Definitely: * Sound is choppy * Balls jump away from the wall and glitch on rounded corners * Minimap doesn't scale in resolution well (fix would be using SVG instead of Canvas) * Minimap has some performance negatives, similar as below * The more turns, the more walls that have to be calculated, meaning lower FPS. > This can never be "fixed" but the effect has been mitigated quite a bit in sensors. Maybe: * FPS drops as I play? Or maybe graphical stutters? Todo: * Mindistance stabbing * Fortress, Sumo * Capture the flag * Shooting * Better bots > Camping detection > Ability to trace cycles, killing enemies - Needs Better sensors? * Access levels, Global ID * Proper language file. Wishlist: * functional support for ShapePolygons (ZonesV2 in ArmagetronAd 0.4) * Maps should check against a DTD. * Compatibility with ArmagetronAd servers > This won't natively happen, at least not unless I can find a way to have full UDP support with Armagetron Advanced servers and am able to learn enough about the Armagetron network code to be able to work with it. * Or perhaps allowing ArmagetronAd clients to connect to the nodejs server. See above.