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diff --git a/scripts/team.js b/scripts/team.js
new file mode 100644
index 0000000..db68387
--- /dev/null
+++ b/scripts/team.js
@@ -0,0 +1,67 @@
+/*
+ * 3DCycles - A lightcycle game.
+ * Copyright (C) 2019-2020 Glen Harpring
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+class Team
+{
+ hasPlayer(id)
+ {
+ for(var i=this.members.length-1;i>=0;--i)
+ {
+ if(this.members[i] == id) return true;
+ }
+ return false;
+ }
+ spawn(respawn=true,update=true)
+ {
+ // Player 0 spawns in center, 1 on right, 2 on left, 3 on right, 4 on left, etc
+ if(this.members.length > 0)
+ {
+ var t = cdir(this.dir);
+ var addx = (t[0]*settings.SPAWN_WINGMEN_SIDE)+(t[1]*settings.SPAWN_WINGMEN_BACK),
+ addy = (t[1]*settings.SPAWN_WINGMEN_SIDE)+(t[0]*settings.SPAWN_WINGMEN_BACK);
+ this.members[0].spawn({
+ x: this.x, y: this.y, z: this.z, dir: this.dir
+ },respawn,update);
+ for(var i=1;i<this.members.length;i+=2)
+ {
+ this.members[i].spawn({
+ x: this.x+addx*(i/2), y: this.y+addy*(i/2), z: this.z, dir: this.dir
+ },respawn,update);
+ if(this.members[i+1])
+ {
+ this.members[i+1].spawn({
+ x: this.x-addx*(i/2), y: this.y-addy*(i/2), z: this.z, dir: this.dir
+ },respawn,update);
+ }
+ }
+ }
+ }
+ constructor(cfg)
+ {
+ if(cfg.name == undefined) this.name = false;
+ else this.name = ""+cfg.name;
+
+ this.members = [];
+
+ this.x = cfg.x||0; this.y = cfg.y||0; this.z = cfg.z||0;
+ this.dir = cfg.dir||0;
+ }
+}
+
+if(typeof(module) !== "undefined") module.exports = Team;
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