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diff --git a/scripts/zone.js b/scripts/zone.js
index 3a4f403..7cbcd51 100644
--- a/scripts/zone.js
+++ b/scripts/zone.js
@@ -1,321 +1,321 @@
/*
* 3DCycles - A lightcycle game.
* Copyright (C) 2019 Glen Harpring
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-if(typeof(THREE) == "undefined") var THREE = require('./lib/Three.js');
+//if(typeof(THREE) == "undefined") var THREE = require('./lib/Three.js');
var flagColors = [ 0x55AAFF, 0xFFFF55, 0xFF5555, 0x55FF55, 0xFF55FF, 0x55FFFF, 0xFFFFFF, 0x888888];
class Zone
{
spawn()
{
engine.zones.add(this.mesh);
return this;
}
destroy()
{
engine.zones.remove(this.mesh);
return this;
}
constructor(prop)
{
this.timesEntered = 0; this.netObject = false;
this.type = prop.type||"null";
this.rotationSpeed = isNaN(prop.rot)?settings.ZONE_SPIN_SPEED:prop.rot;
this.value = prop.value||0;
this.expansion = prop.expansion||0;
this.radius = prop.radius||0;
this.xdir = prop.xdir||0; this.ydir = prop.ydir||0;
this.bounce = !!prop.bounce;
this.team = false;
var zoneHeight = prop.height||settings.ZONE_HEIGHT;
if (settings.ZONE_SEGMENTS < 1) { settings.ZONE_SEGMENTS = 11; }
var zoneSegments = (Math.floor(this.radius/10)*10)+1;
if (zoneSegments < 11) { zoneSegments = 11; }
var zoneColor = 0xFFFFFF;
if(prop.color || prop.color === 0)
{
zoneColor = prop.color;
}
else
{
switch(this.type)
{
case "death": zoneColor = 0xFF0000; break;
case "soccerball": zoneColor = 0xFF8888; break;
case "soccergoal": zoneColor = 0xBB6666; break;
case "rubber": zoneColor = 0xFFB033; break;
case "rubberadjust": zoneColor = 0xFF8800; break;
case "oneway": zoneColor = 0xFFFF00; break;
case "win": zoneColor = 0x00FF00; break;
case "target": zoneColor = 0x00DD00; break;
case "teleport": zoneColor = 0x00AA00; break;
case "speed": zoneColor = 0x00FF88; break;
case "acceleration": zoneColor = 0x00BB66; break;
case "blast": zoneColor = 0x0088FF; break;
case "fortress": case "flag":
var lastDist = Infinity;
var closestSpawn = 0;
for(var w=0;w<engine.map.spawns.length;w++)
{
var checkx = engine.map.spawns[w][0];
var checky = engine.map.spawns[w][1];
var disValue = pointDistance( checkx, checky, prop.x, prop.y );
if (disValue < 0) { disValue = -disValue; }
if (disValue < lastDist) { lastDist = disValue; closestSpawn = w; }
}
if (closestSpawn > 7) { zoneColor = 0x4488FF; }
else { zoneColor = (this.type=="fortress"?teamColor:teamColor)(closestSpawn); }
this.team = closestSpawn;
break;
case "object": zoneColor = 0xBB0066; break;
case "checkpoint": zoneColor = 0xFF0088; break;
case "koh": zoneColor = 0xDDDDDD; break;
case "wall": case "ball": zoneColor = 0xFFFFFF; break;
case "switch": zoneColor = 0x999999; break;
}
}
var color = typeof(zoneColor)=="object"?zoneColor:new THREE.Color(zoneColor), geo = new THREE.Geometry();
switch(prop.shape)
{
case "polygon":
var min = [Infinity,Infinity],
max = [-Infinity,-Infinity];
for(var i=0;i<prop.points.length;i++)
{
var point = prop.points[i];
//point[0] += (1*prop.x)||0; point[1] += (1*prop.y)||0;
geo.vertices[i] = new THREE.Vector3(point[0],point[1],0);
geo.vertices[prop.points.length+i] = new THREE.Vector3(point[0],point[1],zoneHeight);
for(var z=1;z>=0;z--)
{
if(point[z] < min[z]) min[z] = point[z];
if(point[z] > max[z]) max[z] = point[z];
console.log(point[z]);
}
}
for(var i=0,halfvert=(geo.vertices.length/2)-1;i<halfvert;i++)
{
var p1x = geo.vertices[i].x, p1y = geo.vertices[i].y;
var p2x = geo.vertices[i+1].x, p2y = geo.vertices[i+1].y;
var dist = Math.sqrt( (p2x-=p1x)*p2x + (p2y-=p1y)*p2y );
var normal = new THREE.Vector3( (p2y - p1y), -(p2x - p1x), 0 );
geo.faces.push(
new THREE.Face3( (i), (i+1), (i+(geo.vertices.length/2)), normal ), //a,b,c
new THREE.Face3( (i+(geo.vertices.length/2)+1), (i+(geo.vertices.length/2)), (i+1), normal ) //d,c,b
);
}
//prop.x = (max[0]-min[0])/2; prop.y = (max[1]-min[1])/2;
//this.radius = (max[0]<max[1]?max[0]:max[1])-(min[0]>min[1]?min[0]:min[1]);
this.shape = "polygon";
break;
default: //circle
var zoneSegCoords = [];//get the coordinates for each segment vertex
var zoneSegMidpoints = [];//get midpoints for each segment
var trueSegments = [];
for (var i = 0; i < settings.ZONE_SEGMENTS; i++)
{
var zpx = Math.cos(2 * Math.PI * i / settings.ZONE_SEGMENTS);
var zpy = Math.sin(2 * Math.PI * i / settings.ZONE_SEGMENTS);
zoneSegCoords.push({x:zpx, y:zpy});
if (i > 0 && i != settings.ZONE_SEGMENTS-1) {//all segments starting from the second
zoneSegMidpoints[i] = { x:((zoneSegCoords[i-1].x+zoneSegCoords[i].x)/2), y:((zoneSegCoords[i-1].y+zoneSegCoords[i].y)/2) };
}
else if (i == settings.ZONE_SEGMENTS-1) {//last segment + first
zoneSegMidpoints[i] = { x:((zoneSegCoords[i-1].x+zoneSegCoords[i].x)/2), y:((zoneSegCoords[i-1].y+zoneSegCoords[i].y)/2) };
zoneSegMidpoints[0] = { x:((zoneSegCoords[0].x+zoneSegCoords[i].x)/2), y:((zoneSegCoords[0].y+zoneSegCoords[i].y)/2) };
}
}
//with midpoints, determine segments
for (var s = 0; s < settings.ZONE_SEGMENTS; s++)
{
//var segmentFullLength = pointDistance( zoneSegCoords[s].x, zoneSegCoords[s].y, zoneSegCoords[s+1].x, zoneSegCoords[s+1].y );
//var adjustedSegLength = segmentFullLength * settings.ZONE_SEG_LENGTH;
if (s == 0) {
var np1x = (zoneSegMidpoints[0].x + (settings.ZONE_SEG_LENGTH * ( zoneSegCoords[zoneSegCoords.length-1].x - zoneSegMidpoints[0].x) ) );
var np1y = (zoneSegMidpoints[0].y + (settings.ZONE_SEG_LENGTH * ( zoneSegCoords[zoneSegCoords.length-1].y - zoneSegMidpoints[0].y) ) );
var np2x = (zoneSegMidpoints[0].x + (settings.ZONE_SEG_LENGTH * ( zoneSegCoords[s].x - zoneSegMidpoints[0].x) ) );
var np2y = (zoneSegMidpoints[0].y + (settings.ZONE_SEG_LENGTH * ( zoneSegCoords[s].y - zoneSegMidpoints[0].y) ) );
}
else {
var np1x = (zoneSegMidpoints[s].x + (settings.ZONE_SEG_LENGTH * ( zoneSegCoords[s-1].x - zoneSegMidpoints[s].x) ) );
var np1y = (zoneSegMidpoints[s].y + (settings.ZONE_SEG_LENGTH * ( zoneSegCoords[s-1].y - zoneSegMidpoints[s].y) ) );
var np2x = (zoneSegMidpoints[s].x + (settings.ZONE_SEG_LENGTH * ( zoneSegCoords[s].x - zoneSegMidpoints[s].x) ) );
var np2y = (zoneSegMidpoints[s].y + (settings.ZONE_SEG_LENGTH * ( zoneSegCoords[s].y - zoneSegMidpoints[s].y) ) );
}
trueSegments[s] = { x1:np1x, y1:np1y, x2:np2x, y2:np2y };
}
//have segment coordinates, now build it
for (var n = 0; n < trueSegments.length; n++) {
geo.vertices.push( new THREE.Vector3( (trueSegments[n].x1), (trueSegments[n].y1), 0) );
geo.vertices.push( new THREE.Vector3( (trueSegments[n].x2), (trueSegments[n].y2), 0) );
}
for (var n = 0; n < trueSegments.length; n++) {
geo.vertices.push( new THREE.Vector3( (trueSegments[n].x1), (trueSegments[n].y1), settings.ZONE_HEIGHT) );
geo.vertices.push( new THREE.Vector3( (trueSegments[n].x2), (trueSegments[n].y2), settings.ZONE_HEIGHT) );
}
for (var i = 0; i < (geo.vertices.length/2)-1; i+=2) {
geo.faces.push(
new THREE.Face3( (i), (i+1), (i+(geo.vertices.length/2)) ), //a,b,c
new THREE.Face3( (i+(geo.vertices.length/2)+1), (i+(geo.vertices.length/2)), (i+1) ) //d,c,b
);
}
this.shape = "circle";
break;
}
//var alpha = Math.max(color.r,color.g,color.b);
//color.r /= alpha; color.g /= alpha; color.b /= alpha;
if(!this.mat)
this.mat = new THREE.MeshBasicMaterial( { color: color, transparent: settings.ALPHA_BLEND, opacity: settings.ZONE_ALPHA/**alpha*/, side: THREE.DoubleSide } );
if(!this.mesh)
{
this.mesh = new THREE.Mesh(geo,this.mat);
this.mesh.position.set(prop.x||0,prop.y||0,prop.z||0);
this.mesh.scale.set(this.radius||1,this.radius||1,1);
this.mesh.cfg = this;
}
}
distance(position)
{
switch(this.shape)
{
case "circle":
return pointDistance(this.mesh.position.x,this.mesh.position.y,position.x,position.y);
break;
case "polygon":
var min = Infinity, x, tmp, coords = this.mesh.geometry.vertices;
for(var i=(coords.length/2)-1;i>=0;x=(--i)-1)
{
if(coords[x] !== undefined)
{
tmp = distanceoflines(
coords[i].x,coords[i].y, coords[x].x,coords[x].y,
position.x,position.y, position.x,position.y
);
if(min > tmp) { min = tmp; }
}
}
return min;
break;
}
return Infinity;
}
onEnter(cycle,time)
{
switch(this.type)
{
case "wall":
cycle.position.x -= cycle.dir.front[0]*(engine.gtime-time);
cycle.position.y -= cycle.dir.front[1]*(engine.gtime-time);
break;
case "death":
cycle.kill();
engine.console.print(cycle.getColoredName()+"0xRESETT exploded on a deathzone.\n");
break;
case "win":
if(engine.winner == undefined && engine.declareRoundWinner == undefined)
{
//engine.console.print(cycle.getColoredName()+"0xRESETT ");
this.expansion = -1;
engine.declareRoundWinner = cycle.name;
}
break;
case "target":
loadcfg(settings.DEFAULT_TARGET_COMMAND.replace(/\\n/g,"\n"));
cycle.addScore(settings.TARGET_INITIAL_SCORE);
break;
}
}
onInside(cycle,time,timestep)
{
switch(this.type)
{
case "rubber":
cycle.rubber += timestep*this.value;
if(cycle.rubber >= settings.CYCLE_RUBBER)
{
cycle.kill();
engine.console.print(cycle.getColoredName()+"0xRESETT exploded on a rubberzone.\n");
}
break;
case "fortress":
if(engine.gtime > 0)
{
this.rotationSpeed += timestep*settings.FORTRESS_CONQUEST_RATE;
if(this.rotationSpeed > settings.ZONE_SPIN_SPEED*16)
{
engine.console.print(cycle.getColoredName()+"0xRESETT conquered a fortress zone.\n");
this.type = "null"; this.expansion = -10;
engine.declareRoundWinner = cycle.name;
}
}
break;
case "ball": case "soccerball":
var mindirx=0,mindiry=0,mindist=Infinity,apc=0;
for(var i=359;i>0;i--)
{
var xdir = Math.cos(Math.PI*2*(i/360)), ydir=Math.sin(Math.PI*2*(i/360));
var xpos = xdir*this.radius+this.mesh.position.x, ypos=ydir*this.radius+this.mesh.position.y;
var dist = pointDistance(xpos,ypos,cycle.position.x,cycle.position.y);
if(dist < mindist)
{
/*if(mindist == Infinity)mindist = dist; else mindist += dist;
mindirx -= xdir; mindiry -= ydir;
apc++;*/
mindist=dist;mindirx=xdir;mindiry=ydir;apc=1;
}
}
//mindist /= apc; mindirx /= apc; mindiry /= apc;
if(mindist != Infinity)
{
this.xdir = -mindirx*cycle.speed; this.ydir = -mindiry*cycle.speed;
if(!this.bounce) this.bounce = true;
}
break;
case "speed":
cycle.speed = this.value||0;
break;
case "acceleration":
accel = (this.value||0); cycle.accel += accel;
cycle.speed += cycle.speed*accel;
break;
}
}
onLeave(cycle,time)
{
}
onOutside(cycle,time)
{
}
}
if(typeof(module) != "undefined") module.exports = Zone;
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