console.print(cycle.getColoredName()+"0xRESETT tried to escape the game grid.\n");
}
else
{
engine.console.print(cycle.getColoredName()+"0xRESETT committed suicide.\n");
}
}
else
{
var objtoaccuse = typeof(cycle.sensor.lastnonselfobj)=="undefined"?cycle.sensor.nearestobj:cycle.sensor.lastnonselfobj;
if(objtoaccuse == cycle)
{
engine.console.print(cycle.getColoredName()+"0xRESETT committed suicide.\n");
}
else if(typeof(objtoaccuse) == "object")
{
engine.console.print(objtoaccuse.getColoredName()+"0xRESETT core dumped "+cycle.getColoredName()+"0xRESETT for 1 point.\n");
objtoaccuse.score += 1;
}
else
{
engine.console.print(cycle.getColoredName()+"0xRESETT died.\n");
}
}
cycle.kill();
}
function simulatePlayer(cycle,timestep)
{
console.warn("Deprecated call to simulatePlayer");
cycle.update(timestep);
}
function getGoing()
{
if(!engine.gameRunning) game();
if(!engine.renderRunning) render();
}
function pauseRender()
{
engine.paused = true;//cuts off the loop
engine.startOfPause = performance.now();
audioStop();
}
function unpauseRender()
{
for(var ctrl in engine.controls)
{
engine.controls[ctrl] = [];
}
//renderLoop = true;//replaces cutoff
if(engine.paused)
{
engine.paused = false;
audioStart();
engine.lastGameTime = engine.lastRenderTime = engine.fpsTime = performance.now();//resets delta so we don't pretend the game should have been playing the entire time we were paused
var endOfPause = performance.now();
engine.totalPauseTime += (endOfPause - engine.startOfPause);
getGoing();//starts the loop again
}
}
function changeViewTarget(a=1,forcechange=false)
{
if(a != 0)
{
if(!forcechange && engine.players[engine.activePlayer].alive) return;
var first = true; //force the loop to get started
var itcount = 0;
/*if(alive > 0) */while(first || !engine.players[engine.viewTarget].alive)
{
first = false;
engine.viewTarget+=a;
if(engine.viewTarget >= engine.players.length) engine.viewTarget = 0;
if(engine.viewTarget < 0) engine.viewTarget = engine.players.length+engine.viewTarget;
itcount++;
if(itcount > engine.players.length) break;
//console.log(engine.viewTarget);
}
}
if(engine.view == 'cockpit')
{
for(var x=0;x>engine.players.length;x++)
{
if(x == engine.viewTarget)
engine.players[x].audio.gain.setTargetAtTime(0.2, ctx.currentTime, 0.02);
else
engine.players[x].audio.gain.setTargetAtTime(6, ctx.currentTime, 1);
}
}
if(!engine.network && !engine.players[engine.activePlayer].spectating && typeof(engine.winner) == "undefined")
{
switch(settings.FINISH_TYPE)
{
case 2:
engine.asendtm = 0.2;
centerMessage("Time Warp!",Infinity);
engine.hud.fadein = false;
break;
case 3:
centerMessage("Please wait...",Infinity);
setTimeout(function()
{
engine.timemult = 100;
while(typeof(engine.winner) == "undefined") { game(true) }
engine.timemult = 1;
},100);
break;
}
}
engine.console.print("Watching "+engine.players[engine.viewTarget].name+"...\n");
}
function checkForWinner()
{
var alivecount = aliveaicount = 0;
var alive = [], theplayer = false;
var declareRoundWinner = typeof(engine.declareRoundWinner) != "undefined";
for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined")
{
if(engine.players[x].alive)
{
alivecount++;
if(engine.players[x].AI)
aliveaicount++;
alive.push(engine.players[x]);
}
if(declareRoundWinner && engine.players[x].name == engine.declareRoundWinner)
{
engine.winner = engine.players[x];
engine.declareRoundWinner = undefined;
}
}
if(
(declareRoundWinner) ||
(settings.GAME_TYPE == 1 && settings.TEAMS_MIN > 1 && (alivecount <= 1 || (settings.FINISH_TYPE == 1 && aliveaicount == alivecount))) ||
(/*settings.GAME_TYPE == 0 && */(alivecount <= 0))
)
{
if(!declareRoundWinner)
{
engine.winner = (typeof(alive[0]) == "undefined")?{name:undefined}:alive[0];
}
if(settings.RIM_WALL_COLOR_MODE == 2)
{
if(engine.winner && settings.RIM_WALL_COLOR_MODE == 2)
{
var color = new THREE.Color(engine.winner.cycleColor);
settings.RIM_WALL_RED = color.r;
settings.RIM_WALL_GREEN = color.g;
settings.RIM_WALL_BLUE = color.b;
}
}
if(engine.asendtm > 0) {engine.asendtm = 0; engine.timemult = 1; centerMessage("Time Warp!",0);}
setTimeout(function(){centerMessage("Winner: "+engine.winner.name)},1000);
startNewRound();
}//*/
/*if(aliveaicount == alivecount)
{
engine.console.print("Vroom!");
engine.timemult = 2;
engine.asendtm = 1.1;
}//*/
}
function startNewRound()
{
if(typeof(engine.winner) == "undefined") engine.winner = null;
var endin = 4000;
if(engine.round >= settings.LIMIT_ROUNDS)
{
var highscore = -Infinity, highplayer;
for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined")
{
var cycle = engine.players[x];
if(cycle.score > highscore)
{
highplayer = cycle;
highscore = cycle.score;
}
else if(cycle.score == highscore)
{
highplayer = null;
}
}
if(highplayer != null)
{
setTimeout(function(){centerMessage("Match Winner: "+highplayer.name);engine.console.print("Match Winner: "+highplayer.name+" with "+highscore+" points.\n")},4000);
}
engine.round = 0;
endin += 4000;
}
if(!settings.ROUND_WAIT) engine.uRound = setTimeout(doNewRound,endin);
}
function updateScoreBoard()
{
if(window.svr)
{
var tmp = [];
for(var x=engine.players.length-1;x>=0;--x)
{
tmp.push({netid:x,score:engine.players[x].score,ping:engine.players[x].ping,chatting:engine.players[x].chatting});
}
var data = JSON.stringify({type:"scoredata",data:tmp});
window.svr.clients.forEach(function(ws){ws.send(data);});
}
if(engine.network)
{
engine.connection.send(JSON.stringify({type:"playdata",data:{chatting:engine.players[engine.activePlayer].chatting}}));
}
if(engine.dedicated || scoreboard.style.display == "none") return;
var scoreBoard = document.getElementById("scoreboard").children[0];
var playersSB = scoreBoard.children[1];
playersSB.innerHTML = "";
for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined")
{
var cycle = engine.players[x];
playersSB.innerHTML += "<tr class=\"player\"><td>"+(cycle.chatting?"*":"&nbsp;")+replaceColors(cycle.getColoredName())+"</td><td>"+replaceColors(cycle.alive?"0x00ff00Yes":"0xff0000No")+"</td><td>"+cycle.score+"</td><td>"+cycle.ping+"</td><tr>";
}
}
/*function updateScoreBoard()
{
var scoreboard = "";
for(var x=engine.players.length-1;x>=0;--x) if(typeof(engine.players[x]) != "undefined")
{
var cycle = engine.players[x];
scoreboard += (cycle.chatting?"*":" ")+removeColors(cycle.name)+" "+cycle.alive?"Yes":"No"+" "+cycle.score+" "+cycle.ping+" ";
}
}*/
diff --git a/scripts/render.js b/scripts/render.js
index 6d17f50..aea812d 100644
--- a/scripts/render.js
+++ b/scripts/render.js
@@ -1,529 +1,529 @@
/*
* 3DCycles - A lightcycle game.
* Copyright (C) 2019 Glen Harpring
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
var draw2dmap = 2;
function render()
{
if(!engine.roundCommencing && !engine.paused)
{
engine.renderRunning = true;
if(settings.GAME_LOOP > 0) game(true); //update game right before render
if(settings.REDRAW_MODE == 0) requestAnimationFrame(render);
else setTimeout(render,1000/settings.TARGET_FPS);
draw(); if(settings.HUD_MAP && engine.hud.style.opacity > 0) requestAnimationFrame(draw2d);
}
else
{
engine.renderRunning = false;
if(engine.paused)
{
//var lines = engine.console.innerText.split("\n");
//if(lines[(parseFloat(0+engine.console.style.top)/engine.console.scrollby].length > 0)
}
}
if(settings.TEXT_OUT_MODE == 1)
{
var lines = engine.console.scrollback
var lnnum = engine.console.scrollby;
var currln = lines[lnnum];
}
else
{
var lines = engine.console.innerText.split("\n");
var lnnum = (-(parseFloat(engine.console.style.top)/engine.console.scrollby));
var currln = lines[lnnum-1];
}
if(Math.round(engine.console.time/engine.console.scrolltime) < Math.round(performance.now()/engine.console.scrolltime) || (performance.now() > engine.console.time_manual+engine.console.scrolltime_manual && lines.length-lnnum > 10))
{
if(!currln && lnnum != lines.length)
{
if(lnnum < 0) var scrby = 1;
if(lnnum > lines.length) var scrby = -1;
engine.console.scroll(scrby);
console.log("scroll",scrby);
}
else
{
engine.console.time = performance.now();
if(typeof(currln) != "undefined" && currln.length > 0)
engine.console.scroll();
console.log("scroll");
}
}
}
function draw()
{
//time handlers and delta
var timenow = performance.now();
var delta = (timenow - engine.lastRenderTime);
var frametime = delta/1000;//time step
engine.lastRenderTime = timenow;
var fpsDelta = (timenow - engine.fpsTime);
settings.TARGET_FPS = (1000/delta)*2;
if(settings.TARGET_FPS < 10) settings.TARGET_FPS = 10;
if(settings.MAX_TARGET_FPS < settings.TARGET_FPS) settings.TARGET_FPS = settings.MAX_TARGET_FPS;
//if(fpsDelta > 999) //update fps gui once every second
if(fpsDelta >= 500) // experimental quicker FPS updating...
{
//var fpsValue = fpsDelta/delta;
/*var fpsValue = 1000/delta;*/
var fpsValue = engine.framesCount*(1000/fpsDelta);
//settings.TARGET_FPS = fpsValue*2;
engine.framesCount = 0;
engine.fpsTime = timenow;
/*document.getElementById("fps").innerHTML = "FPS: " + fpsValue;*/
updateHUD("current_framerate",fpsValue);
}
//updateHUD("current_framerate_now",1000/delta);
updateHUD("current_frametime",delta);
var timeElapsed = (timenow - engine.timeStart)-engine.totalPauseTime-4000;
if(engine.zones) for(var x=engine.zones.children.length-1;x>=0;--x)
{
//zones spin
switch(settings.ZONE_RENDER_TYPE)
{
case "cylinder":
engine.zones.children[x].rotation.y += ((engine.zones.children[x].cfg.rotationSpeed * pi(2)) * frametime);
break;
default:
engine.zones.children[x].rotation.z += ((engine.zones.children[x].cfg.rotationSpeed * pi(2)) * frametime);
break;
}
}
for(var x=engine.players.length-1;x>=0;x--) if(engine.players[x] !== undefined)
{ //cycle un-tilting
var cycle=engine.players[x];
var xdir=Math.cos(cycle.rotation.z),ydir=Math.sin(cycle.rotation.z);
var xd = Math.abs(xdir), yd = Math.abs(ydir);
var sens = 0;
if(cycle.sensor.left < 1) sens -= 0.02/cycle.sensor.left;
if(cycle.sensor.right < 1) sens += 0.02/cycle.sensor.right;
if(sens > 1) sens = 1;
if(sens < -1) sens = -1;
cycle.rotation.x -= xd*(((cycle.rotation.x)*frametime*4)+(sens*frametime*xdir));
cycle.rotation.y -= yd*(((cycle.rotation.y)*frametime*4)+(sens*frametime*ydir));
//sound
mixCycle(cycle);
}
if(settings.WALLS_STAY_UP_DELAY >= 0)
{
for(var x=engine.players.length;x>=0;x--) if(engine.players[x] !== undefined)
{
if(!engine.players[x].alive && timenow-engine.players[x].dedtime >= settings.WALLS_STAY_UP_DELAY*1000)
{
if(engine.players[x].walls.scale.z > 0)
{
engine.players[x].walls.scale.z -= frametime*2;
}
else
{
engine.scene.remove(engine.players[x].walls);
}
}
}
}
for(var x=engine.expl.length-1;x>=0;x--)
{
if(engine.expl[x].children[0].material.opacity <= 0)
{
engine.scene.remove(engine.expl[x]);
engine.expl.splice(x,1);
}
else for(var y=engine.expl[x].children.length-1;y>=0;y--)
{
engine.expl[x].children[y].scale.x = engine.expl[x].children[y].scale.y = engine.expl[x].children[y].scale.z += frametime*10;
//engine.expl[x].children[y].position.z += frametime;
if(engine.expl[x].children[y].scale.z > 10)
{
engine.expl[x].children[y].material.opacity -= frametime/25;
}
}
}
if(settings.FLOOR_MIRROR && typeof(engine.grid.reflection) != "undefined")
{
engine.grid.visible = false;
engine.grid.reflection.update(engine.renderer,engine.scene);
engine.grid.visible = true;
}
if(settings.RIM_WALL_COLOR_MODE == 3)
{
var color = engine.walls.children[0].material.color;
var p = settings.COLOR_MODE_3_COLORS.split(";");
var c = p[engine.currrim3clr].split(",");
//var c = {r:parse[0],g:parse[1],b:parse[2]};
var sum = color.r+color.g+color.b;
var keys = Object.keys(color);
for(var x=keys.length-1;x>=0;--x)
{
if(c[x] < color[keys[x]])
{
color[keys[x]] -= frametime*settings.COLOR_MODE_3_SPEED;
}
else if(c[x] > color[keys[x]])
{
color[keys[x]] += frametime*settings.COLOR_MODE_3_SPEED;
}
if(color[keys[x]] > 1)
color[keys[x]] = 1;
if(color[keys[x]] < 0)
color[keys[x]] = 0;
}
//console.log(color,c);
if(color.r == c[0] && color.g == c[1] && color.b == c[2])
{
engine.currrim3clr += 1;
if(engine.currrim3clr >= p.length)
engine.currrim3clr = 0;
}
for(var x=engine.walls.children.length-1;x>=0;--x)
{
engine.walls.children[x].material.color = color;
}
}
if(timenow > engine.cMFadeOutAfter)
{
var cm = document.getElementById("centerMessage")
cm.style.opacity -= frametime;
if(cm.style.opacity <= 0)
{
cm.style.opacity = 0;
cm.style.display = "none";
engine.cMFadeOutAfter = Infinity;
}
}
- if(engine.hud.fadein && engine.hud.style.opacity < 1)
+ if(engine.hud.fadein && engine.hud.game.style.opacity < 1)
{
- engine.hud.style.opacity = (engine.hud.style.opacity*1)+(frametime*0.25); //workaround for opacity being a string
- if(engine.hud.style.opacity > 1) engine.hud.style.opacity = 1;
+ engine.hud.game.style.opacity = (engine.hud.game.style.opacity*1)+(frametime*0.25); //workaround for opacity being a string
+ if(engine.hud.game.style.opacity > 1) engine.hud.game.style.opacity = 1;
}
- else if(!engine.hud.fadein && engine.hud.style.opacity > 0)
+ else if(!engine.hud.fadein && engine.hud.game.style.opacity > 0)
{
- engine.hud.style.opacity -= frametime*0.25;
- if(engine.hud.style.opacity < 0) engine.hud.style.opacity = 0;
+ engine.hud.game.style.opacity -= frametime*0.25;
+ if(engine.hud.game.style.opacity < 0) engine.hud.game.style.opacity = 0;
}
//update HUD (needs to be done for cycle being viewed)
var cycle = engine.players[engine.viewTarget];
updateHUD("player_rubber",cycle.rubber,0,settings.CYCLE_RUBBER);
var maxspeed = maxSpeed();
updateHUD("player_speed",cycle.speed,0,maxspeed);
updateHUD("player_brake",cycle.brakes,0,1);
updateHUD("max_speed",maxspeed);
updateHUD("player_acceleration",cycle.accel);
updateHUD("dist_to_impact_front",cycle.sensor.front);
updateHUD("time_to_impact_front",cycle.sensor.front/cycle.speed);
updateHUD("dist_to_impact_left",cycle.sensor.left);
updateHUD("time_to_impact_left",cycle.sensor.left/cycle.speed);
updateHUD("dist_to_impact_right",cycle.sensor.right);
updateHUD("time_to_impact_right",cycle.sensor.right/cycle.speed);
updateHUD("current_name",cycle.name);
updateHUD("current_pos_x",cycle.position.x,engine.logicalBox.min.x*engine.REAL_ARENA_SIZE_FACTOR,engine.logicalBox.max.x*engine.REAL_ARENA_SIZE_FACTOR);
updateHUD("current_pos_y",cycle.position.y,engine.logicalBox.min.y*engine.REAL_ARENA_SIZE_FACTOR,engine.logicalBox.max.y*engine.REAL_ARENA_SIZE_FACTOR);
updateHUD("current_pos_x_adj",cycle.position.x/engine.REAL_ARENA_SIZE_FACTOR,engine.logicalBox.min.x,engine.logicalBox.max.x);
updateHUD("current_pos_y_adj",cycle.position.y/engine.REAL_ARENA_SIZE_FACTOR,engine.logicalBox.min.y,engine.logicalBox.max.y);
var dir = cdir(cycle.rotation.z);
updateHUD("current_angle_x",dir[0]);
updateHUD("current_angle_y",dir[1]);
updateHUD("current_time",Math.round(timeElapsed)/1000);
//settings test
var setnames = Object.keys(settings);
for(var i=setnames.length;i--;)
{
var setting = setnames[i];
updateHUD(setting.toLowerCase(),settings[setting]);
}
//actual drawing
/*if(engine.players[engine.viewTarget].alive)*/ cameraView(engine.players[engine.viewTarget],frametime*engine.timemult);
if(ctx) audioMixing();
//renderer switch for post processing
if (engine.usingPostProcessing) {
engine.composer.render();//new render? for post processing
}
else {
engine.renderer.render(engine.scene, engine.camera);
}
engine.framesCount++;
}
function updateHUD(celement,thevalue,min=false,max=false)
{
var elements = document.getElementsByName(celement);
for(var i=elements.length;i--;)
{
var value = thevalue;
var element = elements[i];
if(min && element.attributes.min) element.setAttribute("min",min);
if(max && element.attributes.max) element.setAttribute("max",max);
if(element.attributes.precision)
{
var prec = Math.pow(10,element.attributes.precision.value);
value = Math.round(value*prec)/prec;
if(isNaN(value)) value = 0;
}
if(element.attributes.toprecision)
{
var prec = 1*element.attributes.toprecision.value;
if(!element.attributes.dontlimit)
{
value = parseFloat(value).toPrecision(prec-1+((""+Math.round(thevalue)).length));
}
else
{
value = value.toPrecision(prec);
}
}
//if(element.attributes.precision) element.attributes.precision.value==0?value=Math.round(value):value.toPrecision(element.attributes.precision.value);
//if(value)
{
if(element.tagName == "PROGRESS")
{
element.setAttribute("value",value);
//console.log(value);
}
else if(element.className == "progress")
{
element.style.width = (Math.min(1,value/max)*100)+"%";
}
else if(!element.attributes.ignoretext)
{
element.innerHTML = ""+value;
}
if(element.attributes.bgcolorgrad)
{
var grad = element.attributes.bgcolorgrad.value;
var p = grad.split(";");
var c1 = p[0].split(",");
var c2 = p[1].split(",");
var color = {r:c1[0]*1,g:c1[1]*1,b:c1[2]*1},key=['r','g','b'];
var progval = (value/max)*15;
for(var x=0;x<3;x++)
{
if(c1[x] < c2[x])
{
color[key[x]] += progval;
}
else if(c1[x] > c2[x])
{
color[key[x]] -= progval;
}
}
element.style.backgroundColor = "rgb("+(color.r*255)+","+(color.g*255)+","+(color.b*255)+")";
}
}
}
}
function draw2d() //TODO: switch to svg, figure out how to improve performance
{
var canvas = document.getElementById("canvas");
if(!canvas) return;
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,canvas.width,canvas.height);
var xsize = engine.logicalBox.max.x-engine.logicalBox.min.x, ysize = engine.logicalBox.max.y-engine.logicalBox.min.y;
canvas.width = (xsize * engine.REAL_ARENA_SIZE_FACTOR)+1;
canvas.height = (ysize * engine.REAL_ARENA_SIZE_FACTOR)+1;
var ax = engine.logicalBox.min.x * engine.REAL_ARENA_SIZE_FACTOR,
ay = engine.logicalBox.min.y * engine.REAL_ARENA_SIZE_FACTOR;
ctx.lineWidth = (xsize/canvas.offsetWidth)*engine.REAL_ARENA_SIZE_FACTOR;
//ctx.lineWidth = canvas.width-canvas.height-2;
//ctx.lineWidth = (canvas.offsetWidth-canvas.width)*engine.REAL_ARENA_SIZE_FACTOR;
ctx.strokeStyle = "white";
for(var i=engine.map.walls.length-1;i>=0;i--)
{
ctx.beginPath();
var spl = engine.map.walls[i][engine.map.walls[i].length-1];
ctx.moveTo(1*spl[0],1*spl[1]);
for(var z=engine.map.walls[i].length-1;z>=0;z--)
{
var spl = engine.map.walls[i][z];
ctx.lineTo(1*spl[0]-ax,1*spl[1]-ay);
//console.log(spl[0],spl[1]);
}
ctx.stroke();
}
for(var x=engine.zones.children.length-1;x>=0;--x)
{
var zone = engine.zones.children[x];
var color = zone.material.color;
ctx.strokeStyle = "rgb("+(color.r*255)+","+(color.g*255)+","+(color.b*255)+")";
ctx.beginPath();
ctx.arc(zone.position.x-ax,zone.position.y-ay,zone.cfg.radius, 0,Math.PI*2);
ctx.stroke();
}
for(var x=engine.players.length-1;x>=0;x--) if(engine.players[x] !== undefined)
{
var color = engine.players[x].walls.children[0].children[0].material.color;
ctx.strokeStyle = "rgb("+(color.r*255)+","+(color.g*255)+","+(color.b*255)+")";
ctx.beginPath();
for(var y=engine.players[x].walls.map.length-1;y>=0;y--)
{
var walls = engine.players[x].walls.map;
ctx.moveTo(walls[walls.length-1][0]-ax,walls[walls.length-1][1]-ay);
for(var i=walls.length-1;i>=0;i--)
{
ctx.lineTo(walls[i][0]-ax,walls[i][1]-ay);
}
}
ctx.stroke();
if(engine.players[x].alive)
{
var color = new THREE.Color(engine.players[x].cycleColor);
ctx.fillStyle = "rgb("+(color.r*255)+","+(color.g*255)+","+(color.b*255)+")";
ctx.beginPath();
ctx.arc(engine.players[x].position.x-ax,engine.players[x].position.y-ay, ctx.lineWidth, 0,Math.PI*2);
ctx.fill();
}
}
for(var x=engine.expl.length-1;x>=0;x--)
{
var colormult = engine.expl[x].children[0].material.opacity;
var scale = (engine.expl[x].children[0].scale.x+engine.expl[x].children[0].scale.y)/2;
var cx = engine.expl[x].children[0].position.x, cy = engine.expl[x].children[0].position.y;
for(var y=engine.expl[x].children.length;y--;)
{
var color = engine.expl[x].children[y].material.color;
ctx.strokeStyle = "rgb("+(color.r*255*colormult)+","+(color.g*255*colormult)+","+(color.b*255*colormult)+")";
ctx.beginPath();
ctx.moveTo(cx-ax,cy-ay);
ctx.lineTo(
(cx+engine.expl[x].children[y].geometry.vertices[1].x*scale)-ax,
(cy+engine.expl[x].children[y].geometry.vertices[1].y*scale)-ay
);
ctx.stroke();
}
}
draw2dmap = 2;
}
//camera view function (handles all views for view target)
var cameraView = function(cycle, timestep) {
var relativeCameraOffset, cameraOffset;
var cameraEase = engine.cameraEase;
if(engine.camera.userViewDir !== false) // HACK: camera rotation
{
var realRot = cycle.rotation.z;
cycle.rotation.z = Math.atan2(engine.camera.userViewDir[1],engine.camera.userViewDir[0]);
cycle.updateWorldMatrix();
cycle.rotation.z = realRot;
}
switch(engine.view)
{
case 'smart':
if(engine.camera.userViewDir === false)
{
//relativeCameraOffset = new THREE.Vector3(-5,0,5+cycle.speed);
relativeCameraOffset = new THREE.Vector3(-5,0,(5+cycle.speed*0.006));
cameraOffset = relativeCameraOffset.applyMatrix4(cycle.matrixWorld);
engine.camera.position.x += (cameraOffset.x - engine.camera.position.x) * (engine.cameraEase/3) * timestep*60;
engine.camera.position.y += (cameraOffset.y - engine.camera.position.y) * (engine.cameraEase/3) * timestep*60;
engine.camera.position.z += (cameraOffset.z - engine.camera.position.z) * (engine.cameraEase/5) * timestep*60;
engine.camera.lookAt(cycle.position);
break;
}
else
{
relativeCameraOffset = new THREE.Vector3((-10-(cycle.speed*0.006)),0,(5+cycle.speed*0.006));
cameraEase = 0.3;
// [[FALLTHROUGH]]
}
case 'chase':
if(!relativeCameraOffset) relativeCameraOffset = new THREE.Vector3((-10-(cycle.speed*0.006)),0,(15+cycle.speed*0.006));
cameraOffset = relativeCameraOffset.applyMatrix4(cycle.matrixWorld);
engine.camera.position.x += (cameraOffset.x - engine.camera.position.x) * cameraEase * timestep*60;
engine.camera.position.y += (cameraOffset.y - engine.camera.position.y) * cameraEase * timestep*60;
engine.camera.position.z += (cameraOffset.z - engine.camera.position.z) * cameraEase * timestep*60;
engine.camera.lookAt(cycle.position);
break;
case 'custom':
engine.camera.position.set(0,0,0);
engine.camera.rotation.z = settings.CAMERA_CUSTOM_PITCH;
break;
case 'stationary':
break;
case 'track':
engine.camera.lookAt(cycle.position);
break;
case 'topdown':
engine.camera.position.set(cycle.position.x, (cycle.position.y-0.01), (10+cycle.speed*timestep));
engine.camera.lookAt(cycle.position);
break;
case 'birdseye':
relativeCameraOffset = new THREE.Vector3(-0.1, 0, 10+(cycle.speed*timestep));
cameraOffset = relativeCameraOffset.applyMatrix4(cycle.matrixWorld);
engine.camera.position.x += (cameraOffset.x - engine.camera.position.x) * engine.cameraEase * timestep*60;
engine.camera.position.y += (cameraOffset.y - engine.camera.position.y) * engine.cameraEase * timestep*60;
engine.camera.position.z += (cameraOffset.z - engine.camera.position.z) * engine.cameraEase * timestep*60;
// engine.camera.position.set(cycle.position.x, cycle.position.y, (10+cycle.speed));
// engine.camera.rotation.z = cycle.rotation.z;
engine.camera.lookAt(cycle.position);
break;
case 'cockpit':
/**/// cockpit
//if(cycle.speed > 2)
{
relativeCameraOffset = new THREE.Vector3(-2+(2.5*cycle.speed),0,0.5);
}
/*else
{
relativeCameraOffset = new THREE.Vector3(0.01,0,0.5);
}*/
cameraOffset = relativeCameraOffset.applyMatrix4(cycle.matrixWorld);
engine.camera.position.set(cycle.position.x,cycle.position.y,cycle.position.z+0.5);
//engine.camera.rotation.set(cycle.rotation.x,cycle.rotation.y,0);
// engine.camera.position.x += (cameraOffset.x - engine.camera.position.x) * 0.5;
// engine.camera.position.y += (cameraOffset.y - engine.camera.position.y) * 0.5;
// engine.camera.position.z = 2;
engine.camera.lookAt(cameraOffset);
//engine.camera.rotation.z = cycle.rotation.x+cycle.rotation.y;
// cycle.audio.gain.setTargetAtTime(0.2, ctx.currentTime, 0.02);
//cycle.textLabel.style.visibility = 'hidden';
//cycle.model.visible = false;
/*/
if (cycle.walls.children[cycle.walls.children.length-2]) {
cycle.walls.children[cycle.walls.children.length-1].visible = false;
cycle.walls.children[cycle.walls.children.length-2].visible = true;
}
/**/
break;
}
};

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text/x-diff
Expires
Mar 12 2023, 2:18 AM (61 w, 5 d ago)
Storage Engine
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Storage Format
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Storage Handle
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