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diff --git a/index.html b/index.html
index 1bb8a88..ffdca98 100644
--- a/index.html
+++ b/index.html
@@ -1,136 +1,136 @@
<!DOCTYPE html>
<html>
<head>
<title id="progtitle">3DCycles</title>
<link rel="icon" type="image/x-icon" href="favicon.ico"/>
- <link rel="stylesheet" type="text/css" href="styles/main.css"/>
+ <link rel="stylesheet" type="text/css" href="styles/main.css?"/>
<link rel="stylesheet" type="text/css" href="styles/arma.css"/>
<script type="text/javascript" src="test.js"></script>
<meta content='width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0' name='viewport'/>
<script type="text/javascript" src="scripts/lib/Three.js"></script><!-- webgl framework -->
<script type="text/javascript" src="scripts/lib/legacy/Projector.js"></script><!-- needed for softwarerenderer -->
<script type="text/javascript" src="scripts/lib/legacy/SoftwareRenderer.js"></script><!-- canvas renderer for older browsers -->
<script type="text/javascript" src="scripts/lib/Detector.js"></script><!--//detects webgl renderer -->
<script type="text/javascript" src="scripts/lib/OBJExporter.js"></script>
<script type="text/javascript" src="scripts/lib/OBJLoader.js"></script><!-- webgl framework addon for obj loading -->
<script type="text/javascript" src="scripts/lib/rAF.js"></script><!-- requestAnimationFrame shim/polyfill -->
<script type="text/javascript" src="scripts/lib/OrbitControls.js"></script><!-- camera orbit -->
<script type="text/javascript" src="scripts/lib/SceneUtils.js"></script>
<script type="text/javascript" src="scripts/lib/xmllint.js"></script><!-- XML verification -->
<script type="text/javascript" src="scripts/functions-head.js"></script><!-- predefined functions that can be in head -->
<script type="text/javascript" src="scripts/lib/buffer-loader.js"></script><!-- buffer loader for sound -->
<script type="text/javascript" src="scripts/sound.js"></script><!-- loading sound files -->
</head>
<body>
<div id="inputbuttons">
<button class="cancel" onclick='keyboardKeyDown({keyCode:27});'>Cancel input</button>
<button class="bindtoesc" onclick="keyboardKeyDown({keyCode:27,forceHACK:true});">Bind to Escape key</button>
</div>
<div id="input">
<span>Say:</span>&nbsp;<input type="text" class="fakemenu-active" onblur="if(engine.inputState.substr(0,5)=='input')keyboardKeyDown({keyCode:27})"/>
</div>
<div id="menu-tooltip"></div>
<div id="menu" class="noselect mainbg_img"><h1>3DCycles is loading...</div>
<pre id="console"><span><br></span></pre>
<span id="HUD" style="opacity:0">
<div id="gui_stats" class="noselect">
FPS : <span name="current_framerate" precision="0"></span><br>
(<span name="current_pos_x_adj" precision="2"></span>,<span name="current_pos_y_adj" precision="2"></span>)<br>
<!--(<span name="current_angle_x" precision="2"></span>,<span name="current_angle_y" precision="2"></span>)<br>-->
<!--Vel: <span name="player_speed" precision="1"></span><br>-->
<!--Time: <span name="current_time" precision="1"></span><br>-->
F:<span name="dist_to_impact_front" precision="2"></span><br>
F:<span name="time_to_impact_front" precision="2"></span>s<br>
L:<span name="dist_to_impact_left" precision="2"></span><br>
L:<span name="time_to_impact_left" precision="2"></span>s<br>
R:<span name="dist_to_impact_right" precision="2"></span><br>
R:<span name="time_to_impact_right" precision="2"></span>s<br>
<canvas id="canvas" style="position:absolute;right:0;width:200px;" ></canvas>
</div>
<div id="game_stats" class="noselect" style="opacity:0">
<div style="color:white;position:fixed;bottom:4px;left:0;right:0">
<div style="text-align:center">
0
<div class="notprogressbar" style="text-align:center;position:absolute">
<span name="player_speed" toprecision=2></span>
</div>
<div class="progressbar">
<div name="player_speed" class="progress" style="background:white"></div>
</div>
<span name="max_speed" precision=2></span>
<div style="text-align:center">Speed</div>
</div>
</div>
<div style="color:white;position:fixed;bottom:4px;left:1%">
0
<div class="progressbar" style="text-align:center">
<div name="player_rubber" class="progress" bgcolorgrad="0,15,0;15,0,0"></div>
</div>
<span name="cycle_rubber" toprecision=1></span>
<div style="text-align:center"><span name="player_rubber" precision=1 toprecision=2></span></div>
</div>
<div style="color:white;position:fixed;bottom:4px;right:1%">
0
<div class="progressbar" style="text-align:center">
<div name="player_brake" class="progress" bgcolorgrad="15,0,0;0,15,0"></div>
</div>
1
<div style="text-align:center">Brake</span></div>
</div>
</div>
<div id="scoreboard">
<table style="width:100%">
<thead>
<tr><th>&nbsp;<span style="color:#f80">Name:</span></th><th>Alive:</th><th>Score:</th><th>Ping:</th><th>Team:</th></tr>
</thead>
<tbody>
<!--<tr><td>&nbsp;Test</td><td>huh</td><td>0</td><td>0</td><tr>-->
</tbody>
</table>
</div>
</span>
<div id="centerMessage">&nbsp;</div>
<script type="text/javascript" src="scripts/input.js"></script>
<script type="text/javascript" src="scripts/menu.js"></script>
<script type="text/javascript" src="scripts/config.js"></script><!-- configuration + local storage -->
<script type="text/javascript" src="scripts/zone.js"></script>
<script type="text/javascript" src="scripts/player.js"></script>
<script type="text/javascript" src="scripts/team.js"></script>
<script type="text/javascript" src="scripts/ai.js"></script>
<script type="text/javascript" src="scripts/functions-body.js"></script><!-- body functions -->
<script type="text/javascript" src="scripts/buildObjects.js"></script><!-- builds usable scene objects -->
<script type="text/javascript" src="scripts/init.js"></script><!-- initializes render -->
<script type="text/javascript" src="scripts/game.js"></script><!-- game -->
<script type="text/javascript" src="scripts/render.js"></script><!-- render loop functions -->
<script type="text/javascript" src="scripts/network.js"></script><!-- network test -->
</body>
</html>

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Mime Type
text/x-diff
Expires
Mar 11 2023, 5:00 PM (93 w, 5 d ago)
Storage Engine
blob
Storage Format
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