/* * Armawebtron - A lightcycle game. * Copyright (C) 2019-2020 Glen Harpring * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ class Team { hasPlayer(id) { for(var i=this.members.length-1;i>=0;--i) { if(this.members[i] == id) return true; } return false; } spawn(respawn=true,update=true,ifAlive=true) { // Player 0 spawns in center, 1 on right, 2 on left, 3 on right, 4 on left, etc if(this.members.length > 0) { var t = cdir(this.dir); var addx = (t[0]*settings.SPAWN_WINGMEN_SIDE)+(t[1]*settings.SPAWN_WINGMEN_BACK), addy = (t[1]*settings.SPAWN_WINGMEN_SIDE)+(t[0]*settings.SPAWN_WINGMEN_BACK); if(ifAlive || !this.members[0].alive) this.members[0].spawn({ x: this.x, y: this.y, z: this.z, dir: this.dir },respawn,update); for(var i=1;i